User contributions
- 14:37, 20 October 2020 diff hist +58 Labels
- 14:33, 20 October 2020 diff hist -8 Alignment current
- 14:22, 20 October 2020 diff hist +1,910 Coordinated Orders
- 14:17, 20 October 2020 diff hist +59 N Requirements Redirected page to Trooper Activation#Order Expenditure Sequence current Tag: New redirect
- 14:16, 20 October 2020 diff hist +3 Command Tokens →Command Tokens: Tactical Use
- 14:15, 20 October 2020 diff hist +31 N Retreat! Redirected page to Retreat Situation current Tag: New redirect
- 14:12, 20 October 2020 diff hist +37 N Intuitive Attack Trait Redirected page to Traits#Intuitive Attack current Tag: New redirect
- 14:12, 20 October 2020 diff hist +3 Template:Section-common-skills
- 14:10, 20 October 2020 diff hist +88 Template:Section-combat-module
- 14:08, 20 October 2020 diff hist -8 Template Weapons and Equipment →Template Weapons, Scenery Elements and Total Cover
- 14:07, 20 October 2020 diff hist -8 Ballistic Skills
- 14:06, 20 October 2020 diff hist +94 Guts Roll
- 14:05, 20 October 2020 diff hist +5 IMM Changed redirect target from Immobilized to Game States List current Tag: Redirect target changed
- 14:04, 20 October 2020 diff hist +25 N IMM Redirected page to Immobilized Tag: New redirect
- 14:03, 20 October 2020 diff hist +29 Template:Section-combat-module
- 13:54, 20 October 2020 diff hist +52 Template:Section-movement-module current
- 13:51, 20 October 2020 diff hist +160 Template:Section-basic-rules current
- 13:48, 20 October 2020 diff hist +84 Trooper Activation
- 13:43, 20 October 2020 diff hist -1 Orders and the Order Pool
- 13:41, 20 October 2020 diff hist -8 Orders and the Order Pool
- 11:17, 20 October 2020 diff hist -2 Army List →Availability (AVA)
- 11:16, 20 October 2020 diff hist -16 Unit Profile current
- 11:12, 20 October 2020 diff hist -8 Open and Private Information
- 11:10, 20 October 2020 diff hist +35 N Visibility Zone Redirected page to Visibility Conditions current Tag: New redirect
- 11:10, 20 October 2020 diff hist +56 N Zero Visibility Zone Redirected page to Visibility Conditions#Zero Visibility Zone current Tag: New redirect
- 11:10, 20 October 2020 diff hist +56 N Poor Visibility Zone Redirected page to Visibility Conditions#Poor Visibility Zone current Tag: New redirect
- 11:10, 20 October 2020 diff hist +55 N Low Visibility Zone Redirected page to Visibility Conditions#Low Visibility Zone current Tag: New redirect
- 11:09, 20 October 2020 diff hist +42 N Special Terrain Zone Redirected page to Terrain & Scenery Structures current Tag: New redirect
- 11:08, 20 October 2020 diff hist +52 N White Noise Zone Redirected page to Visibility Conditions#White Noise Zone current Tag: New redirect
- 11:07, 20 October 2020 diff hist +87 Decoy
- 11:06, 20 October 2020 diff hist +40 No Wound Incapacitation
- 11:05, 20 October 2020 diff hist +44 Dogged
- 11:01, 20 October 2020 diff hist +47 Nanoscreen
- 11:00, 20 October 2020 diff hist +90 Protheion
- 10:59, 20 October 2020 diff hist +47 Regeneration current
- 10:58, 20 October 2020 diff hist +8 G: Jumper
- 10:25, 20 October 2020 diff hist +1,123 Weapon Chart
- 10:24, 20 October 2020 diff hist +27 N No LoF Redirected page to Labels#No LoF current Tag: New redirect
- 10:24, 20 October 2020 diff hist +39 N Assignable (W) Redirected page to Labels#Assignable .28W.29 current Tag: New redirect
- 10:23, 20 October 2020 diff hist +30 N BioWeapon Redirected page to Traits#BioWeapon current Tag: New redirect
- 10:11, 20 October 2020 diff hist +23 Labels
- 10:11, 20 October 2020 diff hist +129 Traits
- 10:09, 20 October 2020 diff hist +784 Labels
- 10:06, 20 October 2020 diff hist +1,103 N SymbioBomb Created page with "{{section-ammo-and-weaponry}} {{n4annex}} {{n4list}} The SymbioBomb is a single use piece of equipment that allows its owner, in whose Trooper Profile the SymbioBomb is list..."
- 10:01, 20 October 2020 diff hist +3,904 N SymbioMate Created page with "{{section-equipment}} {{n4annex}} {{n4list}} The SymbioMate is a single use piece of Equipment that allows its owner, in whose Unit Profile the SymbioMate is listed, to assi..."
- 10:01, 20 October 2020 diff hist +22 N Immunity (Total) Redirected page to Immunity current Tag: New redirect
- 09:54, 20 October 2020 diff hist +1,699 N Tri-Core Created page with "{{section-special-skills}} {{n4annex}} {{n4list}} This Special Skill allows the Fireteam: Triad of its owner to apply the four and five-member Fireteam Bonuses. {{skillbox..."
- 09:49, 20 October 2020 diff hist +1,048 N Inspiring Leadership Created page with "{{section-special-skills}} {{n4annex}} {{n4list}} This Special Skill ties the behavior of entire armies to the user's discipline and state of mind. {{skillbox |black| INSP..."
- 09:45, 20 October 2020 diff hist +866 N Fireteam: Triad Created page with "{{section-special-skills}} {{n4annex}} {{n4list}} Troopers possessing this Special Skill can compose a Fireteam of three members. {{skillbox |black| FIRETEAM: TRIAD | AUTO..."
- 09:44, 20 October 2020 diff hist +866 N Fireteam: Haris Created page with "{{section-special-skills}} {{n4annex}} {{n4list}} Troopers possessing this Special Skill can compose a Fireteam of up three members if they belong to a Sectorial Army List...."
- 09:28, 20 October 2020 diff hist +907 N Fireteam: Enomotarchos Created page with "{{section-special-skills}} {{n4annex}} {{n4list}} Troopers possessing this Special Skill can compose a Fireteam of up four members if they belong to a Sectorial Army List...."
- 09:26, 20 October 2020 diff hist +933 N Fireteam: Duo Created page with "{{section-special-skills}} {{n4annex}} {{n4list}} Troopers possessing this Special Skill can compose a Fireteam of two members if they belong to a Sectorial Army List. {{sk..."
- 09:24, 20 October 2020 diff hist +32 N Fireteam Redirected page to Infinity Fireteams current Tag: New redirect
- 09:19, 20 October 2020 diff hist +24 Types of Fireteam
- 09:18, 20 October 2020 diff hist +24 Fireteam Examples
- 09:18, 20 October 2020 diff hist +24 Fireteam Cancellation
- 09:18, 20 October 2020 diff hist +24 Fireteam Integrity
- 09:17, 20 October 2020 diff hist +24 Fireteam Bonuses
- 09:17, 20 October 2020 diff hist +24 Fireteams in the Reactive Turn
- 09:17, 20 October 2020 diff hist +24 Fireteams in the Active Turn
- 09:17, 20 October 2020 diff hist +24 Fireteams: Basic Rules
- 09:16, 20 October 2020 diff hist +24 Infinity Fireteams
- 09:15, 20 October 2020 diff hist +3 Template:N4annex current
- 09:15, 20 October 2020 diff hist +29 Template:N4annex
- 09:14, 20 October 2020 diff hist +415 N Template:N4annex Created page with "{{c1}} '''This N4 rule is not used in CodeOne.''' {{c1end}}{{n4}} '''Annex Rule''' This rule is from the annex to the Infinity N4 ruleset, containing a series of rules, speci..."
- 09:10, 20 October 2020 diff hist -6 Fireteam Examples →Example of Order Spending and ARO Procedures (Fireteam in the Active Turn):
- 09:10, 20 October 2020 diff hist -7 m Fireteam Examples →Fireteam Example. CC vs Martial Arts L5:
- 09:09, 20 October 2020 diff hist +11 m Fireteam Bonuses
- 09:06, 20 October 2020 diff hist +1 m Infinity Fireteams
- 09:01, 20 October 2020 diff hist +7,853 N Types of Fireteam Created page with "{{section-fireteams}} {{n4only}} {{n4list}} ==See Also== * Fireteam: Duo Special Skill * Fireteam: Enomotarchos Special Skill * Fireteam: Haris Special Skill * [..."
- 08:42, 20 October 2020 diff hist +56 N Fireteam Common Requirements Redirected page to Fireteams: Basic Rules#Common Requirements current Tag: New redirect
- 08:39, 20 October 2020 diff hist +16,398 N Fireteam Examples Created page with "{{section-fireteams}} {{n4only}} {{n4list}} ===Fireteam Example. Movement Skill:=== During their Active Turn, as the Yu Jing player wants that two Zhanshi of their Fireteam..."
- 08:38, 20 October 2020 diff hist +23 N BS Attacks Redirected page to BS Attack current Tag: New redirect
- 08:19, 20 October 2020 diff hist +1,068 N Fireteam Cancellation Created page with "{{section-fireteams}} {{n4only}} {{n4list}} In the Active and Reactive Turn, a Fireteam is automatically cancelled in the following cases: * The Team Leader enters Isolat..."
- 08:17, 20 October 2020 diff hist +4 Fireteam Integrity
- 15:36, 19 October 2020 diff hist +2,672 N Fireteam Integrity Created page with "{{section-fireteams}} {{n4only}} {{n4list}} In the Active Turn and Reactive Turn, a Trooper stops being part of a Fireteam in the following cases: * The Trooper enters or is..."
- 15:36, 19 October 2020 diff hist +44 N Fireteam's ARO Redirected page to Fireteams in the Reactive Turn current Tag: New redirect
- 15:36, 19 October 2020 diff hist +28 N Holoecho Redirected page to Holoecho State current Tag: New redirect
- 15:31, 19 October 2020 diff hist +48 N Team Leader Redirected page to Fireteams: Basic Rules#Team Leader current Tag: New redirect
- 15:29, 19 October 2020 diff hist +1,222 Fireteams: Basic Rules
- 15:24, 19 October 2020 diff hist +2,630 N Fireteam Bonuses Created page with "{{section-fireteams}} {{n4only}} {{n4list}} The number of Fireteam members determines the bonus that the player can apply. == Two Member Fireteam Bonus == * This Level appl..."
- 15:16, 19 October 2020 diff hist +1,559 N Fireteams in the Reactive Turn Created page with "{{section-fireteams}} {{n4only}} {{n4list}} == Fireteams in the Reactive Turn == * In the Reactive Turn, '''all the Fireteam members''' (the Team Leader and the rest of..."
- 15:12, 19 October 2020 diff hist +3,768 N Fireteams in the Active Turn Created page with "{{section-fireteams}} {{n4only}} {{n4list}} During the Active Turn, Fireteams behave differently from other Infinity Troopers, as explained below: == Fireteam Activation in..."
- 14:29, 19 October 2020 diff hist -17 Fireteams: Basic Rules →Team Leader
- 14:27, 19 October 2020 diff hist +49 N Airborne Deployment Redirected page to Labels#Airborne Deployment .28AD.29 current Tag: New redirect
- 14:25, 19 October 2020 diff hist +4 Coordinated Orders
- 14:25, 19 October 2020 diff hist +24 Command Tokens
- 14:23, 19 October 2020 diff hist +46 Cube
- 14:16, 19 October 2020 diff hist +37 Albedo
- 14:15, 19 October 2020 diff hist +19 Seed-Embryo
- 14:13, 19 October 2020 diff hist +79 Smoke Ammunition
- 14:06, 19 October 2020 diff hist +9 Coordinated Orders
- 14:05, 19 October 2020 diff hist +9 Peripheral →Peripheral (Control)
- 12:52, 16 October 2020 diff hist +53 Suppressive Fire State
- 12:51, 16 October 2020 diff hist +4 Retreat State current
- 12:49, 16 October 2020 diff hist +97 Holoecho State
- 12:47, 16 October 2020 diff hist +6 Foxhole State current
- 12:46, 16 October 2020 diff hist +121 Camouflaged State
- 12:43, 16 October 2020 diff hist +2 Sepsitorized State
- 12:42, 16 October 2020 diff hist +2 Stunned State current