Difference between revisions of "Armor Piercing (AP) Ammunition"

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{{skillbox |black| ARMOR PIERCING (AP) AMMUNITION | }}
 
{{skillbox |black| ARMOR PIERCING (AP) AMMUNITION | }}
 
{{Roll}}
 
{{Roll}}
*After a successful attack using AP Ammunition, the target must make a ''[[Saving Roll]]'' per impact suffered, using half his ''[[ARM]]'' or ''[[BTS]]'' value (''[[ARM]]''/2 or ''[[BTS]]''/2) as specified by the weapon being used.  
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*After a successful attack using AP Ammunition, the target must make a [[Saving Roll]] per impact suffered, using half his [[ARM]] or [[BTS]] value ([[ARM]]/2 or [[BTS]]/2) as specified by the weapon being used.  
 
{{effects}}
 
{{effects}}
*AP Ammunition reduces the ''[[ARM]]'' or ''[[BTS]]'' value of its target to half of its original value, rounding up. Consequently, any ''[[ARM]]'' or ''[[BTS]]'' above 0 cannot be reduced below 1.  
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*AP Ammunition reduces the [[ARM]] or [[BTS]] value of its target to half of its original value, rounding up. Consequently, any [[ARM]] or [[BTS]] above 0 cannot be reduced below 1.  
*Each ''[[Saving Roll]]'' failed against AP Ammunition causes the target to lose one point from his ''[[Wounds]]/[[STR]]'' Attribute.
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*Each [[Saving Roll]] failed against AP Ammunition causes the target to lose one point from his [[Wounds]]/[[STR]] Attribute.
*''[[Critical]]'' hits with AP Ammunition cause the targets to make an additional ''[[Saving Roll]]'', applying their halved ''[[ARM]]'' or ''[[BTS]]'' value.
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*[[Critical]] hits with AP Ammunition cause the targets to make an additional [[Saving Roll]], applying their halved [[ARM]] or [[BTS]] value.
  
  
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== FAQs & Errata ==
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{{faqbox |
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type = faq |
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title = N4 FAQ |
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version = 1.0, Jan 2021 |
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q = Q: How does Bioimmunity interact with Ammunition and Traits that reduce the Saving Roll Attribute, for example AP or E/M Ammunition, or ARM=0? |
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a = A: AP Ammunition is tied to the Saving Roll Attribute listed in a weapon’s profile. If Bioimmunity is used to make the Saving Roll against a different Attribute, that Attribute will not be halved.
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In the same way, if Bioimmunity is used against a hit by E/M Ammunition to make the Saving Rolls against ARM, the ARM value will not be halved.
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The ARM=0 Trait only applies if the Saving Roll is made against the ARM Attribute, and vice-versa for the BTS=0 Trait. |
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related = [[Armor Piercing (AP) Ammunition]], [[Bioimmunity]], [[Electromagnetic (E/M) Ammunition]], [[Traits]] }}
  
 
[[Category: Ammunition and Weaponry]]
 
[[Category: Ammunition and Weaponry]]

Latest revision as of 15:48, 2 February 2021


A type of ammunition designed to penetrate even the toughest armor plating.

ARMOR PIERCING (AP) AMMUNITION
Roll
  • After a successful attack using AP Ammunition, the target must make a Saving Roll per impact suffered, using half his ARM or BTS value (ARM/2 or BTS/2) as specified by the weapon being used.
Effects
  • AP Ammunition reduces the ARM or BTS value of its target to half of its original value, rounding up. Consequently, any ARM or BTS above 0 cannot be reduced below 1.
  • Each Saving Roll failed against AP Ammunition causes the target to lose one point from his Wounds/STR Attribute.
  • Critical hits with AP Ammunition cause the targets to make an additional Saving Roll, applying their halved ARM or BTS value.


FAQs & Errata

N4 FAQ
Version: 1.0, Jan 2021

Q: How does Bioimmunity interact with Ammunition and Traits that reduce the Saving Roll Attribute, for example AP or E/M Ammunition, or ARM=0?

A: AP Ammunition is tied to the Saving Roll Attribute listed in a weapon’s profile. If Bioimmunity is used to make the Saving Roll against a different Attribute, that Attribute will not be halved. In the same way, if Bioimmunity is used against a hit by E/M Ammunition to make the Saving Rolls against ARM, the ARM value will not be halved. The ARM=0 Trait only applies if the Saving Roll is made against the ARM Attribute, and vice-versa for the BTS=0 Trait.

Related Pages: Armor Piercing (AP) Ammunition, Bioimmunity, Electromagnetic (E/M) Ammunition, Traits