NOTICE: Infinity N5.2 and N5 FAQ 0.0.0
The wiki has been updated to include the N5.2 changes and the v0.0.0 FAQ.
List of wiki pages updated in N5.2.
Sepsitor
From Infinity
Revision as of 15:35, 28 September 2020 by Ian (talk | contribs) (Created page with "{{section-ammo-and-weaponry}} {{n4only}} {{n4list}} A Direct Template BS Weapon that uses VoodooTech to induce the Sepsitorized state in Troopers with a Cube or...")
Ammunition | Normal (N) Ammunition | Armor Piercing (AP) Ammunition | Double Action (DA) Ammunition | Eclipse Ammunition | Electromagnetic (E/M) Ammunition & Isolated State | Explosive (EXP) Ammunition | Paralysis (PARA) Ammunition & Immobilized-A State | Shock Ammunition | Smoke Ammunition | Stun Ammunition & Stunned State | T2 Ammunition || Combined Ammunition | Combined Saving Roll | Ammunition Summary Chart || Weaponry | Mixed Weapons | D-Charges| Mines | Perimeter Weapons| Pistols | Pitcher | Sepsitor & Sepsitorized State | SymbioBomb
This N4 rule is not used in CodeOne.
A Direct Template BS Weapon that uses VoodooTech to induce the Sepsitorized state in Troopers with a Cube or similar system. There are different versions of this technology, depending on their power.
| SEPSITOR |
REQUIREMENTS
- The target must be a Trooper with a Cube or similar system.
EFFECTS
- Upon receiving a successful attack with Sepsitor, the target must make a Saving Roll, with Damage equal to the user's WIP Attribute.
- Critical hits with Sepsitor cause the target to make an additional Saving Roll.
- If the target fails the Saving Roll, it enters the Sepsitorized State.