NOTICE: Infinity N5.3
The wiki has been updated to include the N5.3 changes and the v0.1 FAQ.
Updated Pages | Changelog Article
Difference between revisions of "Pitcher"
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'''[[Deployable Repeater]]''' | '''[[Deployable Repeater]]''' | ||
{{see-also-end}} | {{see-also-end}} | ||
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| + | == FAQs == | ||
| + | |||
| + | {{faqbox | | ||
| + | type = faq | | ||
| + | title = N5 FAQ | | ||
| + | version = 0.0.0, Oct 2025 | | ||
| + | q = Q: When using Place Deployable and declaring where the Deployable will be placed, what happens if a Trooper moves into that space before the Conclusion of the Order? | | ||
| + | a = A: The Trooper that declared Place Deployable may place the Deployable in a different position (still following the Place Deployable rule), and if this is not possible, the Deployable will be lost.<br>This also applies to weapons that place a Deployable Weapon or Equipment on a successful Roll, such as Disco Ballers, Pitchers, and Drop Bears (BS Mode). | | ||
| + | related = [[Disco Baller]], [[Drop Bears]], [[Mine Dispenser]], [[Pitcher]], [[Place Deployable]] }} | ||
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| + | {{n5-section-ammo-and-weaponry}} | ||
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Revision as of 10:54, 29 October 2025
Ammunition || Normal (N) Ammunition | Armor Piercing (AP) Ammunition | Double Action (DA) Ammunition | Eclipse Ammunition | Electromagnetic (E/M) Ammunition | Explosive (EXP) Ammunition | Paralysis (PARA) Ammunition | Shock Ammunition | Smoke Ammunition | Stun Ammunition | T2 Ammunition || Combined Ammunition | Combined Saving Roll || Ammunition Summary Chart
Weaponry | Mixed Weapons || Armed Turret | Chest Mines | D-Charges | Disco Baller | Drop Bears | Mine Dispenser | Mines | Perimeter Weapons | Pitcher | Sepsitor | SymbioBomb | WildParrot || Weapon Chart | Alternative Weapon Chart
A support BS Weapon that shoots Deployable Repeaters, a range amplifier for Hackers.
- A successful BS Roll allows players to place a Deployable Repeater Token (REPEATER) at the point of impact.
| Name | 8" | 16" | 24" | 32" | 40" | 48" | 96" | PS | B | Ammo | Save Attr. | Save Rolls | Traits |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Pitcher | 0 | 0 | 0 | -3 | -6 | -6 | -- | -- | 1 | -- | -- | -- | Speculative Attack, Disposable (2), Indiscriminate, Non-Lethal, Targetless, [*] |
| Name | ARM | BTS | STR | S |
|---|---|---|---|---|
| Deployable Repeater | 0 | 0 | 1 | 1 |
FAQs
Q: When using Place Deployable and declaring where the Deployable will be placed, what happens if a Trooper moves into that space before the Conclusion of the Order?
A: The Trooper that declared Place Deployable may place the Deployable in a different position (still following the Place Deployable rule), and if this is not possible, the Deployable will be lost.
This also applies to weapons that place a Deployable Weapon or Equipment on a successful Roll, such as Disco Ballers, Pitchers, and Drop Bears (BS Mode).
Ammunition || Normal (N) Ammunition | Armor Piercing (AP) Ammunition | Double Action (DA) Ammunition | Eclipse Ammunition | Electromagnetic (E/M) Ammunition | Explosive (EXP) Ammunition | Paralysis (PARA) Ammunition | Shock Ammunition | Smoke Ammunition | Stun Ammunition | T2 Ammunition || Combined Ammunition | Combined Saving Roll || Ammunition Summary Chart
Weaponry | Mixed Weapons || Armed Turret | Chest Mines | D-Charges | Disco Baller | Drop Bears | Mine Dispenser | Mines | Perimeter Weapons | Pitcher | Sepsitor | SymbioBomb | WildParrot || Weapon Chart | Alternative Weapon Chart