Double Action (DA) Ammunition

From Infinity
Revision as of 10:08, 13 May 2020 by Ian (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

This Ammunition uses high-impact light caliber projectiles.

  • After a successful attack using DA Ammunition, the target must make two Saving Rolls per impact suffered.
  • Each Saving Roll failed against DA Ammunition causes the target to lose one point from his Wounds/STR Attribute.
  • The second Saving Roll is mandatory, even if the target fails the first one or falls Unconscious.
  • Critical hits with Double Action (DA) Ammunition cause the target to make an additional Saving Roll.

Sibylla Explains:

For each Critical hit with DA Ammunition, the target must make 3 Saving Rolls: 2 due to the impact with DA Ammunition and 1 more due to the additional Saving Roll.