Difference between revisions of "D-Charges"

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(Created page with "{{section-ammo-and-weaponry}} {{n4only}} {{n4list}} Demolition (or simply D) Charges is the generic name for any number of remotely detonated explosive charges. As a weapon,...")
 
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{{n5-section-ammo-and-weaponry}}
  
  
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Demolition (or simply D) Charges is the generic name for any number of explosive charges. As a weapon, they have been designed to demolish structures, objectives and terrain alike, but they can also be used in Close Combat.
{{n4list}}
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Demolition (or simply D) Charges is the generic name for any number of remotely detonated explosive charges. As a weapon, they have been designed to demolish structures, objectives and terrain alike, but they can also be used in Close Combat.
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{{css_skillbox |black| D-CHARGES }}
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{{requirements}}
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* To use D-Charges in Demolition Mode, the user must be in [[Silhouette contact]] with a Building or Scenery Structure, or with an Enemy Model in an [[Immobilized]] or [[Null]] State (except [[Sepsitorized]] or [[Possessed]]).
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* To use D-Charges in CC Mode, the user must be in Silhouette contact with an enemy Trooper.
  
{{skillbox |black| D-CHARGES | }}
 
{{Requirements}}
 
* To be able to deploy a D-Charge as a Deployable Weapon, the user must be in [[Silhouette contact]] with a Building or Scenery Structure, or with an Enemy Model in an [[Immobilized]] or [[Null]] (except [[Sepsitorized]] or [[Possessed]]) State.
 
* To be able to use a D-Charge as a CC Weapon, the user must be in or enter Silhouette contact with an enemy Trooper.
 
 
{{effects}}
 
{{effects}}
* D-Charges (Deployable Weapon Mode):
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* D-Charges in Demolition Mode:
** Are placed using the Place Deployable Common Skill.  
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** Are placed using the [[Place Deployable]] Short Skill.
** Cannot be used in ARO.
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** '''Restriction:''' Cannot be used in [[ARO]].
** They detonate during the Resolution of the Order, without requiring a Roll.
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** Detonate during the [[Resolution]] Step of the Order, without requiring a Roll.
* D-Charges (CC Weapon Mode):
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* D-Charges in CC Mode:
** In this Mode, D-Charges function as a CC Weapon.
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** Follow the [[Close Combat | CC Combat]] rules.
* The detonation of a D-Charge doesn't affect its user.
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* The detonation of D-Charges doesn't affect the user.
* The [[Disposable]] (3) Trait is shared between both Modes. The bearer of this weapon has only three uses available, no matter which Modes are used.
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* Both Modes of using this weapon share the [[Disposable]] (3) Trait. The user may use it just 3 times max, no matter which Mode they are using.
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* The '''[[Improvised]]''' Trait gives a '''CC-6 MOD''' to the user.
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{{css_skillbox-end}}
  
  
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{{n5_weapon_single}}
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{{n5_weaponrow|[[D-Charges]] (Demolition Mode)| | | | | | | |6|1|AP+EXP|ARM/2|3|[[Anti-materiel]], [[Disposable (3)]], [*]}}
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{{n5_weaponrow|[[D-Charges]] (CC Mode)| | | | | | | |6|1|AP+EXP|ARM/2|3|[[Anti-materiel]], [[CC]], [[Disposable (3)]], [[Improvised]], [*]}}
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|}
  
{{n4end}}
 
  
  
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[[Category: Ammunition and Weaponry]]
  
[[Category: Ammunition and Weaponry]]
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<!-- Label and Trait categories. -->
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[[Category: Disposable ]]
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[[Category: Anti-materiel ]]
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[[Category: CC ]]
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[[Category: Improvised ]]

Latest revision as of 09:25, 28 April 2025


Demolition (or simply D) Charges is the generic name for any number of explosive charges. As a weapon, they have been designed to demolish structures, objectives and terrain alike, but they can also be used in Close Combat.

D-CHARGES
REQUIREMENTS
  • To use D-Charges in Demolition Mode, the user must be in Silhouette contact with a Building or Scenery Structure, or with an Enemy Model in an Immobilized or Null State (except Sepsitorized or Possessed).
  • To use D-Charges in CC Mode, the user must be in Silhouette contact with an enemy Trooper.
EFFECTS
  • D-Charges in Demolition Mode:
    • Are placed using the Place Deployable Short Skill.
    • Restriction: Cannot be used in ARO.
    • Detonate during the Resolution Step of the Order, without requiring a Roll.
  • D-Charges in CC Mode:
  • The detonation of D-Charges doesn't affect the user.
  • Both Modes of using this weapon share the Disposable (3) Trait. The user may use it just 3 times max, no matter which Mode they are using.
  • The Improvised Trait gives a CC-6 MOD to the user.


Name 8" 16" 24" 32" 40" 48" 96" PS B Ammo Save Attr. Save Rolls Traits
D-Charges (Demolition Mode) 6 1 AP+EXP ARM/2 3 Anti-materiel, Disposable (3), [*]
D-Charges (CC Mode) 6 1 AP+EXP ARM/2 3 Anti-materiel, CC, Disposable (3), Improvised, [*]