Difference between revisions of "MediKit"

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* A MediKit's '''target''' must be an '''Allied Model''' in '''Unconscious '''State, unless certain scenario rules say otherwise.  
 
* A MediKit's '''target''' must be an '''Allied Model''' in '''Unconscious '''State, unless certain scenario rules say otherwise.  
 
* A MediKit can be used in one of two ways, each one with their own Requirements:
 
* A MediKit can be used in one of two ways, each one with their own Requirements:
* To use it '''remotely''', the user must have ''[[LoF]]'' to the target.  
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** To use it '''remotely''', the user must have [[LoF]] to the target.  
* To use it as a piece of contact equipment, the user must be in '''''[[Silhouette]]'' contact''' with the target.  
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** To use it as a piece of contact equipment, the user must be in '''[[Silhouette]] contact''' with the target.  
 
{{effects}}
 
{{effects}}
* Used remotely, a MediKit is considered as a Non-Lethal ''[[BS Weapon]]''. If the user passes a ''[[BS Attack]]'' Roll, applying the corresponding ''[[MODs]]'' (for ''[[Range]]'', ''[[Cover]]'', etc.), the target will perform a single '''PH''' Roll.
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* Used remotely, a MediKit is considered a Non-Lethal [[BS Weapon]]. If the user passes a [[BS Attack]] Roll, applying the corresponding [[MODs]] (for [[Range]], [[Cover]], etc.), the target will perform a single '''PH''' Roll.
* A MediKit can also be used in ''[[Silhouette]]'' contact. To do so, the user must spend one Short Skill, without the need for a Roll, and their target will perform a '''[[PH]]''' Roll.
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* A MediKit can also be used in [[Silhouette]] contact. To do so, the user must spend one Short Skill, without the need for a Roll, and their target will perform a '''[[PH]]''' Roll.
* In both cases, '''by passing the ''[[PH]]'' Roll''', the target's ''[[Unconscious]]'' State is cancelled, by recovering a single point of their Wounds Attribute. If '''the PH Roll is failed''', the target automatically enters the ''[[Dead]]'' State and is removed from the game table.  
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* In both cases, '''by passing the [[PH]] Roll''', the target's [[Unconscious]] State is cancelled, by recovering a single point of their Wounds Attribute. If '''the PH Roll is failed''', the target automatically enters the [[Dead]] State and is removed from the game table.  
* A MediKit's target does not perform a ''[[Saving Roll]]''.  
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* A MediKit's target does not perform a [[Saving Roll]].  
 
* By using a MediKit, a Trooper may be recovered from the Unconscious State as many times as necessary, as long as they pass the corresponding '''[[PH]]''' Roll.  
 
* By using a MediKit, a Trooper may be recovered from the Unconscious State as many times as necessary, as long as they pass the corresponding '''[[PH]]''' Roll.  
* If, due a Special Skill or rule, a Trooper receives more than one successful hit or use of MediKit during the same Order, if any of the corresponding '''''[[PH]]''''' Rolls is failed, the Trooper automatically enters the ''[[Dead]]'' State. Even if the Trooper passes every '''[[PH]]''' Roll, they will only recover a single point of their Wounds Attribute.  
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{{c1}}
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* If, due a Special Skill or rule, a Trooper receives more than one successful hit or use of MediKit during the same Order, if any of the corresponding '''[[PH]]''' Rolls is failed, the Trooper automatically enters the [[Dead]] State. Even if the Trooper passes every '''[[PH]]''' Roll, they will only recover a single point of their [[Wounds]] Attribute.
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{{c1end}}{{n4list}}
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* If, due a Special Skill or rule, a Trooper receives more than one successful hit or use of MediKit during the same Order, if any of the corresponding '''[[PH]]''' Rolls is successful, the Trooper automatically cancel [[Unconscious State]]. Even if the Trooper passes every '''[[PH]]''' Roll, they will only recover a single point of their [[Wounds]] Attribute.  
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{{n4end}}
  
  
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{{weaponrow|MediKit|+3|0|-6|--|--|--|--|-|1|-|-|[[Non-Lethal]], [*see above]}}
 
{{weaponrow|MediKit|+3|0|-6|--|--|--|--|-|1|-|-|[[Non-Lethal]], [*see above]}}
 
|}
 
|}
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== FAQs & Errata ==
 +
 +
{{faqbox |
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type = faq |
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title = N4 FAQ |
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version = 1.3, Nov 2022 |
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q = Q: What happens if a Trooper loses and gains points of W/STR or has States inflicted and cancelled simultaneously? For example, if an Engineer cancels a Trooper's IMM-A State at the same time as the Trooper is hit by a Riotstopper. |
 +
a = A: Apply the positive effect to the Trooper first. Then apply the negative effect. For example, make the Engineer's WIP Roll to cancel the Trooper's IMM-A State, then make the PH-6 Saving Roll against the Riotstopper's PARA ammunition. This can result in the original IMM-A State being cancelled and a new State being inflicted. |
 +
related = [[Doctor]], [[Dodge]], [[Engineer]], [[GizmoKit]], [[MediKit]], [[Protheion]], [[Reset]] }}
  
  

Latest revision as of 11:32, 5 December 2022


Special piece of Equipment that allows other Models to regain consciousness.

MEDIKIT SHORT SKILL
Non-Lethal
Requirements
  • A MediKit's target must be an Allied Model in Unconscious State, unless certain scenario rules say otherwise.
  • A MediKit can be used in one of two ways, each one with their own Requirements:
    • To use it remotely, the user must have LoF to the target.
    • To use it as a piece of contact equipment, the user must be in Silhouette contact with the target.
Effects
  • Used remotely, a MediKit is considered a Non-Lethal BS Weapon. If the user passes a BS Attack Roll, applying the corresponding MODs (for Range, Cover, etc.), the target will perform a single PH Roll.
  • A MediKit can also be used in Silhouette contact. To do so, the user must spend one Short Skill, without the need for a Roll, and their target will perform a PH Roll.
  • In both cases, by passing the PH Roll, the target's Unconscious State is cancelled, by recovering a single point of their Wounds Attribute. If the PH Roll is failed, the target automatically enters the Dead State and is removed from the game table.
  • A MediKit's target does not perform a Saving Roll.
  • By using a MediKit, a Trooper may be recovered from the Unconscious State as many times as necessary, as long as they pass the corresponding PH Roll.
  • If, due a Special Skill or rule, a Trooper receives more than one successful hit or use of MediKit during the same Order, if any of the corresponding PH Rolls is failed, the Trooper automatically enters the Dead State. Even if the Trooper passes every PH Roll, they will only recover a single point of their Wounds Attribute.
  • If, due a Special Skill or rule, a Trooper receives more than one successful hit or use of MediKit during the same Order, if any of the corresponding PH Rolls is successful, the Trooper automatically cancel Unconscious State. Even if the Trooper passes every PH Roll, they will only recover a single point of their Wounds Attribute.


Name Range (inches) DAM B Ammo Save Att. Traits
8" 16" 24" 32" 40" 48" 96"
MediKit +3 0 -6 -- -- -- -- - 1 - - Non-Lethal, [*see above]


FAQs & Errata

N4 FAQ
Version: 1.3, Nov 2022

Q: What happens if a Trooper loses and gains points of W/STR or has States inflicted and cancelled simultaneously? For example, if an Engineer cancels a Trooper's IMM-A State at the same time as the Trooper is hit by a Riotstopper.

A: Apply the positive effect to the Trooper first. Then apply the negative effect. For example, make the Engineer's WIP Roll to cancel the Trooper's IMM-A State, then make the PH-6 Saving Roll against the Riotstopper's PARA ammunition. This can result in the original IMM-A State being cancelled and a new State being inflicted.

Related Pages: Doctor, Dodge, Engineer, GizmoKit, MediKit, Protheion, Reset