Difference between revisions of "Retreat State"
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{{image | name=retreat_0.jpg | style=128 }} | {{image | name=retreat_0.jpg | style=128 }} | ||
− | {{ | + | {{css_skillbox |black| RETREAT! STATE }} |
{{activation}} | {{activation}} | ||
− | * | + | * At the beginning of the [[Player Turn]], the Trooper's army enters the [[Retreat! situation]]. |
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{{effects}} | {{effects}} | ||
− | * | + | * When the Retreat! situation is declared at the beginning of a player's [[Active Turn]], that player places a Retreat! Token (RETREAT!) beside each of their surviving troops. |
− | + | * The Trooper can only use [[Basic Short Skill]]s, [[Cautious Movement]], [[Dodge]], or [[Reset]] (or any Special Skills that explicitly say so). | |
− | + | * Troopers in [[Holoecho State | Holoprojector[[ or [[HoloMask State]], or any [[Marker State]], cancel the state when they enter Retreat! State. | |
− | * | + | * This state does not interfere with Automatic Special Skills or Automatic Equipment, which will remain functioning normally. |
− | + | * Troopers with the [[Courage]], [[Religious Troop]], or [[Warhorse]] Special Skills, or any other Special Skill that protects them from the effects of the Retreat! situation, do not enter Retreat! State. | |
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{{cancellation}} | {{cancellation}} | ||
− | * The Retreat! State of a Trooper can be cancelled by spending a [[Command Token]]. That Trooper will ignore the effects of Retreat! State until the end of the game. | + | * At the beginning of the player's Turn, their army leaves the [[Retreat! situation]]. |
− | + | * The Retreat! State of a Trooper can be cancelled by spending a [[Command Token]]. That Trooper will ignore the effects of Retreat! State until the end of the game. | |
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− | [[Category: Victory Conditions]] | + | [[Category: Victory Conditions ]] |
+ | [[Category: Game States]] |
Revision as of 15:15, 16 April 2025
States | Terminology | Alignment | Labels | Traits
Camouflaged State | Dead State | Decoy State | Disconnected State | Engaged State | Foxhole State | Hidden Deployment State | Holoecho State | HoloMask State | Immobilized-A State | Immobilized-B State | Impersonation State | Isolated State | Normal State | Prone State | Possessed State | Retreat! State | Sepsitorized State | Stunned State | Suppressive Fire State | Targeted State | Unconscious State | Unloaded State
RETREAT! STATE
ACTIVATION
- At the beginning of the Player Turn, the Trooper's army enters the Retreat! situation.
EFFECTS
- When the Retreat! situation is declared at the beginning of a player's Active Turn, that player places a Retreat! Token (RETREAT!) beside each of their surviving troops.
- The Trooper can only use Basic Short Skills, Cautious Movement, Dodge, or Reset (or any Special Skills that explicitly say so).
- Troopers in [[Holoecho State | Holoprojector[[ or HoloMask State, or any Marker State, cancel the state when they enter Retreat! State.
- This state does not interfere with Automatic Special Skills or Automatic Equipment, which will remain functioning normally.
- Troopers with the Courage, Religious Troop, or Warhorse Special Skills, or any other Special Skill that protects them from the effects of the Retreat! situation, do not enter Retreat! State.
CANCELLATION
- At the beginning of the player's Turn, their army leaves the Retreat! situation.
- The Retreat! State of a Trooper can be cancelled by spending a Command Token. That Trooper will ignore the effects of Retreat! State until the end of the game.
States | Terminology | Alignment | Labels | Traits
Camouflaged State | Dead State | Decoy State | Disconnected State | Engaged State | Foxhole State | Hidden Deployment State | Holoecho State | HoloMask State | Immobilized-A State | Immobilized-B State | Impersonation State | Isolated State | Normal State | Prone State | Possessed State | Retreat! State | Sepsitorized State | Stunned State | Suppressive Fire State | Targeted State | Unconscious State | Unloaded State