Difference between revisions of "Sepsitor"
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Latest revision as of 13:23, 18 April 2025
Ammunition || Normal (N) Ammunition | Armor Piercing (AP) Ammunition | Double Action (DA) Ammunition | Eclipse Ammunition | Electromagnetic (E/M) Ammunition | Explosive (EXP) Ammunition | Paralysis (PARA) Ammunition | Shock Ammunition | Smoke Ammunition | Stun Ammunition | T2 Ammunition || Combined Ammunition | Combined Saving Roll || Ammunition Summary Chart
Weaponry | Mixed Weapons || Armed Turret | Chest Mines | D-Charges | Disco Baller | Drop Bears | Mine Dispenser | Mines | Perimeter Weapons | Pitcher | Sepsitor | SymbioBomb | WildParrot || Weapon Chart | Alternative Weapon Chart
A Direct Template BS Weapon that uses VoodooTech to induce Sepsitorized State in Troopers with a Cube or similar system. There are different versions of this technology, depending on their power.
SEPSITOR
REQUIREMENTS
- The target must be a Trooper with a Cube, or a piece of Equipment that performs a similar function.
EFFECTS
- It works as a Direct Template Weapon, and it applies all the rules for this type of weapon with the following special features:
- A successful hit with a Sepsitor forces the target to make a Saving Roll, using the PS value listed in the weapon's profile.
- Critical hits with a Sepsitor force the target to make an additional Saving Roll.
- If the target fails the Saving Roll, it enters Sepsitorized State.