NOTICE: Infinity N5.2 and FAQ 5.0.0

The wiki currently uses the N5.1.1 rules. Until it has been updated, please download the N5.2 rules PDF and v5.0.0 FAQ from the Rules section of https://infinityuniverse.com/resources/infinity.

Difference between revisions of "D-Charges"

From Infinity
Jump to: navigation, search
m
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
{{section-ammo-and-weaponry}}
+
{{n5-section-ammo-and-weaponry}}
  
  
{{n4only}}
+
Demolition (or simply D) Charges is the generic name for any number of explosive charges. As a weapon, they have been designed to demolish structures, objectives and terrain alike, but they can also be used in Close Combat.
{{n4list}}
+
 
Demolition (or simply D) Charges is the generic name for any number of remotely detonated explosive charges. As a weapon, they have been designed to demolish structures, objectives and terrain alike, but they can also be used in Close Combat.
+
{{css_skillbox |black| D-CHARGES }}
 +
{{requirements}}
 +
* To use D-Charges in Demolition Mode, the user must be in [[Silhouette contact]] with a Building or Scenery Structure, or with an Enemy Model in an [[Immobilized]] or [[Null]] State (except [[Sepsitorized]] or [[Possessed]]).
 +
* To use D-Charges in CC Mode, the user must be in Silhouette contact with an enemy Trooper.
  
{{skillbox |black| D-CHARGES | }}
 
{{Requirements}}
 
* To be able to deploy a D-Charge as a Deployable Weapon, the user must be in [[Silhouette contact]] with a Building or Scenery Structure, or with an Enemy Model in an [[Immobilized]] or [[Null]] (except [[Sepsitorized]] or [[Possessed]]) State.
 
* To be able to use a D-Charge as a CC Weapon, the user must be in or enter Silhouette contact with an enemy Trooper.
 
 
{{effects}}
 
{{effects}}
* D-Charges (Deployable Weapon Mode):
+
* D-Charges in Demolition Mode:
** Are placed using the [[Place Deployable]] Common Skill.  
+
** Are placed using the [[Place Deployable]] Short Skill.
** Cannot be used in ARO.
+
** '''Restriction:''' Cannot be used in [[ARO]].
** They detonate during the [[Resolution]] of the Order, without requiring a Roll.
+
** Detonate during the [[Resolution]] Step of the Order, without requiring a Roll.
* D-Charges (CC Weapon Mode):
+
* D-Charges in CC Mode:
** In this Mode, D-Charges function as a CC Weapon.
+
** Follow the [[Close Combat | CC Combat]] rules.
* The detonation of a D-Charge doesn't affect its user.
+
* The detonation of D-Charges doesn't affect the user.
* The [[Disposable]] (3) Trait is shared between both Modes. The bearer of this weapon has only three uses available, no matter which Modes are used.
+
* Both Modes of using this weapon share the [[Disposable]] (3) Trait. The user may use it just 3 times max, no matter which Mode they are using.
 +
* The '''[[Improvised]]''' Trait gives a '''CC-6 MOD''' to the user.
 +
{{css_skillbox-end}}
  
  
{{weapon}}
+
{{n5_weapon_single}}
{{weaponrow|[[D-Charges]] (Deployable Mode)| | | | | | | |14|1|AP + EXP|ARM|[[Anti-materiel]], [[Disposable (3)]], [[Deployable]], [*]}}
+
{{n5_weaponrow|[[D-Charges]] (Demolition Mode)| | | | | | | |6|1|AP+EXP|ARM/2|3|[[Anti-materiel]], [[Disposable (3)]], [*]}}
{{weaponrow|[[D-Charges]] (CC Mode)| | | | | | | |14|1|AP + EXP|ARM|[[Anti-materiel]], [[CC]], [[Disposable (3)]], [*]}}
+
{{n5_weaponrow|[[D-Charges]] (CC Mode)| | | | | | | |6|1|AP+EXP|ARM/2|3|[[Anti-materiel]], [[CC]], [[Disposable (3)]], [[Improvised]], [*]}}
 
|}
 
|}
  
 
{{n4end}}
 
  
  
 +
[[Category: Ammunition and Weaponry]]
  
[[Category: Ammunition and Weaponry]]
+
<!-- Label and Trait categories. -->
 +
[[Category: Disposable ]]
 +
[[Category: Anti-materiel ]]
 +
[[Category: CC ]]
 +
[[Category: Improvised ]]

Latest revision as of 09:25, 28 April 2025


Demolition (or simply D) Charges is the generic name for any number of explosive charges. As a weapon, they have been designed to demolish structures, objectives and terrain alike, but they can also be used in Close Combat.

D-CHARGES
REQUIREMENTS
  • To use D-Charges in Demolition Mode, the user must be in Silhouette contact with a Building or Scenery Structure, or with an Enemy Model in an Immobilized or Null State (except Sepsitorized or Possessed).
  • To use D-Charges in CC Mode, the user must be in Silhouette contact with an enemy Trooper.
EFFECTS
  • D-Charges in Demolition Mode:
    • Are placed using the Place Deployable Short Skill.
    • Restriction: Cannot be used in ARO.
    • Detonate during the Resolution Step of the Order, without requiring a Roll.
  • D-Charges in CC Mode:
  • The detonation of D-Charges doesn't affect the user.
  • Both Modes of using this weapon share the Disposable (3) Trait. The user may use it just 3 times max, no matter which Mode they are using.
  • The Improvised Trait gives a CC-6 MOD to the user.


Name 8" 16" 24" 32" 40" 48" 96" PS B Ammo Save Attr. Save Rolls Traits
D-Charges (Demolition Mode) 6 1 AP+EXP ARM/2 3 Anti-materiel, Disposable (3), [*]
D-Charges (CC Mode) 6 1 AP+EXP ARM/2 3 Anti-materiel, CC, Disposable (3), Improvised, [*]