Difference between revisions of "D-Charges"
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− | {{section-ammo-and-weaponry}} | + | {{n5-section-ammo-and-weaponry}} |
− | + | Demolition (or simply D) Charges is the generic name for any number of explosive charges. As a weapon, they have been designed to demolish structures, objectives and terrain alike, but they can also be used in Close Combat. | |
− | + | ||
− | Demolition (or simply D) Charges is the generic name for any number of | + | {{css_skillbox |black| D-CHARGES }} |
+ | {{requirements}} | ||
+ | * To use D-Charges in Demolition Mode, the user must be in [[Silhouette contact]] with a Building or Scenery Structure, or with an Enemy Model in an [[Immobilized]] or [[Null]] State (except [[Sepsitorized]] or [[Possessed]]). | ||
+ | * To use D-Charges in CC Mode, the user must be in Silhouette contact with an enemy Trooper. | ||
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{{effects}} | {{effects}} | ||
− | * D-Charges | + | * D-Charges in Demolition Mode: |
− | ** Are placed using the Place Deployable | + | ** Are placed using the [[Place Deployable]] Short Skill. |
− | ** Cannot be used in ARO. | + | ** '''Restriction:''' Cannot be used in [[ARO]]. |
− | ** | + | ** Detonate during the [[Resolution]] Step of the Order, without requiring a Roll. |
− | * D-Charges | + | * D-Charges in CC Mode: |
− | ** | + | ** Follow the [[Close Combat | CC Combat]] rules. |
− | * The detonation of | + | * The detonation of D-Charges doesn't affect the user. |
− | * | + | * Both Modes of using this weapon share the [[Disposable]] (3) Trait. The user may use it just 3 times max, no matter which Mode they are using. |
+ | * The '''[[Improvised]]''' Trait gives a '''CC-6 MOD''' to the user. | ||
+ | {{css_skillbox-end}} | ||
+ | {{n5_weapon_single}} | ||
+ | {{n5_weaponrow|[[D-Charges]] (Demolition Mode)| | | | | | | |6|1|AP+EXP|ARM/2|3|[[Anti-materiel]], [[Disposable (3)]], [*]}} | ||
+ | {{n5_weaponrow|[[D-Charges]] (CC Mode)| | | | | | | |6|1|AP+EXP|ARM/2|3|[[Anti-materiel]], [[CC]], [[Disposable (3)]], [[Improvised]], [*]}} | ||
+ | |} | ||
− | |||
+ | [[Category: Ammunition and Weaponry]] | ||
− | [[Category: | + | <!-- Label and Trait categories. --> |
+ | [[Category: Disposable ]] | ||
+ | [[Category: Anti-materiel ]] | ||
+ | [[Category: CC ]] | ||
+ | [[Category: Improvised ]] |
Latest revision as of 09:25, 28 April 2025
Ammunition || Normal (N) Ammunition | Armor Piercing (AP) Ammunition | Double Action (DA) Ammunition | Eclipse Ammunition | Electromagnetic (E/M) Ammunition | Explosive (EXP) Ammunition | Paralysis (PARA) Ammunition | Shock Ammunition | Smoke Ammunition | Stun Ammunition | T2 Ammunition || Combined Ammunition | Combined Saving Roll || Ammunition Summary Chart
Weaponry | Mixed Weapons || Armed Turret | Chest Mines | D-Charges | Disco Baller | Drop Bears | Mine Dispenser | Mines | Perimeter Weapons | Pitcher | Sepsitor | SymbioBomb | WildParrot || Weapon Chart | Alternative Weapon Chart
Demolition (or simply D) Charges is the generic name for any number of explosive charges. As a weapon, they have been designed to demolish structures, objectives and terrain alike, but they can also be used in Close Combat.
D-CHARGES
REQUIREMENTS
- To use D-Charges in Demolition Mode, the user must be in Silhouette contact with a Building or Scenery Structure, or with an Enemy Model in an Immobilized or Null State (except Sepsitorized or Possessed).
- To use D-Charges in CC Mode, the user must be in Silhouette contact with an enemy Trooper.
EFFECTS
- D-Charges in Demolition Mode:
- Are placed using the Place Deployable Short Skill.
- Restriction: Cannot be used in ARO.
- Detonate during the Resolution Step of the Order, without requiring a Roll.
- D-Charges in CC Mode:
- Follow the CC Combat rules.
- The detonation of D-Charges doesn't affect the user.
- Both Modes of using this weapon share the Disposable (3) Trait. The user may use it just 3 times max, no matter which Mode they are using.
- The Improvised Trait gives a CC-6 MOD to the user.
Name | 8" | 16" | 24" | 32" | 40" | 48" | 96" | PS | B | Ammo | Save Attr. | Save Rolls | Traits |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
D-Charges (Demolition Mode) | 6 | 1 | AP+EXP | ARM/2 | 3 | Anti-materiel, Disposable (3), [*] | |||||||
D-Charges (CC Mode) | 6 | 1 | AP+EXP | ARM/2 | 3 | Anti-materiel, CC, Disposable (3), Improvised, [*] |