Difference between revisions of "Immobilized-A State"
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{{image | name=eng-imm-a.jpg | style=128 }} | {{image | name=eng-imm-a.jpg | style=128 }} | ||
− | {{ | + | {{css_skillbox |black| IMMOBILIZED-A }} |
− | {{ | + | {{activation}} |
− | *The Trooper | + | * The Trooper or game element ("Trooper" from now on) suffers a successful [[Attack]] or Effect using an [[Ammunition]], [[Hacking Program]] or a game condition or Scenario Special Rule, capable of causing this state. |
− | {{ | + | {{effects}} |
− | *Troopers in Immobilized-A State cannot declare any Skill or ARO, except '''[[Dodge]]''', applying a -6 [[PH]] | + | * Troopers in Immobilized-A State cannot declare any Skill or [[ARO]], except '''[[Dodge]]''', applying a -6 [[PH]] MOD. |
− | *Automatic | + | * Automatic Special Skills and Equipment continue to work, but the Trooper must still respect all declaration restrictions. |
− | *Troopers in Immobilized-A State continue to provide Orders | + | * Troopers in the Immobilized-A state State continue to provide [[Orders]] for their [[Order Pool]]. |
− | {{ | + | |
− | *The affected Trooper may cancel this state via a successful Normal or Face to Face [[Dodge]] Roll, applying the -6 [[PH]] | + | {{cancellation}} |
− | *A Trooper with the | + | * The affected Trooper may cancel this state via a successful [[Normal]] or [[Face to Face Roll | Face to Face]] [[Dodge]] Roll, applying the -6 [[PH]] MOD provided by this state. |
+ | * A Trooper with the [[Engineer]] Special Skill (or an equivalent Skill) may cancel the Immobilized-A state by spending one [[Short Skill]] of an [[Trooper Activation | Order]] while in [[Silhouette contact]] with the affected Trooper, and passing a [[Normal]] [[WIP]] Roll (or the Roll specified by the Special Skill or Scenario). | ||
+ | {{css_skillbox-end}} | ||
== Example == | == Example == | ||
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− | Let's suppose a | + | {{greybox| BS Attack Against a Trooper in Immobilized-A State}} |
+ | Let's suppose a Trooper is in Immobilized-A state. | ||
− | + | Then, the Active Trooper spends an [[Order]], declares [[Move]] + [[BS Attack]], and uses their Spitfire against the Immobilized-A Trooper. | |
− | In this state, the | + | In this state, the Immobilized-A Trooper may only declare [[Dodge]] as their [[ARO]], with a -6 MOD. |
− | Therefore, a Face to Face Roll of 4 Spitfire shots is made against 1 Dodge Roll. | + | Therefore, a [[Face to Face Roll]] of 4 Spitfire shots is made against 1 Dodge Roll. |
− | The | + | The Immobilized-A Trooper will apply the following MODs to the Dodge Roll: |
+ | * -6 for Immobilized-A. | ||
+ | With a PH Attribute of 10, the Success Value (SV) will be 10 - 6 = 4. | ||
− | : - | + | The Active Trooper will apply the following MODs to the BS Attack Roll: |
+ | * +3 for Range. | ||
+ | * -3 for Cover. | ||
+ | With a BS Attribute of 13, the Success Value (SV) will be 13 + 3 - 3 = 13. | ||
− | + | Resolution:<br> | |
− | + | The Immobilized-A Trooper loses the Face to Face Roll, so he suffers 3 Spitfire hits, since the 4th (with a result of 14) is a miss for the Active Trooper. | |
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− | Resolution: | ||
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− | The | ||
{{greybox-end}} | {{greybox-end}} | ||
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− | {{section- | + | {{n5-section-game-states}} |
− | [[Category: | + | [[Category: Game States ]] |
Revision as of 10:12, 16 April 2025
States | Terminology | Alignment | Labels | Traits
Camouflaged State | Dead State | Decoy State | Disconnected State | Engaged State | Foxhole State | Hidden Deployment State | Holoecho State | HoloMask State | Immobilized-A State | Immobilized-B State | Impersonation State | Isolated State | Normal State | Prone State | Possessed State | Retreat! State | Sepsitorized State | Stunned State | Suppressive Fire State | Targeted State | Unconscious State | Unloaded State
- The Trooper or game element ("Trooper" from now on) suffers a successful Attack or Effect using an Ammunition, Hacking Program or a game condition or Scenario Special Rule, capable of causing this state.
- Troopers in Immobilized-A State cannot declare any Skill or ARO, except Dodge, applying a -6 PH MOD.
- Automatic Special Skills and Equipment continue to work, but the Trooper must still respect all declaration restrictions.
- Troopers in the Immobilized-A state State continue to provide Orders for their Order Pool.
- The affected Trooper may cancel this state via a successful Normal or Face to Face Dodge Roll, applying the -6 PH MOD provided by this state.
- A Trooper with the Engineer Special Skill (or an equivalent Skill) may cancel the Immobilized-A state by spending one Short Skill of an Order while in Silhouette contact with the affected Trooper, and passing a Normal WIP Roll (or the Roll specified by the Special Skill or Scenario).
Example
Let's suppose a Trooper is in Immobilized-A state.
Then, the Active Trooper spends an Order, declares Move + BS Attack, and uses their Spitfire against the Immobilized-A Trooper.
In this state, the Immobilized-A Trooper may only declare Dodge as their ARO, with a -6 MOD.
Therefore, a Face to Face Roll of 4 Spitfire shots is made against 1 Dodge Roll.
The Immobilized-A Trooper will apply the following MODs to the Dodge Roll:
- -6 for Immobilized-A.
With a PH Attribute of 10, the Success Value (SV) will be 10 - 6 = 4.
The Active Trooper will apply the following MODs to the BS Attack Roll:
- +3 for Range.
- -3 for Cover.
With a BS Attribute of 13, the Success Value (SV) will be 13 + 3 - 3 = 13.
Resolution:
The Immobilized-A Trooper loses the Face to Face Roll, so he suffers 3 Spitfire hits, since the 4th (with a result of 14) is a miss for the Active Trooper.
States | Terminology | Alignment | Labels | Traits
Camouflaged State | Dead State | Decoy State | Disconnected State | Engaged State | Foxhole State | Hidden Deployment State | Holoecho State | HoloMask State | Immobilized-A State | Immobilized-B State | Impersonation State | Isolated State | Normal State | Prone State | Possessed State | Retreat! State | Sepsitorized State | Stunned State | Suppressive Fire State | Targeted State | Unconscious State | Unloaded State