Difference between revisions of "WildParrot"
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{{css_skillbox |black| WILDPARROT }} | {{css_skillbox |black| WILDPARROT }} | ||
{{effects}} | {{effects}} | ||
− | * These weapons are placed with the [[Place Deployable]] or [[Intuitive Attack]] Common Skills, always applying the [[Deployable and Perimeter]] rule. | + | * These weapons are placed with the [[Place Deployable]] or [[Intuitive Attack]] Common Skills, always applying the [[Place Deployable#Deployable and Perimeter | Deployable and Perimeter]] rule. |
* Therefore, when players deploy this weapon, they place the WildParrot totally inside the [[Zone of Control]] of the Trooper, instead of placing it in [[Silhouette contact]]. | * Therefore, when players deploy this weapon, they place the WildParrot totally inside the [[Zone of Control]] of the Trooper, instead of placing it in [[Silhouette contact]]. | ||
* Deployed WildParrots work like E/M [[Mines]], except that a WildParrot Token or Model is placed instead of a Camouflage Marker. | * Deployed WildParrots work like E/M [[Mines]], except that a WildParrot Token or Model is placed instead of a Camouflage Marker. |
Latest revision as of 15:42, 25 April 2025
Ammunition || Normal (N) Ammunition | Armor Piercing (AP) Ammunition | Double Action (DA) Ammunition | Eclipse Ammunition | Electromagnetic (E/M) Ammunition | Explosive (EXP) Ammunition | Paralysis (PARA) Ammunition | Shock Ammunition | Smoke Ammunition | Stun Ammunition | T2 Ammunition || Combined Ammunition | Combined Saving Roll || Ammunition Summary Chart
Weaponry | Mixed Weapons || Armed Turret | Chest Mines | D-Charges | Disco Baller | Drop Bears | Mine Dispenser | Mines | Perimeter Weapons | Pitcher | Sepsitor | SymbioBomb | WildParrot || Weapon Chart | Alternative Weapon Chart
This mobile weapons platform has been designed to be deployed on the battlefield at a distance, acting as a Mine with E/M Special Ammunition.
- These weapons are placed with the Place Deployable or Intuitive Attack Common Skills, always applying the Deployable and Perimeter rule.
- Therefore, when players deploy this weapon, they place the WildParrot totally inside the Zone of Control of the Trooper, instead of placing it in Silhouette contact.
- Deployed WildParrots work like E/M Mines, except that a WildParrot Token or Model is placed instead of a Camouflage Marker.
Once deployed, WildParrots work like E/M Mines.
Name | 8" | 16" | 24" | 32" | 40" | 48" | 96" | PS | B | Ammo | Save Attr. | Save Rolls | Traits |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
WildParrot | 7 | 1 | E/M | BTS/2 | 2 | Intuitive Attack, Disposable (1), Non-Lethal, Perimeter, Direct Template (Small Teardrop), Deployable, [*] |
ARM | BTS | STR | S |
---|---|---|---|
0 | 0 | 1 | 1 |
Ammunition || Normal (N) Ammunition | Armor Piercing (AP) Ammunition | Double Action (DA) Ammunition | Eclipse Ammunition | Electromagnetic (E/M) Ammunition | Explosive (EXP) Ammunition | Paralysis (PARA) Ammunition | Shock Ammunition | Smoke Ammunition | Stun Ammunition | T2 Ammunition || Combined Ammunition | Combined Saving Roll || Ammunition Summary Chart
Weaponry | Mixed Weapons || Armed Turret | Chest Mines | D-Charges | Disco Baller | Drop Bears | Mine Dispenser | Mines | Perimeter Weapons | Pitcher | Sepsitor | SymbioBomb | WildParrot || Weapon Chart | Alternative Weapon Chart