Difference between revisions of "Shock Ammunition"
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(Added a See Also box for Explode.) |
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This Ammunition is designed to kill rather than simply incapacitate enemy combatants. | This Ammunition is designed to kill rather than simply incapacitate enemy combatants. | ||
− | {{ | + | {{css_skillbox |black| SHOCK AMMUNITION }} |
− | {{ | + | {{roll}} |
− | * After a successful attack using Shock Ammunition, the target must make a [[Saving Roll]] per | + | * After a successful attack using Shock Ammunition, the target must make a [[Saving Roll]] per hit suffered. |
{{effects}} | {{effects}} | ||
− | * Each | + | * Each Saving Roll failed against Shock Ammunition inflicts 1 [[Wound]] to its target. |
− | * [[Critical]] hits with Shock Ammunition cause the target to make an additional | + | * [[Critical]] hits with Shock Ammunition cause the target to make an additional Saving Roll. |
− | * | + | * If the target has the '''[[VITA]] Attribute, with a value of 1''', any failed Saving Rolls against Shock Ammunition will also cancel any type of [[Unconscious State]] the target is in, or has entered during this Order, and the target passes directly to [[Dead State]]. |
+ | {{css_skillbox-end}} | ||
{{remember-start}} | {{remember-start}} | ||
− | + | Shock Ammunition affects Unconscious State and any Special Skills that affect a Trooper's Unconscious State: | |
* [[Unconscious]] | * [[Unconscious]] | ||
− | * [[Shasvastii-Embryo | + | * [[Shasvastii]] and Shasvastii-Embryo |
− | * [[Dogged]] | + | * [[Dogged]] |
− | * [[No Wound Incapacitation]] | + | * [[No Wound Incapacitation]] |
− | All their special effects are cancelled by Shock Ammunition and those Troopers pass directly to [[Dead State]]. | + | All their special effects are cancelled by Shock Ammunition and those Troopers pass directly to the [[Dead State]]. |
{{remember-end}} | {{remember-end}} | ||
+ | |||
+ | {{see-also-start}} | ||
+ | The '''[[Explode]]''' Special Skill does not activate if the Trooper passes directly to [[Dead State]]. | ||
+ | {{see-also-end}} | ||
Latest revision as of 14:15, 2 April 2025
Ammunition || Normal (N) Ammunition | Armor Piercing (AP) Ammunition | Double Action (DA) Ammunition | Eclipse Ammunition | Electromagnetic (E/M) Ammunition | Explosive (EXP) Ammunition | Paralysis (PARA) Ammunition | Shock Ammunition | Smoke Ammunition | Stun Ammunition | T2 Ammunition || Combined Ammunition | Combined Saving Roll || Ammunition Summary Chart
Weaponry | Mixed Weapons || Armed Turret | Chest Mines | D-Charges | Disco Baller | Drop Bears | Mine Dispenser | Mines | Perimeter Weapons | Pitcher | Sepsitor | SymbioBomb | WildParrot || Weapon Chart | Alternative Weapon Chart
This Ammunition is designed to kill rather than simply incapacitate enemy combatants.
- After a successful attack using Shock Ammunition, the target must make a Saving Roll per hit suffered.
- Each Saving Roll failed against Shock Ammunition inflicts 1 Wound to its target.
- Critical hits with Shock Ammunition cause the target to make an additional Saving Roll.
- If the target has the VITA Attribute, with a value of 1, any failed Saving Rolls against Shock Ammunition will also cancel any type of Unconscious State the target is in, or has entered during this Order, and the target passes directly to Dead State.
Shock Ammunition affects Unconscious State and any Special Skills that affect a Trooper's Unconscious State:
- Unconscious
- Shasvastii and Shasvastii-Embryo
- Dogged
- No Wound Incapacitation
All their special effects are cancelled by Shock Ammunition and those Troopers pass directly to the Dead State.
The Explode Special Skill does not activate if the Trooper passes directly to Dead State.