Difference between revisions of "Shock Ammunition"

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(Created page with "{{section-ammo-and-weaponry}} {{n4only}} {{n4list}} This Ammunition is designed to kill rather than simply incapacitate enemy combatants. {{skillbox |black| SHOCK AMMUNITIO...")
 
(Added a See Also box for Explode.)
 
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This Ammunition is designed to kill rather than simply incapacitate enemy combatants.
 
This Ammunition is designed to kill rather than simply incapacitate enemy combatants.
  
{{skillbox |black| SHOCK AMMUNITION | }}
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{{css_skillbox |black| SHOCK AMMUNITION }}
{{Roll}}
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{{roll}}
* After a successful attack using Shock Ammunition, the target must make a [[Saving Roll]] per impact suffered.
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* After a successful attack using Shock Ammunition, the target must make a [[Saving Roll]] per hit suffered.
 
{{effects}}
 
{{effects}}
* Each [[Saving Roll]] failed against Shock Ammunition causes the target to lose one point from his [[Wounds]]/[[STR]] Attribute.
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* Each Saving Roll failed against Shock Ammunition inflicts 1 [[Wound]] to its target.
* [[Critical]] hits with Shock Ammunition cause the target to make an additional [[Saving Roll]].
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* [[Critical]] hits with Shock Ammunition cause the target to make an additional Saving Roll.
* Any failed [[Saving Rolls]] against Shock Ammunition will also cancel any type of [[Unconscious State]] the target is in, or has entered during this Order, and the target will pass directly to [[Dead State]].
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* If the target has the '''[[VITA]] Attribute, with a value of 1''', any failed Saving Rolls against Shock Ammunition will also cancel any type of [[Unconscious State]] the target is in, or has entered during this Order, and the target passes directly to [[Dead State]].
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{{remember-start}}
 
{{remember-start}}
The main types of Unconscious States are:
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Shock Ammunition affects Unconscious State and any Special Skills that affect a Trooper's Unconscious State:
 
* [[Unconscious]]
 
* [[Unconscious]]
* [[Shasvastii-Embryo]]
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* [[Shasvastii]] and Shasvastii-Embryo
* [[Dogged]] (Special Skill)
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* [[Dogged]]
* [[No Wound Incapacitation]] (Special Skill)
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* [[No Wound Incapacitation]]
All their special effects are cancelled by Shock Ammunition and those Troopers pass directly to [[Dead State]].
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All their special effects are cancelled by Shock Ammunition and those Troopers pass directly to the [[Dead State]].
 
{{remember-end}}
 
{{remember-end}}
  
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{{see-also-start}}
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The '''[[Explode]]''' Special Skill does not activate if the Trooper passes directly to [[Dead State]].
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{{see-also-end}}
  
  

Latest revision as of 14:15, 2 April 2025


This Ammunition is designed to kill rather than simply incapacitate enemy combatants.

SHOCK AMMUNITION
ROLL
  • After a successful attack using Shock Ammunition, the target must make a Saving Roll per hit suffered.
EFFECTS
  • Each Saving Roll failed against Shock Ammunition inflicts 1 Wound to its target.
  • Critical hits with Shock Ammunition cause the target to make an additional Saving Roll.
  • If the target has the VITA Attribute, with a value of 1, any failed Saving Rolls against Shock Ammunition will also cancel any type of Unconscious State the target is in, or has entered during this Order, and the target passes directly to Dead State.


REMEMBER

Shock Ammunition affects Unconscious State and any Special Skills that affect a Trooper's Unconscious State:

All their special effects are cancelled by Shock Ammunition and those Troopers pass directly to the Dead State.


SEE ALSO

The Explode Special Skill does not activate if the Trooper passes directly to Dead State.