TinBot

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Revision as of 15:26, 13 October 2020 by Ian (talk | contribs) (Ian moved page Tinbot to TinBot)
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This N4 rule is not used in CodeOne.

A TinBot is a semi-autonomous piece of Equipment that remains near its owner and provides him with some bonus or benefit.

TINBOT AUTOMATIC EQUIPMENT
Comms Equipment, Prior Deployment.
Requirements
Effects
  • TinBots are pieces of Equipment, so they cannot be targeted by any Skill, even if they are represented by a Model or Token.
  • If the owner of a TinBot enters Dead State, remove the TinBot from the game alongside its owner.
  • A TinBot grants its owner with different MODs, Special Skills, or pieces of Equipment. The player will apply the one specified next to the TinBot, in the Unit Profile.
  • If the owner of a TinBot is part of a Fireteam, every member of the Fireteam will benefit from the TinBot.
  • If the members of a Fireteam have more than one TinBot between them that grants the same advantages, they can only use one of them per declared Order or ARO. If the TinBots grant different MODs for the same advantage, only the most advantageous MOD may be used.


Examples of Tinbot Types

TinBot: Firewall (-3)
Indicates that, when the owner of the TinBot is targeted by a Comms Attack, the Enemy will apply a -3 Firewall MOD.

TinBot: Guided (-6)
Indicates that, when the owner of the TinBot is targeted by a Guided Attack, the Enemy will apply a -6 MOD.

TinBot: Discover (+3)
Indicates that, when the owner of the TinBot declares the Discover Skill, they will apply a +3 WIP MOD.