Difference between revisions of "Unloaded State"
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− | {{section-game-states}} | + | {{n5-section-game-states}} |
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{{image | name=eng-unloaded.jpg | style=128 }} | {{image | name=eng-unloaded.jpg | style=128 }} | ||
− | {{ | + | {{css_skillbox |black| UNLOADED STATE }} |
{{activation}} | {{activation}} | ||
− | * The Trooper has entirely depleted the ammunition of a weapon or a piece of Equipment with the [[Disposable]] Trait. | + | * The Trooper or game element ("Trooper" from now on) has entirely depleted the ammunition of a weapon or a piece of Equipment either with the [[Disposable]] Trait. |
+ | |||
{{effects}} | {{effects}} | ||
* The Trooper can no longer use the relevant weapon or piece of Equipment. | * The Trooper can no longer use the relevant weapon or piece of Equipment. | ||
+ | |||
{{cancellation}} | {{cancellation}} | ||
− | * Some scenarios and missions have Scenario Special Rules that allow cancellation of this | + | * The Trooper performs the [[Reload]] Common Skill, which does not require a Roll, while inside the [[Zone of Control]] of an [[Allied]] Trooper with the [[Baggage]] piece of Equipment. The Trooper with Baggage must be in a non-[[Null]] State. |
− | * | + | * In the [[States Phase]], the Trooper is inside the Zone of Control of an Allied Trooper with the Baggage piece of Equipment. The Trooper with Baggage must be in a non-Null State. |
− | + | * Some scenarios and missions have Scenario Special Rules that allow cancellation of this state. In this case, the player must meet the conditions specified by those rules. | |
+ | * Canceling this state returns all weapons and pieces of Equipment with the [[Disposable]] Trait that the trooper possesses to their full capacity. | ||
+ | {{css_skillbox-end}} | ||
+ | {{n5-section-game-states}} | ||
[[Category: Game States]] | [[Category: Game States]] |
Latest revision as of 09:53, 17 April 2025
States | Terminology | Alignment | Labels | Traits
Camouflaged State | Dead State | Decoy State | Disconnected State | Engaged State | Foxhole State | Hidden Deployment State | Holoecho State | HoloMask State | Immobilized-A State | Immobilized-B State | Impersonation State | Isolated State | Normal State | Prone State | Possessed State | Retreat! State | Sepsitorized State | Stunned State | Suppressive Fire State | Targeted State | Unconscious State | Unloaded State
UNLOADED STATE
ACTIVATION
- The Trooper or game element ("Trooper" from now on) has entirely depleted the ammunition of a weapon or a piece of Equipment either with the Disposable Trait.
EFFECTS
- The Trooper can no longer use the relevant weapon or piece of Equipment.
CANCELLATION
- The Trooper performs the Reload Common Skill, which does not require a Roll, while inside the Zone of Control of an Allied Trooper with the Baggage piece of Equipment. The Trooper with Baggage must be in a non-Null State.
- In the States Phase, the Trooper is inside the Zone of Control of an Allied Trooper with the Baggage piece of Equipment. The Trooper with Baggage must be in a non-Null State.
- Some scenarios and missions have Scenario Special Rules that allow cancellation of this state. In this case, the player must meet the conditions specified by those rules.
- Canceling this state returns all weapons and pieces of Equipment with the Disposable Trait that the trooper possesses to their full capacity.
States | Terminology | Alignment | Labels | Traits
Camouflaged State | Dead State | Decoy State | Disconnected State | Engaged State | Foxhole State | Hidden Deployment State | Holoecho State | HoloMask State | Immobilized-A State | Immobilized-B State | Impersonation State | Isolated State | Normal State | Prone State | Possessed State | Retreat! State | Sepsitorized State | Stunned State | Suppressive Fire State | Targeted State | Unconscious State | Unloaded State