Difference between revisions of "Immobilized-A State"

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* A Trooper with the [[Engineer]] Special Skill (or an equivalent Skill) may cancel the Immobilized-A state by spending one [[Short Skill]] of an [[Trooper Activation | Order]] while in [[Silhouette contact]] with the affected Trooper, and passing a [[Normal]] [[WIP]] Roll (or the Roll specified by the Special Skill or Scenario).
 
* A Trooper with the [[Engineer]] Special Skill (or an equivalent Skill) may cancel the Immobilized-A state by spending one [[Short Skill]] of an [[Trooper Activation | Order]] while in [[Silhouette contact]] with the affected Trooper, and passing a [[Normal]] [[WIP]] Roll (or the Roll specified by the Special Skill or Scenario).
 
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{{see-also}}
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'''[[Paralysis (PARA) Ammunition]]'''
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* If the target fails the [[PH]]-6 Roll, it enters [[Immobilized-A State]]. Place an Immobilized-A Marker (IMM A) next to it.
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Revision as of 10:14, 16 April 2025


eng-imm-a.jpg

IMMOBILIZED-A
ACTIVATION
  • The Trooper or game element ("Trooper" from now on) suffers a successful Attack or Effect using an Ammunition, Hacking Program or a game condition or Scenario Special Rule, capable of causing this state.
EFFECTS
  • Troopers in Immobilized-A State cannot declare any Skill or ARO, except Dodge, applying a -6 PH MOD.
  • Automatic Special Skills and Equipment continue to work, but the Trooper must still respect all declaration restrictions.
  • Troopers in the Immobilized-A state State continue to provide Orders for their Order Pool.
CANCELLATION
  • The affected Trooper may cancel this state via a successful Normal or Face to Face Dodge Roll, applying the -6 PH MOD provided by this state.
  • A Trooper with the Engineer Special Skill (or an equivalent Skill) may cancel the Immobilized-A state by spending one Short Skill of an Order while in Silhouette contact with the affected Trooper, and passing a Normal WIP Roll (or the Roll specified by the Special Skill or Scenario).


SEE ALSO

Paralysis (PARA) Ammunition

  • If the target fails the PH-6 Roll, it enters Immobilized-A State. Place an Immobilized-A Marker (IMM A) next to it.


Example

BS Attack Against a Trooper in Immobilized-A State

Let's suppose a Trooper is in Immobilized-A state.

Then, the Active Trooper spends an Order, declares Move + BS Attack, and uses their Spitfire against the Immobilized-A Trooper.

In this state, the Immobilized-A Trooper may only declare Dodge as their ARO, with a -6 MOD.

Therefore, a Face to Face Roll of 4 Spitfire shots is made against 1 Dodge Roll.

The Immobilized-A Trooper will apply the following MODs to the Dodge Roll:

  • -6 for Immobilized-A.

With a PH Attribute of 10, the Success Value (SV) will be 10 - 6 = 4.

The Active Trooper will apply the following MODs to the BS Attack Roll:

  • +3 for Range.
  • -3 for Cover.

With a BS Attribute of 13, the Success Value (SV) will be 13 + 3 - 3 = 13.

Resolution:
The Immobilized-A Trooper loses the Face to Face Roll, so he suffers 3 Spitfire hits, since the 4th (with a result of 14) is a miss for the Active Trooper.