Difference between revisions of "Dead State"

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m (Ian moved page Dead to Dead State over redirect)
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{{effects}}
 
{{effects}}
 
* The Trooper is removed from the game table and their [[Combat Group]].
 
* The Trooper is removed from the game table and their [[Combat Group]].
* The Trooper ceases to generate [[Orders]] in successive [[Player Turns]].
+
* The Trooper ceases to generate [[Orders]] in successive [[Player Turn]]s.
 
* The Trooper does not count towards the Player's [[Victory Points]].
 
* The Trooper does not count towards the Player's [[Victory Points]].
  

Latest revision as of 08:51, 28 April 2025


If a target receives as many Wounds as the value of its VITA/STR Attribute, it enters Unconscious State.

On the other hand, if the target receives more Wounds than the value of its VITA/STR Attribute, it enters Dead State.

DEAD
ACTIVATION
  • A Trooper or a game element ("Trooper" from now on) receives more Wounds than their VITA/STR Attribute value.
  • A Trooper in the Unconscious State receives more Wounds.
EFFECTS
CANCELLATION
  • Dead State is irreversible and cannot be cancelled, unless the rules specific to the mission or scenario being played indicate otherwise. In that case, follow the procedure stated in the rules.