NOTICE: Infinity N5.3
The wiki has been updated to include the N5.3 changes and the v0.1 FAQ.
Updated Pages | Changelog Article
Difference between revisions of "Unloaded State"
From Infinity
(N5 first version.) |
(N5.3) |
||
| (One intermediate revision by the same user not shown) | |||
| Line 12: | Line 12: | ||
{{cancellation}} | {{cancellation}} | ||
| − | * The Trooper performs the [[Reload]] Common Skill, which does not require a Roll, while inside the [[Zone of Control]] of an [[Allied]] Trooper with the [[Baggage]] piece of Equipment. The Trooper with Baggage must be in a non-[[Null]] State. | + | {{update | PDF 5.3, September 2026}} |
| − | * In the [[States Phase]], the Trooper is inside the Zone of Control of an Allied Trooper with the Baggage piece of Equipment. The Trooper with Baggage must be in a non-Null State. | + | * The Trooper performs the [[Reload]] Common Skill, which does not require a Roll, while inside the [[Zone of Control]] of an [[Allied]] Trooper {{erratahighlight}}or game element with the [[Baggage]] piece of Equipment, and{{erratahighlight-end}} in a non-[[Null]] State. |
| + | * In the [[States Phase]], the Trooper is inside the Zone of Control of an Allied Trooper {{erratahighlight}}or game element with the Baggage piece of Equipment, and{{erratahighlight-end}} in a non-Null State. | ||
| + | {{update-end}} | ||
| + | {{original}} | ||
| + | * The Trooper performs the [[Reload]] Common Skill, which does not require a Roll, while inside the [[Zone of Control]] of an [[Allied]] Trooper {{originalhighlight}}with the [[Baggage]] piece of Equipment. The Trooper with Baggage must be{{originalhighlight-end}} in a non-[[Null]] State. | ||
| + | * In the [[States Phase]], the Trooper is inside the Zone of Control of an Allied Trooper with the Baggage piece of Equipment. The Trooper {{originalhighlight}}with Baggage must be{{originalhighlight-end}} in a non-Null State. | ||
| + | {{original-end}} | ||
* Some scenarios and missions have Scenario Special Rules that allow cancellation of this state. In this case, the player must meet the conditions specified by those rules. | * Some scenarios and missions have Scenario Special Rules that allow cancellation of this state. In this case, the player must meet the conditions specified by those rules. | ||
* Canceling this state returns all weapons and pieces of Equipment with the [[Disposable]] Trait that the trooper possesses to their full capacity. | * Canceling this state returns all weapons and pieces of Equipment with the [[Disposable]] Trait that the trooper possesses to their full capacity. | ||
| + | {{update | PDF 5.2, October 2025}} | ||
| + | * {{erratahighlight}}'''Restriction:''' Weapons and pieces of Equipment with the [[Non-Reloadable]] Trait cannot cancel this state, unless a scenario or special rule says otherwise.{{erratahighlight-end}} | ||
| + | {{update-end}} | ||
{{css_skillbox-end}} | {{css_skillbox-end}} | ||
| Line 24: | Line 33: | ||
[[Category: Game States]] | [[Category: Game States]] | ||
| + | |||
| + | [[Category: N5.2 Update]] | ||
| + | [[Category: N5.3 Update]] | ||
Latest revision as of 14:01, 19 August 2026
States | Terminology | Alignment | Labels | Traits
Camouflaged State | Dead State | Decoy State | Disconnected State | Engaged State | Foxhole State | Hidden Deployment State | Holoecho State | HoloMask State | Immobilized-A State | Immobilized-B State | Impersonation State | Isolated State | Normal State | Prone State | Possessed State | Retreat! State | Sepsitorized State | Stunned State | Suppressive Fire State | Targeted State | Unconscious State | Unloaded State
UNLOADED STATE
ACTIVATION
- The Trooper or game element ("Trooper" from now on) has entirely depleted the ammunition of a weapon or a piece of Equipment either with the Disposable Trait.
EFFECTS
- The Trooper can no longer use the relevant weapon or piece of Equipment.
CANCELLATION
Update PDF 5.3, September 2026
- The Trooper performs the Reload Common Skill, which does not require a Roll, while inside the Zone of Control of an Allied Trooper or game element with the Baggage piece of Equipment, and in a non-Null State.
- In the States Phase, the Trooper is inside the Zone of Control of an Allied Trooper or game element with the Baggage piece of Equipment, and in a non-Null State.
Show original text.
Original
- The Trooper performs the Reload Common Skill, which does not require a Roll, while inside the Zone of Control of an Allied Trooper with the Baggage piece of Equipment. The Trooper with Baggage must be in a non-Null State.
- In the States Phase, the Trooper is inside the Zone of Control of an Allied Trooper with the Baggage piece of Equipment. The Trooper with Baggage must be in a non-Null State.
- Some scenarios and missions have Scenario Special Rules that allow cancellation of this state. In this case, the player must meet the conditions specified by those rules.
- Canceling this state returns all weapons and pieces of Equipment with the Disposable Trait that the trooper possesses to their full capacity.
Update PDF 5.2, October 2025
- Restriction: Weapons and pieces of Equipment with the Non-Reloadable Trait cannot cancel this state, unless a scenario or special rule says otherwise.
States | Terminology | Alignment | Labels | Traits
Camouflaged State | Dead State | Decoy State | Disconnected State | Engaged State | Foxhole State | Hidden Deployment State | Holoecho State | HoloMask State | Immobilized-A State | Immobilized-B State | Impersonation State | Isolated State | Normal State | Prone State | Possessed State | Retreat! State | Sepsitorized State | Stunned State | Suppressive Fire State | Targeted State | Unconscious State | Unloaded State