NOTICE: Infinity N5.2 and N5 FAQ 0.0.0
The wiki has been updated to include the N5.2 changes and the v0.0.0 FAQ.
List of wiki pages updated in N5.2.
Sepsitor
From Infinity
Ammunition || Normal (N) Ammunition | Armor Piercing (AP) Ammunition | Double Action (DA) Ammunition | Eclipse Ammunition | Electromagnetic (E/M) Ammunition | Explosive (EXP) Ammunition | Paralysis (PARA) Ammunition | Shock Ammunition | Smoke Ammunition | Stun Ammunition | T2 Ammunition || Combined Ammunition | Combined Saving Roll || Ammunition Summary Chart
Weaponry | Mixed Weapons || Armed Turret | Chest Mines | D-Charges | Disco Baller | Drop Bears | Mine Dispenser | Mines | Perimeter Weapons | Pitcher | Sepsitor | SymbioBomb | WildParrot || Weapon Chart | Alternative Weapon Chart
A Direct Template BS Weapon that uses VoodooTech to induce Sepsitorized State in Troopers with a Cube or similar system. There are different versions of this technology, depending on their power.
SEPSITOR
REQUIREMENTS
- The target must be a Trooper with a Cube, or a piece of Equipment that performs a similar function.
EFFECTS
- It works as a Direct Template Weapon, and it applies all the rules for this type of weapon with the following special features:
- A successful hit with a Sepsitor forces the target to make a Saving Roll, using the PS value listed in the weapon's profile.
- Critical hits with a Sepsitor force the target to make an additional Saving Roll.
- If the target fails the Saving Roll, it enters Sepsitorized State.
SEE ALSO
Update PDF 5.2, October 2025
- The user applies a +2 MOD to their Saving Roll when making a Saving Roll against an Attack with Sepsitor or Sepsitor Plus.