Difference between revisions of "Repeater"

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[[Firewall]] imposes an additional MOD (-3, -6...) to the WIP Roll of the Trooper declaring a [[Comms Attack]] against a Trooper benefitting from a Firewall, for example if attacking through an enemy Repeater.
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[[Firewall]] imposes an additional MOD (-3, -6...) to the [[WIP]] Roll of the Trooper declaring a [[Comms Attack]] against a Trooper benefitting from a Firewall, for example if attacking through an enemy [[Repeater]].
  
 
The Trooper benefiting from the Firewall also applies a MOD of +3 to their [[Saving Roll]]s (SR) against the Comms Attack.
 
The Trooper benefiting from the Firewall also applies a MOD of +3 to their [[Saving Roll]]s (SR) against the Comms Attack.

Latest revision as of 10:18, 23 April 2025


This is a range amplifier for Hackers.

REPEATER
AUTOMATIC EQUIPMENT
EFFECTS
  • Repeaters extend the Hacking Area of all Hackers in the same Army List.
  • Hackers within the Zone of Control of an enemy Repeater may use it to apply Hacking Programs against any enemy Hacker, but applying Firewall MODs (-3).
  • There can be no reaction against a Repeater that is being used by an enemy Hacker, only against the Hacker, if possible.


IMPORTANT

This piece of Equipment is automatically active and cannot be deactivated by its owner, unless its carrier is in Isolated State or any Null States.


REMEMBER

Firewall imposes an additional MOD (-3, -6...) to the WIP Roll of the Trooper declaring a Comms Attack against a Trooper benefitting from a Firewall, for example if attacking through an enemy Repeater.

The Trooper benefiting from the Firewall also applies a MOD of +3 to their Saving Rolls (SR) against the Comms Attack.

Only the MODs of a single Firewall can be applied, even if the Trooper benefits from more than one. In the case of the Trooper benefitting from more than one Firewall, their player will decide which one to apply.