Difference between revisions of "Possessed State"

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(N5 first version.)
 
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{{section-game-states}}
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{{n5-section-game-states}}
{{section-hacking}}
 
  
  
{{n4only}}
 
{{n4list}}
 
 
{{image | name=poss0.jpg | style=128 }}
 
{{image | name=poss0.jpg | style=128 }}
  
{{skillbox |red| POSSESSED | NULL}}
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{{css_skillbox |red| POSSESSED STATE }}
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{{skill-label | Null }}
 
{{activation}}
 
{{activation}}
* The Trooper suffered a successful Attack or Effect using an Ammunition, Hacking Program or a game condition or Scenario Special Rule, capable of causing this state.
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* The Trooper or game element ("Trooper" from now on) suffers a successful [[Attack]] or Effect using an [[Ammunition]], [[Hacking Program]] or a game condition or Scenario Special Rule, capable of causing this state.
 
{{effects}}
 
{{effects}}
* Troopers in this state '''cannot be activated or receive [[Orders]] from their player's [[Order Pool]]'''. While they are Possessed, Troopers are considered to be '''enemies''' by the rest of their owner's Troopers and are considered to be '''allies''' by the Troopers of the player that caused this game state.
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* '''Restriction:''' Troopers in this state '''cannot be activated or receive [[Orders]] from their player's [[Order Pool]].''' While they are Possessed, Troopers are considered to be [[enemy | enemies]] by the rest of their owner's Troopers and are considered to be [[allied | allies]] by the Troopers of the player that caused this game state.
* Troopers in this state do '''not''' contribute Orders during the [[Tactical Phase]]s of either player.
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* Troopers in this state do '''not''' contribute [[Orders]] during the [[Tactical Phase]]s of either player.
* Troopers in this state '''may be activated and receive Orders from the Order Pool of the [[Combat Group]] of the Trooper who caused them to enter Possessed state'''. A Possessed Trooper does not count towards the maximum number of members the Combat Group may contain.
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* Troopers in this state may be activated and receive Orders from the [[Order Pool]] of the [[Combat Group]] of the Trooper who caused them to enter the Possessed state. A Possessed Trooper does not count towards the maximum number of members the Combat Group may contain.
* Possessed Troopers '''must use the Possessed Trooper profile instead of their own.'''
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* Possessed Troopers must use the Possessed Trooper profile instead of their own.
* This State does not interfere with Automatic Special Skills or Automatic Equipment, which will remain functioning normally.
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{| class="n5table-dark
* A Possessed Trooper does '''not''' count towards either Players' [[Victory Points]].
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|-
{{cancellation}}
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! colspan="9" | Possessed Trooper
* In the owning player's [[Tactical Phase]], during the [[Executive Use of Command Tokens]] step, the player can automatically cancel this State by spending 1 [[Command Token]].
 
* The Possessed State is automatically cancelled if the owning player successfully affects the Possessed Trooper with the [[Total Control]] Hacking Program.
 
 
 
 
 
== Possessed Trooper Profile ==
 
{| class="wikitable-dark"
 
 
|-
 
|-
 
! MOV !! CC !! BS !! PH !! WIP !! ARM !! BTS !! STR !! S
 
! MOV !! CC !! BS !! PH !! WIP !! ARM !! BTS !! STR !! S
|-
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|-  
 
| 4--4 || 13 || 12 || * || 11 || * || * || * || *
 
| 4--4 || 13 || 12 || * || 11 || * || * || * || *
 
|}
 
|}
Note* - Use the Trooper's original Attribute values.
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Note* Use the Trooper's original [[Attribute]] values.
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* This state does not interfere with Automatic Special Skills or Automatic Equipment, which will remain functioning normally.
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* A Possessed Trooper does '''not''' count towards either Players' [[Victory Points]].
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* '''Restriction:''' A Trooper in Possessed State cannot be part of a [[Fireteam]]. If a member of a Fireteam enters Possessed State they automatically stop being part of the Fireteam.  
  
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{{cancellation}}
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* In the owning player's [[Tactical Phase]], during the [[Executive Use of Command Tokens]] step, the player can automatically cancel this state by spending 1 [[Command Token]].
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* The Possessed State is automatically canceled if the owning player successfully affects the Possessed Trooper with the [[Total Control]] Hacking Program.
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{{css_skillbox-end}}
  
== FAQs & Errata ==
 
  
{{faqbox |
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{{see-also}}
type = faq |
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'''[[Total Control]]'''
title = N4 FAQ |
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* Any failed [[Saving Roll]] causes the target to enter [[Possessed State]], placing a Possessed State Token (POS) by them. If this Program is used against a [[TAG]] in Possessed State, any failed Saving Roll cancels the target's Possessed State, causing them to enter [[Normal State]], and the Possessed State Token (POS) is removed.
version = 1.0, Jan 2021 |
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{{see-also-end}}
q = Q: How does the Possessed State interact with Pilots, Dismounting, and Escape Systems? |
 
a = A: When a TAG is in Possessed State, its Pilot cannot Mount or Dismount. If a TAG's Escape System takes effect while the TAG is in Possessed State, the operator profile will not be in Possessed State. |
 
related = [[Escape System]], [[General Movement Rules]], [[Pilot]], [[Possessed State]] }}
 
  
  
{{section-game-states}}
 
{{section-hacking}}
 
  
{{n4end}}
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{{n5-section-game-states}}
  
  
  
 
[[Category: Game States]]
 
[[Category: Game States]]
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<!-- Label and Trait categories. -->
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[[Category: Null ]]

Latest revision as of 14:43, 16 April 2025


poss0.jpg

POSSESSED STATE
ACTIVATION
  • The Trooper or game element ("Trooper" from now on) suffers a successful Attack or Effect using an Ammunition, Hacking Program or a game condition or Scenario Special Rule, capable of causing this state.
EFFECTS
  • Restriction: Troopers in this state cannot be activated or receive Orders from their player's Order Pool. While they are Possessed, Troopers are considered to be enemies by the rest of their owner's Troopers and are considered to be allies by the Troopers of the player that caused this game state.
  • Troopers in this state do not contribute Orders during the Tactical Phases of either player.
  • Troopers in this state may be activated and receive Orders from the Order Pool of the Combat Group of the Trooper who caused them to enter the Possessed state. A Possessed Trooper does not count towards the maximum number of members the Combat Group may contain.
  • Possessed Troopers must use the Possessed Trooper profile instead of their own.
Possessed Trooper
MOV CC BS PH WIP ARM BTS STR S
4--4 13 12 * 11 * * * *

Note* Use the Trooper's original Attribute values.

  • This state does not interfere with Automatic Special Skills or Automatic Equipment, which will remain functioning normally.
  • A Possessed Trooper does not count towards either Players' Victory Points.
  • Restriction: A Trooper in Possessed State cannot be part of a Fireteam. If a member of a Fireteam enters Possessed State they automatically stop being part of the Fireteam.
CANCELLATION


SEE ALSO

Total Control

  • Any failed Saving Roll causes the target to enter Possessed State, placing a Possessed State Token (POS) by them. If this Program is used against a TAG in Possessed State, any failed Saving Roll cancels the target's Possessed State, causing them to enter Normal State, and the Possessed State Token (POS) is removed.