Difference between revisions of "Unloaded State"

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(N5 first version.)
 
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{{section-game-states}}
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{{n5-section-game-states}}
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{{image | name=eng-unloaded.jpg | style=128 }}
 
{{image | name=eng-unloaded.jpg | style=128 }}
  
{{skillbox |black| Unloaded State |}}
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{{css_skillbox |black| UNLOADED STATE }}
 
{{activation}}
 
{{activation}}
* The Trooper has entirely depleted the ammunition of a weapon or a piece of Equipment with the [[Disposable]] Trait.
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* The Trooper or game element ("Trooper" from now on) has entirely depleted the ammunition of a weapon or a piece of Equipment either with the [[Disposable]] Trait.
 +
 
 
{{effects}}
 
{{effects}}
 
* The Trooper can no longer use the relevant weapon or piece of Equipment.
 
* The Trooper can no longer use the relevant weapon or piece of Equipment.
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{{cancellation}}
 
{{cancellation}}
* Some scenarios and missions have Scenario Special Rules that allow cancellation of this State. In this case, the player must meet the conditions specified by the rules.
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* The Trooper performs the [[Reload]] Common Skill, which does not require a Roll, while inside the [[Zone of Control]] of an [[Allied]] Trooper with the [[Baggage]] piece of Equipment. The Trooper with Baggage must be in a non-[[Null]] State.
* Cancelling this state returns all weapons and pieces of Equipment with the [[Disposable]] Trait that the trooper possesses to their full capacity.
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* In the [[States Phase]], the Trooper is inside the Zone of Control of an Allied Trooper with the Baggage piece of Equipment. The Trooper with Baggage must be in a non-Null State.
 
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* Some scenarios and missions have Scenario Special Rules that allow cancellation of this state. In this case, the player must meet the conditions specified by those rules.
 +
* Canceling this state returns all weapons and pieces of Equipment with the [[Disposable]] Trait that the trooper possesses to their full capacity.
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{{n5-section-game-states}}
  
  
 
[[Category: Game States]]
 
[[Category: Game States]]

Latest revision as of 09:53, 17 April 2025


eng-unloaded.jpg

UNLOADED STATE
ACTIVATION
  • The Trooper or game element ("Trooper" from now on) has entirely depleted the ammunition of a weapon or a piece of Equipment either with the Disposable Trait.
EFFECTS
  • The Trooper can no longer use the relevant weapon or piece of Equipment.
CANCELLATION
  • The Trooper performs the Reload Common Skill, which does not require a Roll, while inside the Zone of Control of an Allied Trooper with the Baggage piece of Equipment. The Trooper with Baggage must be in a non-Null State.
  • In the States Phase, the Trooper is inside the Zone of Control of an Allied Trooper with the Baggage piece of Equipment. The Trooper with Baggage must be in a non-Null State.
  • Some scenarios and missions have Scenario Special Rules that allow cancellation of this state. In this case, the player must meet the conditions specified by those rules.
  • Canceling this state returns all weapons and pieces of Equipment with the Disposable Trait that the trooper possesses to their full capacity.