Difference between revisions of "Repeater"

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{{section-hacking}}
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{{n5-section-hacking}}
{{section-equipment}}
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{{n5-section-equipment}}
  
  
{{n4only}}
 
{{n4list}}
 
 
This is a range amplifier for Hackers.
 
This is a range amplifier for Hackers.
  
{{skillbox |black| REPEATER | AUTOMATIC EQUIPMENT }}
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{{css_skillbox |black| REPEATER | AUTOMATIC EQUIPMENT }}
 
{{skill-label | Comms Equipment, Obligatory, Zone of Control. }}
 
{{skill-label | Comms Equipment, Obligatory, Zone of Control. }}
 
{{effects}}
 
{{effects}}
 
* Repeaters extend the [[Hacking Area]] of all [[Hacker]]s in the same [[Army List]].
 
* Repeaters extend the [[Hacking Area]] of all [[Hacker]]s in the same [[Army List]].
* Hackers '''within the [[Zone of Control]]''' of an '''enemy Repeater''' may use Hacking Programs against any enemy Hacker, but they will have to '''apply [[Firewall]] MODs (-3)'''. {{seefaq | This MOD only applies if using the enemy Repeater.}}
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* Hackers within the [[Zone of Control]] of an enemy Repeater may use it to apply Hacking Programs against any enemy Hacker, but applying [[Firewall]] MODs (-3).
* There can be no reaction against a Repeater that is being used by an enemy Hacker, only against the Hacker, if possible.  
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* There can be no reaction against a Repeater that is being used by an enemy Hacker, only against the Hacker, if possible.
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{{css_skillbox-end}}
  
  
 
{{important-start}}
 
{{important-start}}
This piece of Equipment is automatically active and cannot be deactivated by its owner, unless its carrier is in Isolated State or any Null States.
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This piece of Equipment is automatically active and cannot be deactivated by its owner, unless its carrier is in [[Isolated State]] or any [[Null]] States.
 
{{important-end}}
 
{{important-end}}
  
  
 
{{remember-start}}
 
{{remember-start}}
[[Firewall]] imposes an additional MOD (-3, -6...) to the WIP Roll of the Trooper that declared the [[Comms Attack]] against a Trooper that benefits from a Firewall, for example if attacking through an enemy Repeater.  
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[[Firewall]] imposes an additional MOD (-3, -6...) to the [[WIP]] Roll of the Trooper declaring a [[Comms Attack]] against a Trooper benefitting from a Firewall, for example if attacking through an enemy [[Repeater]].
  
The Trooper benefitting from a Firewall applies a -3 MOD to the Attack Damage of the Comms Attack, if a Saving Roll needs to be made.
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The Trooper benefiting from the Firewall also applies a MOD of +3 to their [[Saving Roll]]s (SR) against the Comms Attack.
  
 
Only the MODs of a single Firewall can be applied, even if the Trooper benefits from more than one. In the case of the Trooper benefitting from more than one Firewall, their player will decide which one to apply.
 
Only the MODs of a single Firewall can be applied, even if the Trooper benefits from more than one. In the case of the Trooper benefitting from more than one Firewall, their player will decide which one to apply.
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== FAQs & Errata ==
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[[Category:Hacking]]
  
{{faqbox |
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<!-- Label and Trait categories. -->
type = faq |
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[[Category: Comms Equipment ]]
title = N4 FAQ |
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[[Category: Obligatory ]]
version = 1.0, Jan 2021 |
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[[Category: Zone of Control ]]
q = Q: When do you apply the Firewall MODs for enemy Repeaters? |
 
a = A: The Firewall MODs will only apply if using the enemy Repeater to use a Hacking Program against an enemy Hacker. If you are in the Zone of Control of an enemy Repeater, it is not mandatory to use the enemy Repeater. |
 
related = [[Firewall]], [[Repeater]] }}
 
 
 
{{n4end}}
 
 
 
 
 
[[Category:Hacking]]
 

Latest revision as of 10:18, 23 April 2025


This is a range amplifier for Hackers.

REPEATER
AUTOMATIC EQUIPMENT
EFFECTS
  • Repeaters extend the Hacking Area of all Hackers in the same Army List.
  • Hackers within the Zone of Control of an enemy Repeater may use it to apply Hacking Programs against any enemy Hacker, but applying Firewall MODs (-3).
  • There can be no reaction against a Repeater that is being used by an enemy Hacker, only against the Hacker, if possible.


IMPORTANT

This piece of Equipment is automatically active and cannot be deactivated by its owner, unless its carrier is in Isolated State or any Null States.


REMEMBER

Firewall imposes an additional MOD (-3, -6...) to the WIP Roll of the Trooper declaring a Comms Attack against a Trooper benefitting from a Firewall, for example if attacking through an enemy Repeater.

The Trooper benefiting from the Firewall also applies a MOD of +3 to their Saving Rolls (SR) against the Comms Attack.

Only the MODs of a single Firewall can be applied, even if the Trooper benefits from more than one. In the case of the Trooper benefitting from more than one Firewall, their player will decide which one to apply.