Difference between revisions of "Retreat State"

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(N5 first version.)
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* When the Retreat! situation is declared at the beginning of a player's [[Active Turn]], that player places a Retreat! Token (RETREAT!) beside each of their surviving troops.
 
* When the Retreat! situation is declared at the beginning of a player's [[Active Turn]], that player places a Retreat! Token (RETREAT!) beside each of their surviving troops.
 
* The Trooper can only use [[Basic Short Skill]]s, [[Cautious Movement]], [[Dodge]], or [[Reset]] (or any Special Skills that explicitly say so).  
 
* The Trooper can only use [[Basic Short Skill]]s, [[Cautious Movement]], [[Dodge]], or [[Reset]] (or any Special Skills that explicitly say so).  
* Troopers in [[Holoecho State | Holoprojector[[ or [[HoloMask State]], or any [[Marker State]], cancel the state when they enter Retreat! State.
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* Troopers in [[Holoecho State | Holoprojector]] or [[HoloMask State]], or any Marker State, cancel the state when they enter Retreat! State.
 
* This state does not interfere with Automatic Special Skills or Automatic Equipment, which will remain functioning normally.
 
* This state does not interfere with Automatic Special Skills or Automatic Equipment, which will remain functioning normally.
 
* Troopers with the [[Courage]], [[Religious Troop]], or [[Warhorse]] Special Skills, or any other Special Skill that protects them from the effects of the Retreat! situation, do not enter Retreat! State.
 
* Troopers with the [[Courage]], [[Religious Troop]], or [[Warhorse]] Special Skills, or any other Special Skill that protects them from the effects of the Retreat! situation, do not enter Retreat! State.

Latest revision as of 15:53, 25 April 2025


retreat_0.jpg

RETREAT! STATE
ACTIVATION
EFFECTS
  • When the Retreat! situation is declared at the beginning of a player's Active Turn, that player places a Retreat! Token (RETREAT!) beside each of their surviving troops.
  • The Trooper can only use Basic Short Skills, Cautious Movement, Dodge, or Reset (or any Special Skills that explicitly say so).
  • Troopers in Holoprojector or HoloMask State, or any Marker State, cancel the state when they enter Retreat! State.
  • This state does not interfere with Automatic Special Skills or Automatic Equipment, which will remain functioning normally.
  • Troopers with the Courage, Religious Troop, or Warhorse Special Skills, or any other Special Skill that protects them from the effects of the Retreat! situation, do not enter Retreat! State.
CANCELLATION
  • At the beginning of the player's Turn, their army leaves the Retreat! situation.
  • The Retreat! State of a Trooper can be cancelled by spending a Command Token. That Trooper will ignore the effects of Retreat! State until the end of the game.