NOTICE: Infinity N5.2 and FAQ 5.0.0
The wiki currently uses the N5.1.1 rules. Until it has been updated, please download the N5.2 rules PDF and v5.0.0 FAQ from the Rules section of https://infinityuniverse.com/resources/infinity.
Difference between revisions of "WildParrot"
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{{css_skillbox |black| WILDPARROT }} | {{css_skillbox |black| WILDPARROT }} | ||
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| − | * These weapons are placed with the [[Place Deployable]] or [[Intuitive Attack]] Common Skills, always applying the [[Deployable and Perimeter]] rule. | + | * These weapons are placed with the [[Place Deployable]] or [[Intuitive Attack]] Common Skills, always applying the [[Place Deployable#Deployable and Perimeter | Deployable and Perimeter]] rule. |
* Therefore, when players deploy this weapon, they place the WildParrot totally inside the [[Zone of Control]] of the Trooper, instead of placing it in [[Silhouette contact]]. | * Therefore, when players deploy this weapon, they place the WildParrot totally inside the [[Zone of Control]] of the Trooper, instead of placing it in [[Silhouette contact]]. | ||
* Deployed WildParrots work like E/M [[Mines]], except that a WildParrot Token or Model is placed instead of a Camouflage Marker. | * Deployed WildParrots work like E/M [[Mines]], except that a WildParrot Token or Model is placed instead of a Camouflage Marker. | ||
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[[Category: Perimeter]] | [[Category: Perimeter]] | ||
[[Category: Direct Template (Small Teardrop)]] | [[Category: Direct Template (Small Teardrop)]] | ||
| + | [[Category: Direct Template ]] | ||
[[Category: Deployable]] | [[Category: Deployable]] | ||
Latest revision as of 15:42, 25 April 2025
Ammunition || Normal (N) Ammunition | Armor Piercing (AP) Ammunition | Double Action (DA) Ammunition | Eclipse Ammunition | Electromagnetic (E/M) Ammunition | Explosive (EXP) Ammunition | Paralysis (PARA) Ammunition | Shock Ammunition | Smoke Ammunition | Stun Ammunition | T2 Ammunition || Combined Ammunition | Combined Saving Roll || Ammunition Summary Chart
Weaponry | Mixed Weapons || Armed Turret | Chest Mines | D-Charges | Disco Baller | Drop Bears | Mine Dispenser | Mines | Perimeter Weapons | Pitcher | Sepsitor | SymbioBomb | WildParrot || Weapon Chart | Alternative Weapon Chart
This mobile weapons platform has been designed to be deployed on the battlefield at a distance, acting as a Mine with E/M Special Ammunition.
- These weapons are placed with the Place Deployable or Intuitive Attack Common Skills, always applying the Deployable and Perimeter rule.
- Therefore, when players deploy this weapon, they place the WildParrot totally inside the Zone of Control of the Trooper, instead of placing it in Silhouette contact.
- Deployed WildParrots work like E/M Mines, except that a WildParrot Token or Model is placed instead of a Camouflage Marker.
Once deployed, WildParrots work like E/M Mines.
| Name | 8" | 16" | 24" | 32" | 40" | 48" | 96" | PS | B | Ammo | Save Attr. | Save Rolls | Traits |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| WildParrot | 7 | 1 | E/M | BTS/2 | 2 | Intuitive Attack, Disposable (1), Non-Lethal, Perimeter, Direct Template (Small Teardrop), Deployable, [*] |
| ARM | BTS | STR | S |
|---|---|---|---|
| 0 | 0 | 1 | 1 |
Ammunition || Normal (N) Ammunition | Armor Piercing (AP) Ammunition | Double Action (DA) Ammunition | Eclipse Ammunition | Electromagnetic (E/M) Ammunition | Explosive (EXP) Ammunition | Paralysis (PARA) Ammunition | Shock Ammunition | Smoke Ammunition | Stun Ammunition | T2 Ammunition || Combined Ammunition | Combined Saving Roll || Ammunition Summary Chart
Weaponry | Mixed Weapons || Armed Turret | Chest Mines | D-Charges | Disco Baller | Drop Bears | Mine Dispenser | Mines | Perimeter Weapons | Pitcher | Sepsitor | SymbioBomb | WildParrot || Weapon Chart | Alternative Weapon Chart