Difference between revisions of "Pistols"
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{{weapon}} | {{weapon}} | ||
{{weaponrow|Pistol (Burst Mode)|+3|0|-6|--|--|--|--|11|2|N|ARM|[*see above]}} | {{weaponrow|Pistol (Burst Mode)|+3|0|-6|--|--|--|--|11|2|N|ARM|[*see above]}} | ||
− | {{weaponrow|Pistol (CC Mode))| | + | {{weaponrow|Pistol (CC Mode))| | | | | | | |11|1|N|ARM|[[CC Trait|CC]], [*see above]}} |
|} | |} | ||
Revision as of 15:51, 13 May 2020
Ammunition | Normal (N) Ammunition | Armor Piercing (AP) Ammunition | Double Action (DA) Ammunition | Eclipse Ammunition | Electromagnetic (E/M) Ammunition & Isolated State | Explosive (EXP) Ammunition | Paralysis (PARA) Ammunition & Immobilized-A State | Shock Ammunition | Smoke Ammunition | Stun Ammunition & Stunned State | T2 Ammunition || Combined Ammunition | Combined Saving Roll | Ammunition Summary Chart || Weaponry | Mixed Weapons | D-Charges| Mines | Perimeter Weapons| Pistols | Pitcher | Sepsitor & Sepsitorized State | SymbioBomb
The various types of Pistols are BS Weapons with two usage modes.
Burst Mode uses the BS Attribute to make BS Attacks. On the other hand, CC Mode uses the CC Attribute to make CC Attacks in hand-to-hand combat.
Name | Range (inches) | DAM | B | Ammo | Save Att. | Traits | ||||||
8" | 16" | 24" | 32" | 40" | 48" | 96" | ||||||
Pistol (Burst Mode) | +3 | 0 | -6 | -- | -- | -- | -- | 11 | 2 | N | ARM | [*see above] |
Pistol (CC Mode)) | 11 | 1 | N | ARM | CC, [*see above] |