Difference between revisions of "Immobilized-A State"

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(Updated see FAQ links.)
(N5 first version.)
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{{section-ammo-and-weaponry}}
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{{n5-section-game-states}}
{{section-game-states}}
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{{image | name=eng-imm-a.jpg | style=128 }}
 
{{image | name=eng-imm-a.jpg | style=128 }}
  
{{skillbox |black| IMMOBILIZED-A | }}
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{{css_skillbox |black| IMMOBILIZED-A }}
{{Activation}}
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{{activation}}
*The Trooper suffered a successful Attack or Effect using an [[Ammunition]], [[Hacking Program]] or a game condition or Scenario Special Rule, capable of causing this state.  
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* The Trooper or game element ("Trooper" from now on) suffers a successful [[Attack]] or Effect using an [[Ammunition]], [[Hacking Program]] or a game condition or Scenario Special Rule, capable of causing this state.
{{Effects}}
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{{effects}}
*Troopers in Immobilized-A State cannot declare any Skill or ARO, except '''[[Dodge]]''', applying a -6 [[PH]] [[MOD]]. {{seefaq | State MODs are cumulative.}}
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* Troopers in Immobilized-A State cannot declare any Skill or [[ARO]], except '''[[Dodge]]''', applying a -6 [[PH]] MOD.
*Automatic [[Special Skills]] and [[Equipment]] continue to work, but the Trooper must still respect all declaration restrictions.  
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* Automatic Special Skills and Equipment continue to work, but the Trooper must still respect all declaration restrictions.
*Troopers in Immobilized-A State continue to provide Orders to their [[Order Pool]].
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* Troopers in the Immobilized-A state State continue to provide [[Orders]] for their [[Order Pool]].
{{Cancellation}}
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*The affected Trooper may cancel this state via a successful Normal or Face to Face [[Dodge]] Roll, applying the -6 [[PH]] [[MOD]] provided by this state.
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{{cancellation}}
*A Trooper with the '''[[Engineer]]''' Special Skill (or an equivalent Skill) may cancel Immobilized-A State by spending one Short Skill of an Order while in [[Silhouette contact]] with the affected Trooper, and passing a Normal '''[[WIP]]''' Roll (or the Roll specified by the Special Skill or Scenario).
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* The affected Trooper may cancel this state via a successful [[Normal]] or [[Face to Face Roll | Face to Face]] [[Dodge]] Roll, applying the -6 [[PH]] MOD provided by this state.
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* A Trooper with the [[Engineer]] Special Skill (or an equivalent Skill) may cancel the Immobilized-A state by spending one [[Short Skill]] of an [[Trooper Activation | Order]] while in [[Silhouette contact]] with the affected Trooper, and passing a [[Normal]] [[WIP]] Roll (or the Roll specified by the Special Skill or Scenario).
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{{css_skillbox-end}}
  
  
 
== Example ==
 
== Example ==
{{greybox-start | BS Attack Against a Trooper in Immobilized-A State}}
 
{{image | name=eng-bs-attack-vs-imm-a.jpg | style=512border }}
 
  
Let's suppose a Zhanshi is in Immobilized-A state.  
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{{greybox| BS Attack Against a Trooper in Immobilized-A State}}
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Let's suppose a Trooper is in Immobilized-A state.
  
A Betatrooper spends an Order, declares Move + BS Attack, and uses their Spitfire against the Zhanshi.  
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Then, the Active Trooper spends an [[Order]], declares [[Move]] + [[BS Attack]], and uses their Spitfire against the Immobilized-A Trooper.
  
In this state, the Zhanshi may only declare [[Dodge]] as their ARO, with a -6 MOD.
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In this state, the Immobilized-A Trooper may only declare [[Dodge]] as their [[ARO]], with a -6 MOD.
  
Therefore, a Face to Face Roll of 4 Spitfire shots is made against 1 Dodge Roll.  
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Therefore, a [[Face to Face Roll]] of 4 Spitfire shots is made against 1 Dodge Roll.
  
The Zhanshi will apply the following MODs to the Dodge Roll:
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The Immobilized-A Trooper will apply the following MODs to the Dodge Roll:
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* -6 for Immobilized-A.
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With a PH Attribute of 10, the Success Value (SV) will be 10 - 6 = 4.
  
: -6 for Immobilized-A.
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The Active Trooper will apply the following MODs to the BS Attack Roll:
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* +3 for Range.
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* -3 for Cover.
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With a BS Attribute of 13, the Success Value (SV) will be 13 + 3 - 3 = 13.  
  
With a PH Attribute of 10, the Success Value (SV) will be 10 - 6 = 4.
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Resolution:<br>
 
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The Immobilized-A Trooper loses the Face to Face Roll, so he suffers 3 Spitfire hits, since the 4th (with a result of 14) is a miss for the Active Trooper.
The Betatrooper will apply the following MODs to the BS Attack Roll:
 
 
 
: +3 for Range.
 
: -3 for Cover.
 
 
 
With a BS Attribute of 13, the Success Value (SV) will be 13 + 3 - 3 = 13.
 
 
 
Resolution:
 
 
 
The Zhanshi loses the Face to Face Roll, so he suffers 3 Spitfire hits, since the 4th (with a result of 14) is a miss for the Betatrooper.
 
 
{{greybox-end}}
 
{{greybox-end}}
  
 
== FAQs & Errata ==
 
 
{{faqbox |
 
type = faq |
 
title = N4 FAQ |
 
version = 1.0, Jan 2021 |
 
q = Q: Do State MODs all stack with each other? For example, if a Trooper is in IMM-B and Targeted State, do they apply a -6 MOD to all their Reset Rolls? |
 
a = A: Yes. |
 
related = [[Dodge]], [[Immobilized-A State]], [[Immobilized-B State]], [[Isolated State]], [[Reset]], [[Targeted State]] }}
 
  
  
{{section-ammo-and-weaponry}}
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{{n5-section-game-states}}
  
  
  
[[Category: Ammunition and Weaponry]]
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[[Category: Game States ]]

Revision as of 10:12, 16 April 2025


eng-imm-a.jpg

IMMOBILIZED-A
ACTIVATION
  • The Trooper or game element ("Trooper" from now on) suffers a successful Attack or Effect using an Ammunition, Hacking Program or a game condition or Scenario Special Rule, capable of causing this state.
EFFECTS
  • Troopers in Immobilized-A State cannot declare any Skill or ARO, except Dodge, applying a -6 PH MOD.
  • Automatic Special Skills and Equipment continue to work, but the Trooper must still respect all declaration restrictions.
  • Troopers in the Immobilized-A state State continue to provide Orders for their Order Pool.
CANCELLATION
  • The affected Trooper may cancel this state via a successful Normal or Face to Face Dodge Roll, applying the -6 PH MOD provided by this state.
  • A Trooper with the Engineer Special Skill (or an equivalent Skill) may cancel the Immobilized-A state by spending one Short Skill of an Order while in Silhouette contact with the affected Trooper, and passing a Normal WIP Roll (or the Roll specified by the Special Skill or Scenario).


Example

BS Attack Against a Trooper in Immobilized-A State

Let's suppose a Trooper is in Immobilized-A state.

Then, the Active Trooper spends an Order, declares Move + BS Attack, and uses their Spitfire against the Immobilized-A Trooper.

In this state, the Immobilized-A Trooper may only declare Dodge as their ARO, with a -6 MOD.

Therefore, a Face to Face Roll of 4 Spitfire shots is made against 1 Dodge Roll.

The Immobilized-A Trooper will apply the following MODs to the Dodge Roll:

  • -6 for Immobilized-A.

With a PH Attribute of 10, the Success Value (SV) will be 10 - 6 = 4.

The Active Trooper will apply the following MODs to the BS Attack Roll:

  • +3 for Range.
  • -3 for Cover.

With a BS Attribute of 13, the Success Value (SV) will be 13 + 3 - 3 = 13.

Resolution:
The Immobilized-A Trooper loses the Face to Face Roll, so he suffers 3 Spitfire hits, since the 4th (with a result of 14) is a miss for the Active Trooper.