Difference between revisions of "Retreat State"

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== Retreat! State ==
 
  
 
{{image | name=retreat_0.jpg | style=128 }}
 
{{image | name=retreat_0.jpg | style=128 }}
  
{{skillbox |black| RETREAT! | }}
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{{css_skillbox |black| RETREAT! STATE }}
 
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* If at the beginning of the [[Player Turn]], the sum of the [[Victory Points]] of the player is equal or less than 25% of the points available for building the [[Army List]], then their army enters a state of [[Retreat Situation|Retreat!]]
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* At the beginning of the [[Player Turn]], the Trooper's army enters the [[Retreat! situation]].
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{{effects}}
 
{{effects}}
* An army in Retreat! is automatically considered to be in a state of [[Loss of Lieutenant]].
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* When the Retreat! situation is declared at the beginning of a player's [[Active Turn]], that player places a Retreat! Token (RETREAT!) beside each of their surviving troops.
* As long as the army is in Retreat!, its owner cannot name a new [[Lieutenant]]. If the state of Retreat! is cancelled and the army has a Lieutenant, then the Loss of Lieutenant state is cancelled as well.
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* The Trooper can only use [[Basic Short Skill]]s, [[Cautious Movement]], [[Dodge]], or [[Reset]] (or any Special Skills that explicitly say so).  
* When Retreat! State is declared at the beginning of a player's Active Turn, that player places a Retreat! Token (RETREAT!) beside each of their surviving troops.  
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* Troopers in [[Holoecho State | Holoprojector]] or [[HoloMask State]], or any Marker State, cancel the state when they enter Retreat! State.
* Troops with a Retreat! Token (RETREAT!) can only use [[Short Movement Skill]]s, [[Cautious Movement]], [[Dodge]] or [[Reset]] (or any Special Skills that explicitly say so).  
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* This state does not interfere with Automatic Special Skills or Automatic Equipment, which will remain functioning normally.
: In a Retreat! situation the [[Impetuous Phase]] of the Player Turn is not applied. So, [[Impetuous]] or [[Frenzy]] Troopers cannot be activated in the Impetuous Phase.
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* Troopers with the [[Courage]], [[Religious Troop]], or [[Warhorse]] Special Skills, or any other Special Skill that protects them from the effects of the Retreat! situation, do not enter Retreat! State.
: Troopers in [[Holoecho State|Holoecho]] or [[HoloMask State]], or any [[Marker]] State, cancel the State when they enter Retreat! State.
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* This State does not interfere with Automatic Special Skills or Automatic Equipment, which will remain functioning normally.
 
* Troopers with the Special Skills [[Courage]], [[Religious Troop]], [[Veteran]] or any other Special Skill that protects them from the effects of Retreat! State ignore all effects of Retreat! State.
 
* In a Retreat! situation, all Troopers who exit the game table via the widest side of their [[Deployment Zone]] are considered to have survived the battle and can be counted as Victory Points by their owner.
 
* When a player in Retreat! has lost or evacuated all Troopers in their Army List, the game ends (unless the specific end-game conditions of the scenario being played indicate otherwise).
 
 
{{cancellation}}
 
{{cancellation}}
* The Retreat! State of a Trooper can be cancelled by spending a [[Command Token]]. That Trooper will ignore the effects of Retreat! State until the end of the game.  
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* At the beginning of the player's Turn, their army leaves the [[Retreat! situation]].
* At the beginning of each of their Active Turns, players can make a count of their surviving troops. If the point cost of the survivors is more than the 25% threshold–because an Unconscious troop was restored to combat readiness, for example–then Retreat! State is cancelled and the Retreat! Tokens (RETREAT!) are removed.
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* The Retreat! State of a Trooper can be cancelled by spending a [[Command Token]]. That Trooper will ignore the effects of Retreat! State until the end of the game.
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[[Category: Victory Conditions]]
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[[Category: Victory Conditions ]]
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[[Category: Game States]]

Latest revision as of 15:53, 25 April 2025


retreat_0.jpg

RETREAT! STATE
ACTIVATION
EFFECTS
  • When the Retreat! situation is declared at the beginning of a player's Active Turn, that player places a Retreat! Token (RETREAT!) beside each of their surviving troops.
  • The Trooper can only use Basic Short Skills, Cautious Movement, Dodge, or Reset (or any Special Skills that explicitly say so).
  • Troopers in Holoprojector or HoloMask State, or any Marker State, cancel the state when they enter Retreat! State.
  • This state does not interfere with Automatic Special Skills or Automatic Equipment, which will remain functioning normally.
  • Troopers with the Courage, Religious Troop, or Warhorse Special Skills, or any other Special Skill that protects them from the effects of the Retreat! situation, do not enter Retreat! State.
CANCELLATION
  • At the beginning of the player's Turn, their army leaves the Retreat! situation.
  • The Retreat! State of a Trooper can be cancelled by spending a Command Token. That Trooper will ignore the effects of Retreat! State until the end of the game.