Difference between revisions of "GizmoKit"
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* Used remotely, a GizmoKit is considered a [[Non-Lethal]] [[BS Weapon]]. If the user passes a [[BS Attack]] Roll, applying the corresponding MODs (for [[Range]], [[Cover]], etc.), the target will perform a single '''[[PH]]''' Roll. | * Used remotely, a GizmoKit is considered a [[Non-Lethal]] [[BS Weapon]]. If the user passes a [[BS Attack]] Roll, applying the corresponding MODs (for [[Range]], [[Cover]], etc.), the target will perform a single '''[[PH]]''' Roll. | ||
* A GizmoKit can also be used in Silhouette contact. To do so, the user must spend one Short Skill, without the need for a Roll, and their target will perform a '''PH''' Roll. | * A GizmoKit can also be used in Silhouette contact. To do so, the user must spend one Short Skill, without the need for a Roll, and their target will perform a '''PH''' Roll. | ||
− | * In both cases, '''by passing the PH Roll''', the target recovers a single point of their [[Structure]] Attribute. If '''the PH Roll is failed''', the target loses 1 STR point instead of regaining it, entering [[Unconscious]] or [[Dead State]], if applicable. | + | * In both cases, '''by passing the PH Roll''', the target recovers a single point of their [[Structure]] Attribute. If '''the PH Roll is failed''', the target loses 1 STR point instead of regaining it, entering [[Unconscious]] or [[Dead State]], if applicable. {{seefaq}} |
* A GizmoKit's target does not perform a [[Saving Roll]]. | * A GizmoKit's target does not perform a [[Saving Roll]]. | ||
* This piece of Equipment can be used as many times as necessary to recover as many STR points as the target has lost. | * This piece of Equipment can be used as many times as necessary to recover as many STR points as the target has lost. | ||
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{{weaponrow|GizmoKit|+3|0|-6|--|--|--|--|--|1|--|--|[[Non-Lethal]], [***see above]}} | {{weaponrow|GizmoKit|+3|0|-6|--|--|--|--|--|1|--|--|[[Non-Lethal]], [***see above]}} | ||
|} | |} | ||
+ | |||
+ | |||
+ | == FAQs & Errata == | ||
+ | |||
+ | {{faqbox | | ||
+ | type = faq | | ||
+ | title = N4 FAQ | | ||
+ | version = 1.0, Jan 2021 | | ||
+ | q = Q: How do Engineer, GizmoKits, and Unconscious State interact? | | ||
+ | a = A: If a Trooper with STR is in Unconscious State, successful use of a GizmoKit or the Engineer Special Skill on them will restore the Trooper to 1 STR and cancel their Unconscious State. But the Unconscious State would be the only State cancelled by the Engineer, to cancel other States must use another Order. | | ||
+ | related = [[Engineer]], [[GizmoKit]], [[Unconscious State]] }} | ||
{{n4end}} | {{n4end}} |
Revision as of 11:00, 3 February 2021
360º Visor | AI Motorcycle | Albedo | Baggage | Biometric Visor | Cube | Dazer | Deactivator | Deployable Repeater | ECM | Escape System | FastPanda | Firewall | GizmoKit | Hacking Device | HoloMask & HoloMask State | Holoprojector & Holoecho State | MediKit | Motorcycle | Multispectral Visor | Nanoscreen | Repeater | SymbioMate | TinBot | X-Visor
This N4 rule is not used in CodeOne.
Special piece of Equipment that allows other Models with Structure Attribute to regain consciousness.
GIZMOKIT | SHORT SKILL |
Non-Lethal |
Requirements
- A GizmoKit's target must be an Allied Model.
- A GizmoKit can be used in one of two ways, each one with their own Requirements:
- To use it remotely, the user must have LoF to the target.
- To use it as a piece of contact equipment, the user must be in Silhouette contact with the target.
Effects
- Used remotely, a GizmoKit is considered a Non-Lethal BS Weapon. If the user passes a BS Attack Roll, applying the corresponding MODs (for Range, Cover, etc.), the target will perform a single PH Roll.
- A GizmoKit can also be used in Silhouette contact. To do so, the user must spend one Short Skill, without the need for a Roll, and their target will perform a PH Roll.
- In both cases, by passing the PH Roll, the target recovers a single point of their Structure Attribute. If the PH Roll is failed, the target loses 1 STR point instead of regaining it, entering Unconscious or Dead State, if applicable. (See FAQs & Errata.)
- A GizmoKit's target does not perform a Saving Roll.
- This piece of Equipment can be used as many times as necessary to recover as many STR points as the target has lost.
- If, due a Special Skill or rule, a Trooper receives more than one successful hit or use of GizmoKit during the same Order, if any of the corresponding PH Rolls is successful, the Trooper recovers a single point of their Structure Attribute. Even if the Trooper passes every PH Roll, they will only recover a single point of their STR Attribute.
- If a Trooper lists GizmoKit in their Unit Profile with a PH value between brackets, the Trooper will use this PH value when a GizmoKit is used on them.
Name | Range (inches) | DAM | B | Ammo | Save Att. | Traits | ||||||
8" | 16" | 24" | 32" | 40" | 48" | 96" | ||||||
GizmoKit | +3 | 0 | -6 | -- | -- | -- | -- | -- | 1 | -- | -- | Non-Lethal, [***see above] |
FAQs & Errata
N4 FAQ
Version: 1.0, Jan 2021
Q: How do Engineer, GizmoKits, and Unconscious State interact?
A: If a Trooper with STR is in Unconscious State, successful use of a GizmoKit or the Engineer Special Skill on them will restore the Trooper to 1 STR and cancel their Unconscious State. But the Unconscious State would be the only State cancelled by the Engineer, to cancel other States must use another Order.
Related Pages: Engineer, GizmoKit, Unconscious State