Difference between revisions of "Electromagnetic (E/M) Ammunition"
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− | {{section-ammo-and-weaponry}} | + | {{n5-section-ammo-and-weaponry}} |
− | {{ | + | {{css_skillbox |black| ELECTROMAGNETIC (E/M) AMMUNITION | }} |
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{{Roll}} | {{Roll}} | ||
− | * After a successful attack using E/M Ammunition, the target must make | + | * After a successful attack using E/M Ammunition, the target must make two [[Saving Roll]]s per hit suffered, using half his [[BTS]] value (BTS/2 x 2). |
{{effects}} | {{effects}} | ||
− | * E/M Ammunition reduces the | + | * E/M Ammunition reduces the BTS value of its target to half of its original value, rounding up. |
− | * A failed | + | * A failed Saving Roll against E/M Ammunition causes the target to enter [[Isolated State]], placing an Isolated Token next to it, preventing it from receiving Orders from the [[Order Pool]]. |
− | * If, at the start of his following Active Turns, the Trooper is still Isolated, then he is considered to be [[Irregular]] and | + | * If, at the start of his following Active Turns, the Trooper is still Isolated, then he is considered to be [[Irregular]] and '''does not add his Order to that Turns Order Pool'''. |
− | * If the target fails a | + | * If the target fails a Saving Roll and is Heavy Infantry ([[HI]]), a [[TAG]], a Remote ([[REM]]), or a Vehicle ([[VH]]), then it also enters [[Immobilized-B State]]. Place an Immobilized-B Token (IMM-B) next to it in addition to the Isolated Token. |
− | * A Trooper who receives | + | * A Trooper who receives a hit from E/M Ammunition and fails the Saving Roll must make the usual [[Guts Roll]], if applicable. |
− | * The | + | ** The exceptions to this are HIs, TAGs, Remotes, and Vehicles that, having failed the Saving Roll, are now Immobilized-B and cannot make Guts Rolls. Also, Troopers possessing the [[Courage]] Special Skill, or an equivalent, can ignore this rule. |
− | * [[Critical]] hits with E/M Ammunition cause the target to make an additional | + | * [[Critical]] hits with E/M Ammunition cause the target to make an additional Saving Roll, applying their halved BTS value. |
+ | {{css_skillbox-end}} | ||
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+ | [[Category: Ammunition and Weaponry]] | ||
− | [[Category: | + | <!-- Manually added categories. --> |
+ | [[Category:State]] |
Latest revision as of 13:21, 18 April 2025
Ammunition || Normal (N) Ammunition | Armor Piercing (AP) Ammunition | Double Action (DA) Ammunition | Eclipse Ammunition | Electromagnetic (E/M) Ammunition | Explosive (EXP) Ammunition | Paralysis (PARA) Ammunition | Shock Ammunition | Smoke Ammunition | Stun Ammunition | T2 Ammunition || Combined Ammunition | Combined Saving Roll || Ammunition Summary Chart
Weaponry | Mixed Weapons || Armed Turret | Chest Mines | D-Charges | Disco Baller | Drop Bears | Mine Dispenser | Mines | Perimeter Weapons | Pitcher | Sepsitor | SymbioBomb | WildParrot || Weapon Chart | Alternative Weapon Chart
ELECTROMAGNETIC (E/M) AMMUNITION
ROLL
- After a successful attack using E/M Ammunition, the target must make two Saving Rolls per hit suffered, using half his BTS value (BTS/2 x 2).
EFFECTS
- E/M Ammunition reduces the BTS value of its target to half of its original value, rounding up.
- A failed Saving Roll against E/M Ammunition causes the target to enter Isolated State, placing an Isolated Token next to it, preventing it from receiving Orders from the Order Pool.
- If, at the start of his following Active Turns, the Trooper is still Isolated, then he is considered to be Irregular and does not add his Order to that Turns Order Pool.
- If the target fails a Saving Roll and is Heavy Infantry (HI), a TAG, a Remote (REM), or a Vehicle (VH), then it also enters Immobilized-B State. Place an Immobilized-B Token (IMM-B) next to it in addition to the Isolated Token.
- A Trooper who receives a hit from E/M Ammunition and fails the Saving Roll must make the usual Guts Roll, if applicable.
- The exceptions to this are HIs, TAGs, Remotes, and Vehicles that, having failed the Saving Roll, are now Immobilized-B and cannot make Guts Rolls. Also, Troopers possessing the Courage Special Skill, or an equivalent, can ignore this rule.
- Critical hits with E/M Ammunition cause the target to make an additional Saving Roll, applying their halved BTS value.