NOTICE: Infinity N5.2 and N5 FAQ 0.0.0
The wiki has been updated to include the N5.2 changes and the v0.0.0 FAQ.
List of wiki pages updated in N5.2.
Difference between revisions of "Unloaded State"
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| − | {{section-game-states}} | + | {{n5-section-game-states}} |
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{{image | name=eng-unloaded.jpg | style=128 }} | {{image | name=eng-unloaded.jpg | style=128 }} | ||
| − | {{ | + | {{css_skillbox |black| UNLOADED STATE }} |
{{activation}} | {{activation}} | ||
| − | * The Trooper has entirely depleted the ammunition of a weapon or a piece of Equipment with the [[Disposable]] Trait. | + | * The Trooper or game element ("Trooper" from now on) has entirely depleted the ammunition of a weapon or a piece of Equipment either with the [[Disposable]] Trait. |
| + | |||
{{effects}} | {{effects}} | ||
* The Trooper can no longer use the relevant weapon or piece of Equipment. | * The Trooper can no longer use the relevant weapon or piece of Equipment. | ||
| + | |||
{{cancellation}} | {{cancellation}} | ||
| − | * Some scenarios and missions have Scenario Special Rules that allow cancellation of this | + | * The Trooper performs the [[Reload]] Common Skill, which does not require a Roll, while inside the [[Zone of Control]] of an [[Allied]] Trooper with the [[Baggage]] piece of Equipment. The Trooper with Baggage must be in a non-[[Null]] State. |
| − | * | + | * In the [[States Phase]], the Trooper is inside the Zone of Control of an Allied Trooper with the Baggage piece of Equipment. The Trooper with Baggage must be in a non-Null State. |
| + | * Some scenarios and missions have Scenario Special Rules that allow cancellation of this state. In this case, the player must meet the conditions specified by those rules. | ||
| + | * Canceling this state returns all weapons and pieces of Equipment with the [[Disposable]] Trait that the trooper possesses to their full capacity. | ||
| + | {{update | PDF 5.2, October 2025}} | ||
| + | * {{erratahighlight}}'''Restriction:''' Weapons and pieces of Equipment with the [[Non-Reloadable]] Trait cannot cancel this state, unless a scenario or special rule says otherwise.{{erratahighlight-end}} | ||
| + | {{update-end}} | ||
| + | {{css_skillbox-end}} | ||
| + | {{n5-section-game-states}} | ||
| + | [[Category: Game States]] | ||
| − | [[Category: | + | [[Category: N5.2 Update]] |
Latest revision as of 15:11, 24 October 2025
States | Terminology | Alignment | Labels | Traits
Camouflaged State | Dead State | Decoy State | Disconnected State | Engaged State | Foxhole State | Hidden Deployment State | Holoecho State | HoloMask State | Immobilized-A State | Immobilized-B State | Impersonation State | Isolated State | Normal State | Prone State | Possessed State | Retreat! State | Sepsitorized State | Stunned State | Suppressive Fire State | Targeted State | Unconscious State | Unloaded State
UNLOADED STATE
ACTIVATION
- The Trooper or game element ("Trooper" from now on) has entirely depleted the ammunition of a weapon or a piece of Equipment either with the Disposable Trait.
EFFECTS
- The Trooper can no longer use the relevant weapon or piece of Equipment.
CANCELLATION
- The Trooper performs the Reload Common Skill, which does not require a Roll, while inside the Zone of Control of an Allied Trooper with the Baggage piece of Equipment. The Trooper with Baggage must be in a non-Null State.
- In the States Phase, the Trooper is inside the Zone of Control of an Allied Trooper with the Baggage piece of Equipment. The Trooper with Baggage must be in a non-Null State.
- Some scenarios and missions have Scenario Special Rules that allow cancellation of this state. In this case, the player must meet the conditions specified by those rules.
- Canceling this state returns all weapons and pieces of Equipment with the Disposable Trait that the trooper possesses to their full capacity.
Update PDF 5.2, October 2025
- Restriction: Weapons and pieces of Equipment with the Non-Reloadable Trait cannot cancel this state, unless a scenario or special rule says otherwise.
States | Terminology | Alignment | Labels | Traits
Camouflaged State | Dead State | Decoy State | Disconnected State | Engaged State | Foxhole State | Hidden Deployment State | Holoecho State | HoloMask State | Immobilized-A State | Immobilized-B State | Impersonation State | Isolated State | Normal State | Prone State | Possessed State | Retreat! State | Sepsitorized State | Stunned State | Suppressive Fire State | Targeted State | Unconscious State | Unloaded State