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Difference between revisions of "Immobilized-A State"

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{{section-ammo-and-weaponry}}
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{{n5-section-game-states}}
{{section-game-states}}
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{{image | name=eng-imm-a.jpg | style=128 }}
 
{{image | name=eng-imm-a.jpg | style=128 }}
  
{{skillbox |black| IMMOBILIZED-A | }}
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{{css_skillbox |black| IMMOBILIZED-A STATE }}
{{Activation}}
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{{activation}}
*The Trooper suffered a successful Attack or Effect using an [[Ammunition]], [[Hacking Program]] or a game condition or Scenario Special Rule, capable of causing this state.  
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* The Trooper or game element ("Trooper" from now on) suffers a successful [[Attack]] or Effect using an [[Ammunition]], [[Hacking Program]] or a game condition or Scenario Special Rule, capable of causing this state.
{{Effects}}
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{{effects}}
*Troopers in Immobilized-A State cannot declare any Skill or ARO, except '''[[Dodge]]''', applying a -6 [[PH]] [[MOD]]. {{seefaq | State MODs are cumulative.}}
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* Troopers in Immobilized-A State cannot declare any Skill or [[ARO]], except '''[[Dodge]]''', applying a -6 [[PH]] MOD.
*Automatic [[Special Skills]] and [[Equipment]] continue to work, but the Trooper must still respect all declaration restrictions.  
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* Automatic Special Skills and Equipment continue to work, but the Trooper must still respect all declaration restrictions.
*Troopers in Immobilized-A State continue to provide Orders to their [[Order Pool]].
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* Troopers in the Immobilized-A state State continue to provide [[Orders]] for their [[Order Pool]].
{{Cancellation}}
 
*The affected Trooper may cancel this state via a successful Normal or Face to Face [[Dodge]] Roll, applying the -6 [[PH]] [[MOD]] provided by this state.
 
*A Trooper with the '''[[Engineer]]''' Special Skill (or an equivalent Skill) may cancel Immobilized-A State by spending one Short Skill of an Order while in [[Silhouette contact]] with the affected Trooper, and passing a Normal '''[[WIP]]''' Roll (or the Roll specified by the Special Skill or Scenario).
 
  
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{{cancellation}}
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* The affected Trooper may cancel this state via a successful [[Normal]] or [[Face to Face Roll | Face to Face]] [[Dodge]] Roll, applying the -6 [[PH]] MOD provided by this state.
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* A Trooper with the [[Engineer]] Special Skill (or an equivalent Skill) may cancel the Immobilized-A state by spending one [[Short Skill]] of an [[Trooper Activation | Order]] while in [[Silhouette contact]] with the affected Trooper, and passing a [[Normal]] [[WIP]] Roll (or the Roll specified by the Special Skill or Scenario).
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{{css_skillbox-end}}
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{{see-also}}
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'''[[Paralysis (PARA) Ammunition]]'''
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* If the target fails the [[PH]]-6 Roll, it enters [[Immobilized-A State]]. Place an Immobilized-A Marker (IMM A) next to it.
  
== Example ==
 
{{greybox-start | BS Attack Against a Trooper in Immobilized-A State}}
 
{{image | name=eng-bs-attack-vs-imm-a.jpg | style=512border }}
 
  
Let's suppose a Zhanshi is in Immobilized-A state.  
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'''[[Replacing Game Elements]]'''<br>
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: If the space available is less than the volume determined by the [[silhouette]] template, the replacement Trooper will enter the [[Immobilized-A State]]. This State can only be cancelled by the conditions of the space containing the Trooper changing, and may not be cancelled in the usual manner defined by the State itself. Pieces of Equipment will be removed from the gaming table instead of entering the Immobilized-A State.
  
A Betatrooper spends an Order, declares Move + BS Attack, and uses their Spitfire against the Zhanshi.
 
  
In this state, the Zhanshi may only declare [[Dodge]] as their ARO, with a -6 MOD.
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'''[[Guts Roll]] Requirements'''
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* The Trooper is not in an [[Engaged State|Engaged]], [[Null]] or [[IMM]] State.
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{{see-also-end}}
  
Therefore, a Face to Face Roll of 4 Spitfire shots is made against 1 Dodge Roll.
 
  
The Zhanshi will apply the following MODs to the Dodge Roll:
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== Example ==
  
: -6 for Immobilized-A.
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{{greybox| BS Attack Against a Trooper in Immobilized-A State}}
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Let's suppose a Trooper is in Immobilized-A state.
  
With a PH Attribute of 10, the Success Value (SV) will be 10 - 6 = 4.
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Then, the Active Trooper spends an [[Order]], declares [[Move]] + [[BS Attack]], and uses their Spitfire against the Immobilized-A Trooper.
  
The Betatrooper will apply the following MODs to the BS Attack Roll:
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In this state, the Immobilized-A Trooper may only declare [[Dodge]] as their [[ARO]], with a -6 MOD.
  
: +3 for Range.
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Therefore, a [[Face to Face Roll]] of 4 Spitfire shots is made against 1 Dodge Roll.
: -3 for Cover.
 
  
With a BS Attribute of 13, the Success Value (SV) will be 13 + 3 - 3 = 13.
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The Immobilized-A Trooper will apply the following MODs to the Dodge Roll:
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* -6 for Immobilized-A.
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With a PH Attribute of 10, the Success Value (SV) will be 10 - 6 = 4.  
  
Resolution:
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The Active Trooper will apply the following MODs to the BS Attack Roll:
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* +3 for Range.
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* -3 for Cover.
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With a BS Attribute of 13, the Success Value (SV) will be 13 + 3 - 3 = 13.
  
The Zhanshi loses the Face to Face Roll, so he suffers 3 Spitfire hits, since the 4th (with a result of 14) is a miss for the Betatrooper.
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Resolution:<br>
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The Immobilized-A Trooper loses the Face to Face Roll, so he suffers 3 Spitfire hits, since the 4th (with a result of 14) is a miss for the Active Trooper.
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{{update | PDF 5.2, October 2025}}
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{{erratahighlight}}However, if the Immobilized-A Trooper wins the Dodge Roll, then they not only would dodge the incoming hits, but also cancel their Immobilized-A State.{{erratahighlight-end}}
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{{update-end}}
 
{{greybox-end}}
 
{{greybox-end}}
  
  
== FAQs & Errata ==
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== FAQs ==
  
 
{{faqbox |
 
{{faqbox |
 
type = faq |
 
type = faq |
title = N4 FAQ |
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title = N5 FAQ |
version = 1.0, Jan 2021 |
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version = 0.1, Sep 2026 |
q = Q: Do State MODs all stack with each other? For example, if a Trooper is in IMM-B and Targeted State, do they apply a -6 MOD to all their Reset Rolls? |
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q = Q: In the Active Turn, if a Peripheral's Controller is unable to declare a Skill (due to being Stunned, Immobilized etc.), can the Peripheral still declare the Skill? |
a = A: Yes. |
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a = A: Yes. The Controller and all their Peripherals declare the same Skill, and any of them that can't declare the Skill instead Idle. |
related = [[Dodge]], [[Immobilized-A State]], [[Immobilized-B State]], [[Isolated State]], [[Reset]], [[Targeted State]] }}
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related = [[Engaged State]], [[Immobilized-A State]], [[Immobilized-B State]], [[Peripheral]], [[Stunned State]] }}
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[[Category: N5 FAQ 0.1 ]]
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{{n5-section-game-states}}
  
{{section-ammo-and-weaponry}}
 
  
  
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[[Category: Game States ]]
  
[[Category: Ammunition and Weaponry]]
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[[Category: N5.2 Update]]

Latest revision as of 13:45, 4 September 2026


eng-imm-a.jpg

IMMOBILIZED-A STATE
ACTIVATION
  • The Trooper or game element ("Trooper" from now on) suffers a successful Attack or Effect using an Ammunition, Hacking Program or a game condition or Scenario Special Rule, capable of causing this state.
EFFECTS
  • Troopers in Immobilized-A State cannot declare any Skill or ARO, except Dodge, applying a -6 PH MOD.
  • Automatic Special Skills and Equipment continue to work, but the Trooper must still respect all declaration restrictions.
  • Troopers in the Immobilized-A state State continue to provide Orders for their Order Pool.
CANCELLATION
  • The affected Trooper may cancel this state via a successful Normal or Face to Face Dodge Roll, applying the -6 PH MOD provided by this state.
  • A Trooper with the Engineer Special Skill (or an equivalent Skill) may cancel the Immobilized-A state by spending one Short Skill of an Order while in Silhouette contact with the affected Trooper, and passing a Normal WIP Roll (or the Roll specified by the Special Skill or Scenario).


SEE ALSO

Paralysis (PARA) Ammunition

  • If the target fails the PH-6 Roll, it enters Immobilized-A State. Place an Immobilized-A Marker (IMM A) next to it.


Replacing Game Elements

If the space available is less than the volume determined by the silhouette template, the replacement Trooper will enter the Immobilized-A State. This State can only be cancelled by the conditions of the space containing the Trooper changing, and may not be cancelled in the usual manner defined by the State itself. Pieces of Equipment will be removed from the gaming table instead of entering the Immobilized-A State.


Guts Roll Requirements


Example

BS Attack Against a Trooper in Immobilized-A State

Let's suppose a Trooper is in Immobilized-A state.

Then, the Active Trooper spends an Order, declares Move + BS Attack, and uses their Spitfire against the Immobilized-A Trooper.

In this state, the Immobilized-A Trooper may only declare Dodge as their ARO, with a -6 MOD.

Therefore, a Face to Face Roll of 4 Spitfire shots is made against 1 Dodge Roll.

The Immobilized-A Trooper will apply the following MODs to the Dodge Roll:

  • -6 for Immobilized-A.

With a PH Attribute of 10, the Success Value (SV) will be 10 - 6 = 4.

The Active Trooper will apply the following MODs to the BS Attack Roll:

  • +3 for Range.
  • -3 for Cover.

With a BS Attribute of 13, the Success Value (SV) will be 13 + 3 - 3 = 13.

Resolution:
The Immobilized-A Trooper loses the Face to Face Roll, so he suffers 3 Spitfire hits, since the 4th (with a result of 14) is a miss for the Active Trooper.

Update PDF 5.2, October 2025
However, if the Immobilized-A Trooper wins the Dodge Roll, then they not only would dodge the incoming hits, but also cancel their Immobilized-A State.


FAQs

N5 FAQ
Version: 0.1, Sep 2026

Q: In the Active Turn, if a Peripheral's Controller is unable to declare a Skill (due to being Stunned, Immobilized etc.), can the Peripheral still declare the Skill?

A: Yes. The Controller and all their Peripherals declare the same Skill, and any of them that can't declare the Skill instead Idle.

Related Pages: Engaged State, Immobilized-A State, Immobilized-B State, Peripheral, Stunned State