Difference between revisions of "Weapon Chart"
From Infinity
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{{weapon}} | {{weapon}} | ||
{{weaponrow|Tactical Bow|+3|0|-6|--|--|--|--|PH|1|DA|ARM|[[Anti-materiel]], [[Silent]]}} | {{weaponrow|Tactical Bow|+3|0|-6|--|--|--|--|PH|1|DA|ARM|[[Anti-materiel]], [[Silent]]}} | ||
− | {{weaponrow|Viral Tactical Bow|+3|0|-6|--|--|--|--|PH|1|DA+SHOCK|BTS|[[Silent]]}} | + | {{weaponrow|Viral Tactical Bow|+3|0|-6|--|--|--|--|PH|1|DA + SHOCK|BTS|[[Silent]]}} |
|} | |} | ||
{{n4end}} | {{n4end}} | ||
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{{weapon}} | {{weapon}} | ||
{{weaponrow|AP CC Weapon| | | | | | | |PH|1|AP|ARM|[[CC]]}} | {{weaponrow|AP CC Weapon| | | | | | | |PH|1|AP|ARM|[[CC]]}} | ||
− | {{weaponrow|AP + DA CC Weapon| | | | | | | |PH|1|AP+DA|ARM|[[Anti-materiel]], [[CC]]}} | + | {{weaponrow|AP + DA CC Weapon| | | | | | | |PH|1|AP + DA|ARM|[[Anti-materiel]], [[CC]]}} |
− | {{weaponrow|AP + Shock CC Weapon| | | | | | | |PH|1|AP+SHOCK|ARM|[[CC]]}} | + | {{weaponrow|AP + Shock CC Weapon| | | | | | | |PH|1|AP + SHOCK|ARM|[[CC]]}} |
{{weaponrow|CC Weapon| | | | | | | |PH|1|N|ARM|[[CC]]}} | {{weaponrow|CC Weapon| | | | | | | |PH|1|N|ARM|[[CC]]}} | ||
{{weaponrow|DA CC Weapon| | | | | | | |PH|1|DA|ARM|[[Anti-materiel]], [[CC]]}} | {{weaponrow|DA CC Weapon| | | | | | | |PH|1|DA|ARM|[[Anti-materiel]], [[CC]]}} | ||
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{{weaponrow|[[Trench-Hammer]] (Thrown Mode)|0|--|--|--|--|--|--|13|1|DA|ARM|[[Anti-materiel]], [[Throwing Weapon]], [[Disposable (3)]], [*]}} | {{weaponrow|[[Trench-Hammer]] (Thrown Mode)|0|--|--|--|--|--|--|13|1|DA|ARM|[[Anti-materiel]], [[Throwing Weapon]], [[Disposable (3)]], [*]}} | ||
{{weaponrow|[[Trench-Hammer]] (CC Mode)| | | | | | | |PH|1|DA|ARM|[[Anti-materiel]], [[CC]], [[Disposable (3)]], [*]}} | {{weaponrow|[[Trench-Hammer]] (CC Mode)| | | | | | | |PH|1|DA|ARM|[[Anti-materiel]], [[CC]], [[Disposable (3)]], [*]}} | ||
− | {{weaponrow|Viral CC Weapon| | | | | | | |PH|1|DA+SHOCK|BTS|[[CC]]}} | + | {{weaponrow|Viral CC Weapon| | | | | | | |PH|1|DA + SHOCK|BTS|[[CC]]}} |
{{weaponrow|[[Vorpal CC Weapon]] (Thrown Mode)|+3|--|--|--|--|--|--|12|1|N|ARM|[[Throwing Weapon]], [[ARM=0]], [[State Trait | State:]] [[Dead]], [*]}} | {{weaponrow|[[Vorpal CC Weapon]] (Thrown Mode)|+3|--|--|--|--|--|--|12|1|N|ARM|[[Throwing Weapon]], [[ARM=0]], [[State Trait | State:]] [[Dead]], [*]}} | ||
{{weaponrow|[[Vorpal CC Weapon]] (CC Mode)| | | | | | | |12|1|N|ARM|[[ARM=0]], [[CC]], [[State Trait | State:]] [[Dead]], [*]}} | {{weaponrow|[[Vorpal CC Weapon]] (CC Mode)| | | | | | | |12|1|N|ARM|[[ARM=0]], [[CC]], [[State Trait | State:]] [[Dead]], [*]}} | ||
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{{weaponrow|AP Heavy Machine Gun|-3|0|+3|+3|-3|-3|--|15|4|AP|ARM|[[Suppressive Fire]]}} | {{weaponrow|AP Heavy Machine Gun|-3|0|+3|+3|-3|-3|--|15|4|AP|ARM|[[Suppressive Fire]]}} | ||
{{weaponrow|Heavy Machine Gun|-3|0|+3|+3|-3|-3|--|15|4|N|ARM|[[Suppressive Fire]]}} | {{weaponrow|Heavy Machine Gun|-3|0|+3|+3|-3|-3|--|15|4|N|ARM|[[Suppressive Fire]]}} | ||
− | {{weaponrow|MULTI Heavy Machine Gun (Burst Mode)|-3|0|+3|+3|-3|-3|--|15|4|AP/SHOCK|ARM|[[Suppressive Fire]]}} | + | {{weaponrow|MULTI Heavy Machine Gun (Burst Mode)|-3|0|+3|+3|-3|-3|--|15|4|AP / SHOCK|ARM|[[Suppressive Fire]]}} |
{{weaponrow|MULTI Heavy Machine Gun (Anti-materiel Mode)|-3|0|+3|+3|-3|-3|--|15|1|EXP|ARM|[[Anti-materiel]]}} | {{weaponrow|MULTI Heavy Machine Gun (Anti-materiel Mode)|-3|0|+3|+3|-3|-3|--|15|1|EXP|ARM|[[Anti-materiel]]}} | ||
|} | |} | ||
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{{weaponrow|K1 Marksman Rifle|-3|+3|+3|-3|-3|-6|--|13|3|N|ARM|[[Anti-materiel]], [[ARM=0]], [[Suppressive Fire]]}} | {{weaponrow|K1 Marksman Rifle|-3|+3|+3|-3|-3|-6|--|13|3|N|ARM|[[Anti-materiel]], [[ARM=0]], [[Suppressive Fire]]}} | ||
{{weaponrow|Marksman Rifle|-3|+3|+3|-3|-3|-6|--|13|3|N|ARM|[[Suppressive Fire]]}} | {{weaponrow|Marksman Rifle|-3|+3|+3|-3|-3|-6|--|13|3|N|ARM|[[Suppressive Fire]]}} | ||
− | {{weaponrow|MULTI Marksman Rifle (Burst Mode)|-3|+3|+3|-3|-3|-6|--|13|3|AP/SHOCK|ARM|[[Suppressive Fire]]}} | + | {{weaponrow|MULTI Marksman Rifle (Burst Mode)|-3|+3|+3|-3|-3|-6|--|13|3|AP / SHOCK|ARM|[[Suppressive Fire]]}} |
{{weaponrow|MULTI Marksman Rifle (Anti-materiel Mode)|-3|+3|+3|-3|-3|-6|--|13|1|DA|ARM|[[Anti-materiel]]}} | {{weaponrow|MULTI Marksman Rifle (Anti-materiel Mode)|-3|+3|+3|-3|-3|-6|--|13|1|DA|ARM|[[Anti-materiel]]}} | ||
{{weaponrow|Shock Marksman Rifle|-3|+3|+3|-3|-3|-6|--|13|3|SHOCK|ARM|[[Suppressive Fire]]}} | {{weaponrow|Shock Marksman Rifle|-3|+3|+3|-3|-3|-6|--|13|3|SHOCK|ARM|[[Suppressive Fire]]}} | ||
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{{weaponrow|Monofilament [[Mines]]| | | | | | | |12|1|N|ARM|[[Intuitive Attack]], [[Concealed]], [[Disposable (3)]], [[Direct Template (Small Teardrop)]], [[Deployable]], [[ARM=0]], [[State Trait | State:]] [[Dead]]. [*]}} | {{weaponrow|Monofilament [[Mines]]| | | | | | | |12|1|N|ARM|[[Intuitive Attack]], [[Concealed]], [[Disposable (3)]], [[Direct Template (Small Teardrop)]], [[Deployable]], [[ARM=0]], [[State Trait | State:]] [[Dead]]. [*]}} | ||
{{weaponrow|Shock [[Mines]]| | | | | | | |13|1|SHOCK|ARM|[[Intuitive Attack]], [[Concealed]], [[Disposable (3)]], [[Direct Template (Small Teardrop)]], [[Deployable]], [*]}} | {{weaponrow|Shock [[Mines]]| | | | | | | |13|1|SHOCK|ARM|[[Intuitive Attack]], [[Concealed]], [[Disposable (3)]], [[Direct Template (Small Teardrop)]], [[Deployable]], [*]}} | ||
− | {{weaponrow|Viral [[Mines]]| | | | | | | |13|1|DA+SHOCK|BTS|[[Intuitive Attack]], [[Concealed]], [[Disposable (3)]], [[Direct Template (Small Teardrop)]], [[Deployable]], [*]}} | + | {{weaponrow|Viral [[Mines]]| | | | | | | |13|1|DA + SHOCK|BTS|[[Intuitive Attack]], [[Concealed]], [[Disposable (3)]], [[Direct Template (Small Teardrop)]], [[Deployable]], [*]}} |
{{weaponrow|[[WildParrot]]| | | | | | | |13|1|E/M|BTS|[[Intuitive Attack]], [[Disposable (1)]], [[Direct Template (Small Teardrop)]], [[Deployable]], [[Peripheral]]. [*]}} | {{weaponrow|[[WildParrot]]| | | | | | | |13|1|E/M|BTS|[[Intuitive Attack]], [[Disposable (1)]], [[Direct Template (Small Teardrop)]], [[Deployable]], [[Peripheral]]. [*]}} | ||
|} | |} | ||
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{{weaponrow|Heavy [[Pistol]] (Burst Mode)|+3|0|-6|--|--|--|--|14|2|SHOCK|ARM|[*]}} | {{weaponrow|Heavy [[Pistol]] (Burst Mode)|+3|0|-6|--|--|--|--|14|2|SHOCK|ARM|[*]}} | ||
{{weaponrow|Heavy [[Pistol]] (CC Mode)| | | | | | | |14|1|SHOCK|ARM|[[CC]], [*]}} | {{weaponrow|Heavy [[Pistol]] (CC Mode)| | | | | | | |14|1|SHOCK|ARM|[[CC]], [*]}} | ||
− | {{weaponrow|MULTI [[Pistol]] (Burst Mode)|+3|0|-6|--|--|--|--|13|2|AP/SHOCK|ARM|[*]}} | + | {{weaponrow|MULTI [[Pistol]] (Burst Mode)|+3|0|-6|--|--|--|--|13|2|AP / SHOCK|ARM|[*]}} |
{{weaponrow|MULTI [[Pistol]] (Anti-materiel Mode)|+3|0|-6|--|--|--|--|13|1|DA|ARM|[[Anti-materiel]], [*]}} | {{weaponrow|MULTI [[Pistol]] (Anti-materiel Mode)|+3|0|-6|--|--|--|--|13|1|DA|ARM|[[Anti-materiel]], [*]}} | ||
− | {{weaponrow|MULTI [[Pistol]] (CC Mode)| | | | | | | |13|1|AP/SHOCK|ARM|[[CC]], [*]}} | + | {{weaponrow|MULTI [[Pistol]] (CC Mode)| | | | | | | |13|1|AP / SHOCK|ARM|[[CC]], [*]}} |
{{weaponrow|[[Pistol]] (Burst Mode)|+3|0|-6|--|--|--|--|11|2|N|ARM|[*]}} | {{weaponrow|[[Pistol]] (Burst Mode)|+3|0|-6|--|--|--|--|11|2|N|ARM|[*]}} | ||
{{weaponrow|[[Pistol]] (CC Mode)| | | | | | | |11|1|N|ARM|[[CC]], [*]}} | {{weaponrow|[[Pistol]] (CC Mode)| | | | | | | |11|1|N|ARM|[[CC]], [*]}} | ||
{{weaponrow|Stun [[Pistol]] (Burst Mode)|+3|0|-6|--|--|--|--|11|2|Stun|BTS|[[Non-Lethal]], [*]}} | {{weaponrow|Stun [[Pistol]] (Burst Mode)|+3|0|-6|--|--|--|--|11|2|Stun|BTS|[[Non-Lethal]], [*]}} | ||
{{weaponrow|Stun [[Pistol]] (CC Mode)| | | | | | | |11|1|Stun|BTS|[[CC]], [[Non-Lethal]], [*]}} | {{weaponrow|Stun [[Pistol]] (CC Mode)| | | | | | | |11|1|Stun|BTS|[[CC]], [[Non-Lethal]], [*]}} | ||
− | {{weaponrow|Viral [[Pistol]] (Burst Mode)|+3|0|-6|--|--|--|--|12|2|DA+SHOCK|BTS|[*]}} | + | {{weaponrow|Viral [[Pistol]] (Burst Mode)|+3|0|-6|--|--|--|--|12|2|DA + SHOCK|BTS|[*]}} |
− | {{weaponrow|Viral [[Pistol]] (CC Mode)| | | | | | | |12|1|DA+SHOCK|BTS|[[CC]], [*]}} | + | {{weaponrow|Viral [[Pistol]] (CC Mode)| | | | | | | |12|1|DA + SHOCK|BTS|[[CC]], [*]}} |
|} | |} | ||
{{n4end}} | {{n4end}} | ||
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{{weaponrow|Combi Rifle|+3|+3|-3|-3|-6|--|--|13|3|N|ARM|[[Suppressive Fire]]}} | {{weaponrow|Combi Rifle|+3|+3|-3|-3|-6|--|--|13|3|N|ARM|[[Suppressive Fire]]}} | ||
{{weaponrow|K1 Combi Rifle|+3|+3|-3|-3|-6|--|--|12|3|N|ARM|[[Anti-materiel]], [[ARM=0]], [[Suppressive Fire]]}} | {{weaponrow|K1 Combi Rifle|+3|+3|-3|-3|-6|--|--|12|3|N|ARM|[[Anti-materiel]], [[ARM=0]], [[Suppressive Fire]]}} | ||
− | {{weaponrow|MULTI Rifle (Burst Mode)|+3|+3|-3|-3|-6|--|--|13|3|AP/SHOCK|ARM|[[Suppressive Fire]]}} | + | {{weaponrow|MULTI Rifle (Burst Mode)|+3|+3|-3|-3|-6|--|--|13|3|AP / SHOCK|ARM|[[Suppressive Fire]]}} |
{{weaponrow|MULTI Rifle (Anti-materiel Mode)|+3|+3|-3|-3|-6|--|--|13|1|DA|ARM|[[Anti-materiel]]}} | {{weaponrow|MULTI Rifle (Anti-materiel Mode)|+3|+3|-3|-3|-6|--|--|13|1|DA|ARM|[[Anti-materiel]]}} | ||
{{weaponrow|Plasma Rifle (Blast Mode)|+3|+3|-3|-3|-6|--|--|13|3|N|ARM+BTS|[[Suppressive Fire]], [[Impact Template (Circular)]]}} | {{weaponrow|Plasma Rifle (Blast Mode)|+3|+3|-3|-3|-6|--|--|13|3|N|ARM+BTS|[[Suppressive Fire]], [[Impact Template (Circular)]]}} | ||
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{{weaponrow|Rifle|0|+3|-3|-3|-6|--|--|13|3|N|ARM|[[Suppressive Fire]]}} | {{weaponrow|Rifle|0|+3|-3|-3|-6|--|--|13|3|N|ARM|[[Suppressive Fire]]}} | ||
{{weaponrow|T2 Rifle|0|+3|-3|-3|-6|--|--|13|3|T2|ARM|[[Anti-materiel]], [[Suppressive Fire]]}} | {{weaponrow|T2 Rifle|0|+3|-3|-3|-6|--|--|13|3|T2|ARM|[[Anti-materiel]], [[Suppressive Fire]]}} | ||
− | {{weaponrow|Viral Rifle|0|+3|-3|-3|-6|--|--|13|3|DA+SHOCK|BTS|[[Suppressive Fire]]}} | + | {{weaponrow|Viral Rifle|0|+3|-3|-3|-6|--|--|13|3|DA + SHOCK|BTS|[[Suppressive Fire]]}} |
− | {{weaponrow|Viral Combi Rifle|0|+3|-3|-3|-6|--|--|13|3|DA+SHOCK|BTS|[[Suppressive Fire]]}} | + | {{weaponrow|Viral Combi Rifle|0|+3|-3|-3|-6|--|--|13|3|DA + SHOCK|BTS|[[Suppressive Fire]]}} |
|} | |} | ||
{{n4end}} | {{n4end}} | ||
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{{weaponrow|AP Sniper Rifle|-3|0|+3|+3|+3|+3|-3|15|2|AP|ARM|}} | {{weaponrow|AP Sniper Rifle|-3|0|+3|+3|+3|+3|-3|15|2|AP|ARM|}} | ||
{{weaponrow|K1 Sniper Rifle|-3|0|+3|+3|+3|+3|-3|13|2|N|ARM|[[Anti-materiel]], [[ARM=0]]}} | {{weaponrow|K1 Sniper Rifle|-3|0|+3|+3|+3|+3|-3|13|2|N|ARM|[[Anti-materiel]], [[ARM=0]]}} | ||
− | {{weaponrow|MULTI Sniper Rifle (Burst Mode)|-3|0|+3|+3|+3|+3|-3|15|2|AP/SHOCK|ARM|}} | + | {{weaponrow|MULTI Sniper Rifle (Burst Mode)|-3|0|+3|+3|+3|+3|-3|15|2|AP / SHOCK|ARM|}} |
{{weaponrow|MULTI Sniper Rifle (Anti-materiel Mode)|-3|0|+3|+3|+3|+3|-3|15|2|DA|ARM|[[Anti-materiel]]}} | {{weaponrow|MULTI Sniper Rifle (Anti-materiel Mode)|-3|0|+3|+3|+3|+3|-3|15|2|DA|ARM|[[Anti-materiel]]}} | ||
{{weaponrow|Plasma Sniper Rifle (Blast Mode)|-3|0|+3|+3|+3|+3|-3|14|2|N|ARM+BTS|[[Impact Template (Circular)]]}} | {{weaponrow|Plasma Sniper Rifle (Blast Mode)|-3|0|+3|+3|+3|+3|-3|14|2|N|ARM+BTS|[[Impact Template (Circular)]]}} | ||
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{{weaponrow|Sniper Rifle|-3|0|+3|+3|+3|+3|-3|15|2|SHOCK|ARM|}} | {{weaponrow|Sniper Rifle|-3|0|+3|+3|+3|+3|-3|15|2|SHOCK|ARM|}} | ||
{{weaponrow|T2 Sniper Rifle|-3|0|+3|+3|+3|+3|-3|15|2|T2|ARM|[[Anti-materiel]]}} | {{weaponrow|T2 Sniper Rifle|-3|0|+3|+3|+3|+3|-3|15|2|T2|ARM|[[Anti-materiel]]}} | ||
− | {{weaponrow|Viral Sniper Rifle|-3|0|+3|+3|+3|+3|-3|15|2|DA+SHOCK|BTS|}} | + | {{weaponrow|Viral Sniper Rifle|-3|0|+3|+3|+3|+3|-3|15|2|DA + SHOCK|BTS|}} |
|} | |} | ||
{{n4end}} | {{n4end}} | ||
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{{weaponrow|Chain Rifle| | | | | | | |13|1|N|ARM|[[Direct Template (Large Teardrop)]]}} | {{weaponrow|Chain Rifle| | | | | | | |13|1|N|ARM|[[Direct Template (Large Teardrop)]]}} | ||
{{weaponrow|[[Discover]]|+3|0|0|0|-3|-3|-6| | | | |[*]}} | {{weaponrow|[[Discover]]|+3|0|0|0|-3|-3|-6| | | | |[*]}} | ||
− | {{weaponrow|Feuerbach|-3|0|+3|+3|0|0|--|14|2|AP+DA|ARM|}} | + | {{weaponrow|Feuerbach|-3|0|+3|+3|0|0|--|14|2|AP + DA|ARM|}} |
{{weaponrow|Hyper Rapid Magnetic Cannon|-3|0|+3|+3|0|0|--|15|5|AP|ARM|}} | {{weaponrow|Hyper Rapid Magnetic Cannon|-3|0|+3|+3|0|0|--|15|5|AP|ARM|}} | ||
{{weaponrow|[[MediKit]]|+3|0|-6|--|--|--|--|--|1|--|--|[[Non-Lethal]], [*]}} | {{weaponrow|[[MediKit]]|+3|0|-6|--|--|--|--|--|1|--|--|[[Non-Lethal]], [*]}} | ||
− | {{weaponrow|Missile Launcher|-3|0|0|+3|+3|-3|-3|14|1|AP+EXP|ARM|}} | + | {{weaponrow|Missile Launcher|-3|0|0|+3|+3|-3|-3|14|1|AP + EXP|ARM|}} |
{{weaponrow|Mk12|0|+3|+3|-3|-6|-6|--|15|3|N|ARM|}} | {{weaponrow|Mk12|0|+3|+3|-3|-6|-6|--|15|3|N|ARM|}} | ||
{{weaponrow|Nanopulser| | | | | | | |13|1|N|BTS|[[Direct Template (Small Teardrop)]]}} | {{weaponrow|Nanopulser| | | | | | | |13|1|N|BTS|[[Direct Template (Small Teardrop)]]}} | ||
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{{weaponrow|Deactivator|+6|+3|-6|--|--|--|--|--|1|--|--|[[Technical Weapon]], [[BS Attack]], [***]}} | {{weaponrow|Deactivator|+6|+3|-6|--|--|--|--|--|1|--|--|[[Technical Weapon]], [[BS Attack]], [***]}} | ||
{{weaponrow|Discover|+3|0|0|0|-3|-3|-6|--|--|--|--|[***]}} | {{weaponrow|Discover|+3|0|0|0|-3|-3|-6|--|--|--|--|[***]}} | ||
− | {{weaponrow|[[D-Charges]] (Deployable Mode)| | | | | | | |14|1|AP+EXP|ARM|[[Anti-materiel]], [[Disposable (3)]], [[Deployable]], [*]}} | + | {{weaponrow|[[D-Charges]] (Deployable Mode)| | | | | | | |14|1|AP + EXP|ARM|[[Anti-materiel]], [[Disposable (3)]], [[Deployable]], [*]}} |
− | {{weaponrow|[[D-Charges]] (CC Mode)| | | | | | | |14|1|AP+EXP|ARM|[[Anti-materiel]], [[CC]], [[Disposable (3)]], [*]}} | + | {{weaponrow|[[D-Charges]] (CC Mode)| | | | | | | |14|1|AP + EXP|ARM|[[Anti-materiel]], [[CC]], [[Disposable (3)]], [*]}} |
{{weaponrow|E/Marat| | | | | | | |13|1|E/M|BTS|[[Intuitive Attack]], [[Non-Lethal]], [[Direct Template (Large Teardrop)]], [**]}} | {{weaponrow|E/Marat| | | | | | | |13|1|E/M|BTS|[[Intuitive Attack]], [[Non-Lethal]], [[Direct Template (Large Teardrop)]], [**]}} | ||
{{weaponrow|E/Mitter|0|+3|-3|-3|-6|-6|--|13|1|E/M|BTS|[[Non-Lethal]], [**]}} | {{weaponrow|E/Mitter|0|+3|-3|-3|-6|-6|--|13|1|E/M|BTS|[[Non-Lethal]], [**]}} | ||
{{weaponrow|[[FastPanda]]| | | | | | | |--|1|--|--|[[Disposable (1)]], [[Indiscriminate]], [[Perimeter]], [[Deployable]], [[Zone Of Control]], [***]}} | {{weaponrow|[[FastPanda]]| | | | | | | |--|1|--|--|[[Disposable (1)]], [[Indiscriminate]], [[Perimeter]], [[Deployable]], [[Zone Of Control]], [***]}} | ||
{{weaponrow|Feuerbach (Blast Mode)|-3|0|+3|+3|0|0|--|14|1|EXP|ARM|[[Anti-materiel]]}} | {{weaponrow|Feuerbach (Blast Mode)|-3|0|+3|+3|0|0|--|14|1|EXP|ARM|[[Anti-materiel]]}} | ||
− | {{weaponrow|Feuerbach (Burst Mode)|-3|0|+3|+3|0|0|--|14|2|AP+DA|ARM|[[Anti-materiel]]}} | + | {{weaponrow|Feuerbach (Burst Mode)|-3|0|+3|+3|0|0|--|14|2|AP + DA|ARM|[[Anti-materiel]]}} |
{{weaponrow|Flammenspeer (Blast Mode)|-3|0|+3|+3|-3|-3|--|14|1|N|ARM|[[Continuous Damage]], [[Disposable (2)]], [[Impact Template (Circular)]]}} | {{weaponrow|Flammenspeer (Blast Mode)|-3|0|+3|+3|-3|-3|--|14|1|N|ARM|[[Continuous Damage]], [[Disposable (2)]], [[Impact Template (Circular)]]}} | ||
{{weaponrow|Flammenspeer (Hit Mode)|-3|0|+3|+3|-3|-3|--|15|1|N|ARM|[[Continuous Damage]], [[Disposable (2)]]}} | {{weaponrow|Flammenspeer (Hit Mode)|-3|0|+3|+3|-3|-3|--|15|1|N|ARM|[[Continuous Damage]], [[Disposable (2)]]}} | ||
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{{weaponrow|Forward Observer|0|0|0|-3|-3|-3|-6|--|2|--|--|[[Technical Weapon]], [[State Trait | State:]] [[Targeted]], [[Non-Lethal]], [***]}} | {{weaponrow|Forward Observer|0|0|0|-3|-3|-3|-6|--|2|--|--|[[Technical Weapon]], [[State Trait | State:]] [[Targeted]], [[Non-Lethal]], [***]}} | ||
{{weaponrow|Gizmokit|+3|0|-6|--|--|--|--|--|1|--|--|[[Non-Lethal]], [***]}} | {{weaponrow|Gizmokit|+3|0|-6|--|--|--|--|--|1|--|--|[[Non-Lethal]], [***]}} | ||
− | {{weaponrow|Hyper-rapid Magnetic Cannon (Burst Mode)|-3|0|+3|+3|0|0|--|15|5|AP/SHOCK|ARM|[[Suppressive Fire]]}} | + | {{weaponrow|Hyper-rapid Magnetic Cannon (Burst Mode)|-3|0|+3|+3|0|0|--|15|5|AP / SHOCK|ARM|[[Suppressive Fire]]}} |
{{weaponrow|Hyper-rapid Magnetic Cannon (Anti-materiel Mode)|-3|0|+3|+3|0|0|--|15|1|DA|ARM|[[Anti-materiel]]}} | {{weaponrow|Hyper-rapid Magnetic Cannon (Anti-materiel Mode)|-3|0|+3|+3|0|0|--|15|1|DA|ARM|[[Anti-materiel]]}} | ||
{{weaponrow|Jammer| | | | | | | |13|1|N|BTS|[[Technical Weapon]], [[Comms Attack]], [[Intuitive Attack]], [[Disposable (2)]], [[State Trait | State:]] [[Isolated]], [[Non-Lethal]], [[No Lof]], [[Zone Of Control]]}} | {{weaponrow|Jammer| | | | | | | |13|1|N|BTS|[[Technical Weapon]], [[Comms Attack]], [[Intuitive Attack]], [[Disposable (2)]], [[State Trait | State:]] [[Isolated]], [[Non-Lethal]], [[No Lof]], [[Zone Of Control]]}} | ||
Line 331: | Line 331: | ||
{{weaponrow|[[MadTraps]]| | | | | | | |--|1|PARA|PH-6|[[Disposable (2)]], [[Boost]], [[Non-Lethal]], [[Perimeter]], [[Deployable]], [*]}} | {{weaponrow|[[MadTraps]]| | | | | | | |--|1|PARA|PH-6|[[Disposable (2)]], [[Boost]], [[Non-Lethal]], [[Perimeter]], [[Deployable]], [*]}} | ||
{{weaponrow|Medikit|+3|0|-6|--|--|--|--|--|1|--|--|[[Non-Lethal]], [***]}} | {{weaponrow|Medikit|+3|0|-6|--|--|--|--|--|1|--|--|[[Non-Lethal]], [***]}} | ||
− | {{weaponrow|Missile Launcher (Hit Mode)|-3|0|0|+3|+3|-3|-3|14|1|AP+EXP|ARM|[[Anti-materiel]]}} | + | {{weaponrow|Missile Launcher (Hit Mode)|-3|0|0|+3|+3|-3|-3|14|1|AP + EXP|ARM|[[Anti-materiel]]}} |
{{weaponrow|Missile Launcher (Blast Mode)|-3|0|0|+3|+3|-3|-3|14|1|EXP|ARM|[[Anti-materiel]], [[Impact Template (Circular)]]}} | {{weaponrow|Missile Launcher (Blast Mode)|-3|0|0|+3|+3|-3|-3|14|1|EXP|ARM|[[Anti-materiel]], [[Impact Template (Circular)]]}} | ||
{{weaponrow|Mk12|0|+3|+3|-3|-6|-6|--|15|3|N|ARM|[[Suppressive Fire]]}} | {{weaponrow|Mk12|0|+3|+3|-3|-6|-6|--|15|3|N|ARM|[[Suppressive Fire]]}} | ||
{{weaponrow|Nanopulser| | | | | | | |13|1|N|BTS|[[Direct Template (Small Teardrop)]]}} | {{weaponrow|Nanopulser| | | | | | | |13|1|N|BTS|[[Direct Template (Small Teardrop)]]}} | ||
{{weaponrow|Ohotnik|-3|+3|+3|+3|0|-6|-6|14|2|AP|ARM|}} | {{weaponrow|Ohotnik|-3|+3|+3|+3|0|-6|-6|14|2|AP|ARM|}} | ||
− | {{weaponrow|Panzerfaust|-3|0|+3|+3|-3|-3|--|14|1|AP+EXP|ARM|[[Anti-materiel]], [[Disposable (2)]]}} | + | {{weaponrow|Panzerfaust|-3|0|+3|+3|-3|-3|--|14|1|AP + EXP|ARM|[[Anti-materiel]], [[Disposable (2)]]}} |
{{weaponrow|Pitcher|0|+3|-3|-6|-6|--|--|--|1|--|--|[[Speculative Attack]], [[Disposable (2)]], [[Indiscriminate]], [[Non-Lethal]], [[Targetless]]}} | {{weaponrow|Pitcher|0|+3|-3|-6|-6|--|--|--|1|--|--|[[Speculative Attack]], [[Disposable (2)]], [[Indiscriminate]], [[Non-Lethal]], [[Targetless]]}} | ||
{{weaponrow|Plasma Carbine (Blast Mode)|+3|+3|-3|-3|-6|--|--|13|2|N|ARM+BTS|[[Impact Template (Circular)]]}} | {{weaponrow|Plasma Carbine (Blast Mode)|+3|+3|-3|-3|-6|--|--|13|2|N|ARM+BTS|[[Impact Template (Circular)]]}} | ||
{{weaponrow|Plasma Carbine (Hit Mode)|+3|+3|-3|-3|-6|--|--|14|2|N|ARM+BTS|}} | {{weaponrow|Plasma Carbine (Hit Mode)|+3|+3|-3|-3|-6|--|--|14|2|N|ARM+BTS|}} | ||
− | {{weaponrow|Portable Autocannon|-3|0|+3|+3|-3|-3|--|15|2|AP+EXP|ARM|[[Anti-materiel]]}} | + | {{weaponrow|Portable Autocannon|-3|0|+3|+3|-3|-3|--|15|2|AP + EXP|ARM|[[Anti-materiel]]}} |
{{weaponrow|Pulzar| | | | | | | |13|1|N|BTS|[[Intuitive Attack]], [[Direct Template (Large Teardrop)]]}} | {{weaponrow|Pulzar| | | | | | | |13|1|N|BTS|[[Intuitive Attack]], [[Direct Template (Large Teardrop)]]}} | ||
{{weaponrow|Red Fury|0|+3|+3|-3|-3|-6|--|13|4|SHOCK|ARM|[[Suppressive Fire]]}} | {{weaponrow|Red Fury|0|+3|+3|-3|-3|-6|--|13|4|SHOCK|ARM|[[Suppressive Fire]]}} | ||
{{weaponrow|[[Sepsitor]]| | | | | | | |WIP|1|--|BTS|[[Intuitive Attack]], [[Disposable (2)]], [[Direct Template (Large Teardrop)]], [*]}} | {{weaponrow|[[Sepsitor]]| | | | | | | |WIP|1|--|BTS|[[Intuitive Attack]], [[Disposable (2)]], [[Direct Template (Large Teardrop)]], [*]}} | ||
{{weaponrow|[[Sepsitor]] Plus| | | | | | | |WIP|1|--|BTS|[[Intuitive Attack]], [[Direct Template (Large Teardrop)]], [*]}} | {{weaponrow|[[Sepsitor]] Plus| | | | | | | |WIP|1|--|BTS|[[Intuitive Attack]], [[Direct Template (Large Teardrop)]], [*]}} | ||
− | {{weaponrow|Submachine Gun|+3|0|-3|-6|--|--|--|13|3|AP/SHOCK|ARM|[[Suppressive Fire]]}} | + | {{weaponrow|Submachine Gun|+3|0|-3|-6|--|--|--|13|3|AP / SHOCK|ARM|[[Suppressive Fire]]}} |
{{weaponrow|Suppressive Fire Mode|0|0|-3|--|--|--|--|*|3|*|*|[***]}} | {{weaponrow|Suppressive Fire Mode|0|0|-3|--|--|--|--|*|3|*|*|[***]}} | ||
{{weaponrow|[[SymbioBug]]| | | | | | | |13|1|N|BTS|[[Disposable (2)]], [[State Trait | State:]] [[Targeted]], [[Boost]], [[Perimeter]], [[Deployable]], [*]}} | {{weaponrow|[[SymbioBug]]| | | | | | | |13|1|N|BTS|[[Disposable (2)]], [[State Trait | State:]] [[Targeted]], [[Boost]], [[Perimeter]], [[Deployable]], [*]}} | ||
− | {{weaponrow|Uragan MRL (Blast Mode)|0|+3|-3|-3|-3|-6|--|14|3|AP+SHOCK|ARM|[[Speculative Attack]], [[Impact Template (Circular)]], [[Burst: Single Target]]}} | + | {{weaponrow|Uragan MRL (Blast Mode)|0|+3|-3|-3|-3|-6|--|14|3|AP + SHOCK|ARM|[[Speculative Attack]], [[Impact Template (Circular)]], [[Burst: Single Target]]}} |
− | {{weaponrow|Uragan MRL (Hit Mode)|0|+3|-3|-3|-3|-6|--|15|3|AP+SHOCK|ARM|[[Burst: Single Target]]}} | + | {{weaponrow|Uragan MRL (Hit Mode)|0|+3|-3|-3|-3|-6|--|15|3|AP + SHOCK|ARM|[[Burst: Single Target]]}} |
{{weaponrow|Zapper| | | | | | | |13|1|E/M|BTS|[[Intuitive Attack]], [[Non-Lethal]], [[Direct Template (Small Teardrop)]], [**]}} | {{weaponrow|Zapper| | | | | | | |13|1|E/M|BTS|[[Intuitive Attack]], [[Non-Lethal]], [[Direct Template (Small Teardrop)]], [**]}} | ||
|} | |} |
Revision as of 09:14, 15 October 2020
BOWS
This N4 rule is not used in CodeOne.
Name | Range (inches) | DAM | B | Ammo | Save Att. | Traits | ||||||
8" | 16" | 24" | 32" | 40" | 48" | 96" | ||||||
Tactical Bow | +3 | 0 | -6 | -- | -- | -- | -- | PH | 1 | DA | ARM | Anti-materiel, Silent |
Viral Tactical Bow | +3 | 0 | -6 | -- | -- | -- | -- | PH | 1 | DA + SHOCK | BTS | Silent |
CC WEAPONS
Name | Range (inches) | DAM | B | Ammo | Save Att. | Traits | ||||||
8" | 16" | 24" | 32" | 40" | 48" | 96" | ||||||
AP CC Weapon | PH | 1 | AP | ARM | CC | |||||||
CC Weapon | PH | 1 | N | ARM | CC | |||||||
DA CC Weapon | PH | 1 | DA | ARM | CC | |||||||
Monofilament CC Weapon | 12 | 1 | N | ARM | ARM=0, CC, State: Dead | |||||||
PARA CC Weapon | -- | 1 | PARA | PH-6 | CC, Non-Lethal, State: Immobilized-A |
Name | Range (inches) | DAM | B | Ammo | Save Att. | Traits | ||||||
8" | 16" | 24" | 32" | 40" | 48" | 96" | ||||||
AP CC Weapon | PH | 1 | AP | ARM | CC | |||||||
AP + DA CC Weapon | PH | 1 | AP + DA | ARM | Anti-materiel, CC | |||||||
AP + Shock CC Weapon | PH | 1 | AP + SHOCK | ARM | CC | |||||||
CC Weapon | PH | 1 | N | ARM | CC | |||||||
DA CC Weapon | PH | 1 | DA | ARM | Anti-materiel, CC | |||||||
E/M CC Weapon | PH | 1 | N+E/M | BTS | CC, [**] | |||||||
EXP CC Weapon | PH | 1 | EXP | ARM | Anti-materiel, CC | |||||||
Monofilament CC Weapon | 12 | 1 | N | ARM | ARM=0, CC, State: Dead | |||||||
PARA CC Weapon | -- | 1 | PARA | PH-6 | CC, State: IMM-A, Non-Lethal | |||||||
Shock CC Weapon | PH | 1 | SHOCK | ARM | CC | |||||||
T2 CC Weapon | PH | 1 | T2 | ARM | Anti-materiel, CC | |||||||
Trench-Hammer (Thrown Mode) | 0 | -- | -- | -- | -- | -- | -- | 13 | 1 | DA | ARM | Anti-materiel, Throwing Weapon, Disposable (3), [*] |
Trench-Hammer (CC Mode) | PH | 1 | DA | ARM | Anti-materiel, CC, Disposable (3), [*] | |||||||
Viral CC Weapon | PH | 1 | DA + SHOCK | BTS | CC | |||||||
Vorpal CC Weapon (Thrown Mode) | +3 | -- | -- | -- | -- | -- | -- | 12 | 1 | N | ARM | Throwing Weapon, ARM=0, State: Dead, [*] |
Vorpal CC Weapon (CC Mode) | 12 | 1 | N | ARM | ARM=0, CC, State: Dead, [*] |
FLAMETHROWERS
Name | Range (inches) | DAM | B | Ammo | Save Att. | Traits | ||||||
8" | 16" | 24" | 32" | 40" | 48" | 96" | ||||||
Heavy Flamethrower | 14 | 1 | N | ARM | Continuous Damage, Direct Template (Large Teardrop) | |||||||
Light Flamethrower | 13 | 1 | N | ARM | Continuous Damage, Direct Template (Small Teardrop) |
Name | Range (inches) | DAM | B | Ammo | Save Att. | Traits | ||||||
8" | 16" | 24" | 32" | 40" | 48" | 96" | ||||||
Heavy Flamethrower | 14 | 1 | N | ARM | Intuitive Attack, Continuous Damage, Direct Template (Large Teardrop) | |||||||
Light Flamethrower | 13 | 1 | N | ARM | Intuitive Attack, Continuous Damage, Direct Template (Small Teardrop) |
GRENADES
This N4 rule is not used in CodeOne.
Name | Range (inches) | DAM | B | Ammo | Save Att. | Traits | ||||||
8" | 16" | 24" | 32" | 40" | 48" | 96" | ||||||
Eclipse Grenades | +3 | -3 | -- | -- | -- | -- | -- | -- | 1 | ECLIPSE | -- | Speculative Attack, Throwing Weapon, Impact Template (Circular), Non-Lethal, Reflective, Targetless, [**] |
E/M Grenades | +3 | -3 | -- | -- | -- | -- | -- | 13 | 1 | E/M | BTS | Speculative Attack, Throwing Weapon, Impact Template (Circular), Non-Lethal, [**] |
Grenades | +3 | -3 | -- | -- | -- | -- | -- | 13 | 1 | N | ARM | Speculative Attack, Throwing Weapon, Impact Template (Circular) |
Smoke Grenades | +3 | -3 | -- | -- | -- | -- | -- | -- | 1 | Smoke | -- | Speculative Attack, Throwing Weapon, Impact Template (Circular), Non-Lethal, Targetless, [**] |
GRENADE LAUNCHERS
This N4 rule is not used in CodeOne.
Name | Range (inches) | DAM | B | Ammo | Save Att. | Traits | ||||||
8" | 16" | 24" | 32" | 40" | 48" | 96" | ||||||
Eclipse Grenade Launcher | 0 | 0 | 0 | -3 | -6 | -6 | -- | - | 1 | ECLIPSE | -- | Speculative Attack, Non-Lethal, Impact Template (Circular), Reflective, Targetless, [**] |
E/M Grenade Launcher | 0 | 0 | 0 | -3 | -6 | -6 | -- | 13 | 1 | E/M | BTS | Speculative Attack, Non-Lethal, Impact Template (Circular), [**] |
Grenade Launcher | 0 | 0 | 0 | -3 | -6 | -6 | -- | 13 | 1 | N | ARM | Speculative Attack, Impact Template (Circular) |
Smoke Grenade Launcher | 0 | 0 | 0 | -3 | -6 | -6 | -- | -- | 1 | Smoke | -- | Speculative Attack, Non-Lethal, Impact Template (Circular), Targetless, [**] |
HEAVY MACHINE GUNS
Name | Range (inches) | DAM | B | Ammo | Save Att. | Traits | ||||||
8" | 16" | 24" | 32" | 40" | 48" | 96" | ||||||
AP Heavy Machine Gun | -3 | 0 | +3 | +3 | -3 | -3 | -- | 15 | 4 | AP | ARM | |
Heavy Machine Gun | -3 | 0 | +3 | +3 | -3 | -3 | -- | 15 | 4 | N | ARM | |
MULTI Heavy Machine Gun (Burst Mode) | -3 | 0 | +3 | +3 | -3 | -3 | -- | 15 | 4 | AP | ARM | |
MULTI Heavy Machine Gun (Anti-materiel Mode) | -3 | 0 | +3 | +3 | -3 | -3 | -- | 15 | 1 | EXP | ARM |
Name | Range (inches) | DAM | B | Ammo | Save Att. | Traits | ||||||
8" | 16" | 24" | 32" | 40" | 48" | 96" | ||||||
AP Heavy Machine Gun | -3 | 0 | +3 | +3 | -3 | -3 | -- | 15 | 4 | AP | ARM | Suppressive Fire |
Heavy Machine Gun | -3 | 0 | +3 | +3 | -3 | -3 | -- | 15 | 4 | N | ARM | Suppressive Fire |
MULTI Heavy Machine Gun (Burst Mode) | -3 | 0 | +3 | +3 | -3 | -3 | -- | 15 | 4 | AP / SHOCK | ARM | Suppressive Fire |
MULTI Heavy Machine Gun (Anti-materiel Mode) | -3 | 0 | +3 | +3 | -3 | -3 | -- | 15 | 1 | EXP | ARM | Anti-materiel |
MARKSMAN RIFLES
Name | Range (inches) | DAM | B | Ammo | Save Att. | Traits | ||||||
8" | 16" | 24" | 32" | 40" | 48" | 96" | ||||||
AP Marksman Rifle | -3 | +3 | +3 | -3 | -3 | -6 | -- | 13 | 3 | AP | ARM | |
Marksman Rifle | -3 | +3 | +3 | -3 | -3 | -6 | -- | 13 | 3 | N | ARM |
Name | Range (inches) | DAM | B | Ammo | Save Att. | Traits | ||||||
8" | 16" | 24" | 32" | 40" | 48" | 96" | ||||||
AP Marksman Rifle | -3 | +3 | +3 | -3 | -3 | -6 | -- | 13 | 3 | AP | ARM | Suppressive Fire |
K1 Marksman Rifle | -3 | +3 | +3 | -3 | -3 | -6 | -- | 13 | 3 | N | ARM | Anti-materiel, ARM=0, Suppressive Fire |
Marksman Rifle | -3 | +3 | +3 | -3 | -3 | -6 | -- | 13 | 3 | N | ARM | Suppressive Fire |
MULTI Marksman Rifle (Burst Mode) | -3 | +3 | +3 | -3 | -3 | -6 | -- | 13 | 3 | AP / SHOCK | ARM | Suppressive Fire |
MULTI Marksman Rifle (Anti-materiel Mode) | -3 | +3 | +3 | -3 | -3 | -6 | -- | 13 | 1 | DA | ARM | Anti-materiel |
Shock Marksman Rifle | -3 | +3 | +3 | -3 | -3 | -6 | -- | 13 | 3 | SHOCK | ARM | Suppressive Fire |
T2 Marksman Rifle | -3 | +3 | +3 | -3 | -3 | -6 | -- | 13 | 3 | T2 | ARM | Anti-materiel, Suppressive Fire |
MINES
Name | Range (inches) | DAM | B | Ammo | Save Att. | Traits | ||||||
8" | 16" | 24" | 32" | 40" | 48" | 96" | ||||||
Anti-personnel Mine | 13 | 1 | N | ARM | Concealed, Deployable, Direct Template (Small Teardrop), Disposable (3), [*] |
PISTOLS
Name | Range (inches) | DAM | B | Ammo | Save Att. | Traits | ||||||
8" | 16" | 24" | 32" | 40" | 48" | 96" | ||||||
Heavy Pistol (Burst Mode) | +3 | 0 | -6 | -- | -- | -- | -- | 14 | 2 | N | ARM | [*] |
Heavy Pistol (CC Mode) | 14 | 1 | N | ARM | CC, [*] | |||||||
Pistol (Burst Mode) | +3 | 0 | -6 | -- | -- | -- | -- | 11 | 2 | N | ARM | [*] |
Pistol (CC Mode) | 11 | 1 | N | ARM | CC, [*] |
Name | Range (inches) | DAM | B | Ammo | Save Att. | Traits | ||||||
8" | 16" | 24" | 32" | 40" | 48" | 96" | ||||||
AP Heavy Pistol (Burst Mode) | +3 | 0 | -6 | -- | -- | -- | -- | 14 | 2 | AP | ARM | [*] |
AP Heavy Pistol (CC Mode) | 14 | 1 | AP | ARM | CC, [*] | |||||||
Assault Pistol (Burst Mode) | +3 | 0 | -6 | -- | -- | -- | -- | 13 | 4 | N | ARM | [*] |
Assault Pistol (CC Mode) | 13 | 1 | N | ARM | CC, [*] | |||||||
Breaker Pistol (Burst Mode) | +3 | 0 | -6 | -- | -- | -- | -- | 12 | 2 | AP | BTS | [*] |
Breaker Pistol (CC Mode) | 12 | 1 | AP | BTS | CC, [*] | |||||||
Heavy Pistol (Burst Mode) | +3 | 0 | -6 | -- | -- | -- | -- | 14 | 2 | SHOCK | ARM | [*] |
Heavy Pistol (CC Mode) | 14 | 1 | SHOCK | ARM | CC, [*] | |||||||
MULTI Pistol (Burst Mode) | +3 | 0 | -6 | -- | -- | -- | -- | 13 | 2 | AP / SHOCK | ARM | [*] |
MULTI Pistol (Anti-materiel Mode) | +3 | 0 | -6 | -- | -- | -- | -- | 13 | 1 | DA | ARM | Anti-materiel, [*] |
MULTI Pistol (CC Mode) | 13 | 1 | AP / SHOCK | ARM | CC, [*] | |||||||
Pistol (Burst Mode) | +3 | 0 | -6 | -- | -- | -- | -- | 11 | 2 | N | ARM | [*] |
Pistol (CC Mode) | 11 | 1 | N | ARM | CC, [*] | |||||||
Stun Pistol (Burst Mode) | +3 | 0 | -6 | -- | -- | -- | -- | 11 | 2 | Stun | BTS | Non-Lethal, [*] |
Stun Pistol (CC Mode) | 11 | 1 | Stun | BTS | CC, Non-Lethal, [*] | |||||||
Viral Pistol (Burst Mode) | +3 | 0 | -6 | -- | -- | -- | -- | 12 | 2 | DA + SHOCK | BTS | [*] |
Viral Pistol (CC Mode) | 12 | 1 | DA + SHOCK | BTS | CC, [*] |
RIFLES
Name | Range (inches) | DAM | B | Ammo | Save Att. | Traits | ||||||
8" | 16" | 24" | 32" | 40" | 48" | 96" | ||||||
AP Rifle | 0 | +3 | -3 | -3 | -6 | -- | -- | 13 | 3 | AP | ARM | |
Breaker Combi Rifle | +3 | +3 | -3 | -3 | -6 | -- | -- | 13 | 3 | AP | BTS | |
Combi Rifle | +3 | +3 | -3 | -3 | -6 | -- | -- | 13 | 3 | N | ARM | |
MULTI Rifle (Burst Mode) | +3 | +3 | -3 | -3 | -6 | -- | -- | 13 | 3 | AP | ARM | |
MULTI Rifle (Anti-materiel Mode) | +3 | +3 | -3 | -3 | -6 | -- | -- | 13 | 1 | DA | ARM | |
Rifle | 0 | +3 | -3 | -3 | -6 | -- | -- | 13 | 3 | N | ARM |
Name | Range (inches) | DAM | B | Ammo | Save Att. | Traits | ||||||
8" | 16" | 24" | 32" | 40" | 48" | 96" | ||||||
AP Rifle | 0 | +3 | -3 | -3 | -6 | -- | -- | 13 | 3 | AP | ARM | Suppressive Fire |
Breaker Rifle | 0 | +3 | -3 | -3 | -6 | -- | -- | 13 | 3 | AP | BTS | Suppressive Fire |
Breaker Combi Rifle | +3 | +3 | -3 | -3 | -6 | -- | -- | 13 | 3 | AP | BTS | Suppressive Fire |
Combi Rifle | +3 | +3 | -3 | -3 | -6 | -- | -- | 13 | 3 | N | ARM | Suppressive Fire |
K1 Combi Rifle | +3 | +3 | -3 | -3 | -6 | -- | -- | 12 | 3 | N | ARM | Anti-materiel, ARM=0, Suppressive Fire |
MULTI Rifle (Burst Mode) | +3 | +3 | -3 | -3 | -6 | -- | -- | 13 | 3 | AP / SHOCK | ARM | Suppressive Fire |
MULTI Rifle (Anti-materiel Mode) | +3 | +3 | -3 | -3 | -6 | -- | -- | 13 | 1 | DA | ARM | Anti-materiel |
Plasma Rifle (Blast Mode) | +3 | +3 | -3 | -3 | -6 | -- | -- | 13 | 3 | N | ARM+BTS | Suppressive Fire, Impact Template (Circular) |
Plasma Rifle (Hit Mode) | +3 | +3 | -3 | -3 | -6 | -- | -- | 14 | 3 | N | ARM+BTS | Suppressive Fire |
Rifle | 0 | +3 | -3 | -3 | -6 | -- | -- | 13 | 3 | N | ARM | Suppressive Fire |
T2 Rifle | 0 | +3 | -3 | -3 | -6 | -- | -- | 13 | 3 | T2 | ARM | Anti-materiel, Suppressive Fire |
Viral Rifle | 0 | +3 | -3 | -3 | -6 | -- | -- | 13 | 3 | DA + SHOCK | BTS | Suppressive Fire |
Viral Combi Rifle | 0 | +3 | -3 | -3 | -6 | -- | -- | 13 | 3 | DA + SHOCK | BTS | Suppressive Fire |
RIOTSTOPPERS
Name | Range (inches) | DAM | B | Ammo | Save Att. | Traits | ||||||
8" | 16" | 24" | 32" | 40" | 48" | 96" | ||||||
Heavy Riotstopper | -- | 1 | PARA | PH-6 | Direct Template (Large Teardrop), Non-Lethal, State: Immobilized-A | |||||||
Light Riotstopper | -- | 1 | PARA | PH-6 | Direct Template (Small Teardrop), Non-Lethal, State: Immobilized-A |
Name | Range (inches) | DAM | B | Ammo | Save Att. | Traits | ||||||
8" | 16" | 24" | 32" | 40" | 48" | 96" | ||||||
Heavy Riotstopper | -- | 1 | PARA | PH-6 | State: IMM-A, Non-Lethal, Direct Template (Large Teardrop) | |||||||
Light Riotstopper | -- | 1 | PARA | PH-6 | State: IMM-A, Non-Lethal, Direct Template (Small Teardrop) |
ROCKET LAUNCHERS
This N4 rule is not used in CodeOne.
Name | Range (inches) | DAM | B | Ammo | Save Att. | Traits | ||||||
8" | 16" | 24" | 32" | 40" | 48" | 96" | ||||||
Heavy Rocket Launcher (Blast Mode) | -3 | 0 | +3 | +3 | -3 | -3 | -- | 14 | 2 | N | ARM | Continuous Damage, Impact Template (Circular) |
Heavy Rocket Launcher (Hit Mode) | -3 | 0 | +3 | +3 | -3 | -3 | -- | 15 | 2 | N | ARM | Continuous Damage |
Light Rocket Launcher (Blast Mode) | 0 | +3 | +3 | -3 | -6 | -6 | -- | 13 | 2 | N | ARM | Continuous Damage, Impact Template (Circular) |
Light Rocket Launcher (Hit Mode) | 0 | +3 | +3 | -3 | -6 | -6 | -- | 14 | 2 | N | ARM | Continuous Damage |
SHOTGUNS
Name | Range (inches) | DAM | B | Ammo | Save Att. | Traits | ||||||
8" | 16" | 24" | 32" | 40" | 48" | 96" | ||||||
Boarding Shotgun (Hit Mode) | +6 | 0 | -3 | -- | -- | -- | -- | 14 | 2 | AP | ARM | |
Boarding Shotgun (Blast Mode) | 14 | 2 | N | ARM | Direct Template (Small Teardrop) | |||||||
Light Shotgun (Hit Mode) | +6 | 0 | -3 | -- | -- | -- | -- | 13 | 2 | N | ARM | |
Light Shotgun (Blast Mode) | 13 | 2 | N | ARM | Direct Template (Small Teardrop) |
Name | Range (inches) | DAM | B | Ammo | Save Att. | Traits | ||||||
8" | 16" | 24" | 32" | 40" | 48" | 96" | ||||||
Boarding Shotgun (Hit Mode) | +6 | 0 | -3 | -- | -- | -- | -- | 14 | 2 | AP | ARM | |
Boarding Shotgun (Blast Mode) | 14 | 2 | N | ARM | Direct Template (Small Teardrop) | |||||||
T2 Boarding Shotgun (Hit Mode) | +6 | 0 | -3 | -- | -- | -- | -- | 14 | 2 | T2 | ARM | Anti-materiel |
T2 Boarding Shotgun (Blast Mode) | 14 | 2 | N | ARM | Direct Template (Small Teardrop) | |||||||
Heavy Shotgun (Hit Mode) | +6 | 0 | -3 | -- | -- | -- | -- | 15 | 2 | AP | ARM | |
Heavy Shotgun (Blast Mode) | 15 | 2 | N | ARM | Direct Template (Small Teardrop) | |||||||
Light Shotgun (Hit Mode) | +6 | 0 | -3 | -- | -- | -- | -- | 13 | 2 | N | ARM | |
Light Shotgun (Blast Mode) | 13 | 2 | N | ARM | Direct Template (Small Teardrop) | |||||||
Vulkan Shotgun (Hit Mode) | +6 | 0 | -3 | -- | -- | -- | -- | 14 | 2 | AP | ARM | |
Vulkan Shotgun (Blast Mode) | 14 | 2 | N | ARM | Continuous Damage, Direct Template (Small Teardrop) |
SNIPER RIFLES
Name | Range (inches) | DAM | B | Ammo | Save Att. | Traits | ||||||
8" | 16" | 24" | 32" | 40" | 48" | 96" | ||||||
AP Sniper Rifle | -3 | 0 | +3 | +3 | +3 | +3 | -3 | 15 | 2 | AP | ARM | |
MULTI Sniper Rifle (Burst Mode) | -3 | 0 | +3 | +3 | +3 | +3 | -3 | 15 | 2 | AP | ARM | |
MULTI Sniper Rifle (Anti-materiel Mode) | -3 | 0 | +3 | +3 | +3 | +3 | -3 | 15 | 1 | DA | ARM | |
Sniper Rifle | -3 | 0 | +3 | +3 | +3 | +3 | -3 | 15 | 2 | N | ARM |
Name | Range (inches) | DAM | B | Ammo | Save Att. | Traits | ||||||
8" | 16" | 24" | 32" | 40" | 48" | 96" | ||||||
AP Sniper Rifle | -3 | 0 | +3 | +3 | +3 | +3 | -3 | 15 | 2 | AP | ARM | |
K1 Sniper Rifle | -3 | 0 | +3 | +3 | +3 | +3 | -3 | 13 | 2 | N | ARM | Anti-materiel, ARM=0 |
MULTI Sniper Rifle (Burst Mode) | -3 | 0 | +3 | +3 | +3 | +3 | -3 | 15 | 2 | AP / SHOCK | ARM | |
MULTI Sniper Rifle (Anti-materiel Mode) | -3 | 0 | +3 | +3 | +3 | +3 | -3 | 15 | 2 | DA | ARM | Anti-materiel |
Plasma Sniper Rifle (Blast Mode) | -3 | 0 | +3 | +3 | +3 | +3 | -3 | 14 | 2 | N | ARM+BTS | Impact Template (Circular) |
Plasma Sniper Rifle (Hit Mode) | -3 | 0 | +3 | +3 | +3 | +3 | -3 | 15 | 2 | N | ARM+BTS | |
Sniper Rifle | -3 | 0 | +3 | +3 | +3 | +3 | -3 | 15 | 2 | SHOCK | ARM | |
T2 Sniper Rifle | -3 | 0 | +3 | +3 | +3 | +3 | -3 | 15 | 2 | T2 | ARM | Anti-materiel |
Viral Sniper Rifle | -3 | 0 | +3 | +3 | +3 | +3 | -3 | 15 | 2 | DA + SHOCK | BTS |
SPITFIRES
Name | Range (inches) | DAM | B | Ammo | Save Att. | Traits | ||||||
8" | 16" | 24" | 32" | 40" | 48" | 96" | ||||||
AP Spitfire | 0 | +3 | +3 | -3 | -6 | -6 | -- | 14 | 4 | AP | ARM | |
Spitfire | 0 | +3 | +3 | -3 | -6 | -6 | -- | 14 | 4 | N | ARM |
Name | Range (inches) | DAM | B | Ammo | Save Att. | Traits | ||||||
8" | 16" | 24" | 32" | 40" | 48" | 96" | ||||||
AP Spitfire | 0 | +3 | +3 | -3 | -6 | -6 | -- | 14 | 4 | AP | ARM | Suppressive Fire |
Spitfire | 0 | +3 | +3 | -3 | -6 | -6 | -- | 14 | 4 | N | ARM | Suppressive Fire |
UNCATEGORIZED
Name | Range (inches) | DAM | B | Ammo | Save Att. | Traits | ||||||
8" | 16" | 24" | 32" | 40" | 48" | 96" | ||||||
Chain Colt | 13 | 1 | N | ARM | Direct Template (Small Teardrop) | |||||||
Chain Rifle | 13 | 1 | N | ARM | Direct Template (Large Teardrop) | |||||||
Discover | +3 | 0 | 0 | 0 | -3 | -3 | -6 | [*] | ||||
Feuerbach | -3 | 0 | +3 | +3 | 0 | 0 | -- | 14 | 2 | AP + DA | ARM | |
Hyper Rapid Magnetic Cannon | -3 | 0 | +3 | +3 | 0 | 0 | -- | 15 | 5 | AP | ARM | |
MediKit | +3 | 0 | -6 | -- | -- | -- | -- | -- | 1 | -- | -- | Non-Lethal, [*] |
Missile Launcher | -3 | 0 | 0 | +3 | +3 | -3 | -3 | 14 | 1 | AP + EXP | ARM | |
Mk12 | 0 | +3 | +3 | -3 | -6 | -6 | -- | 15 | 3 | N | ARM | |
Nanopulser | 13 | 1 | N | BTS | Direct Template (Small Teardrop) | |||||||
Red Fury | 0 | +3 | +3 | -3 | -3 | -6 | -- | 13 | 4 | N | ARM | |
Submachine Gun | +3 | 0 | -3 | -6 | -- | -- | -- | 13 | 3 | AP | ARM |
Name | Range (inches) | DAM | B | Ammo | Save Att. | Traits | ||||||
8" | 16" | 24" | 32" | 40" | 48" | 96" | ||||||
Adhesive Launcher | 0 | +3 | -3 | -3 | -6 | -6 | -- | -- | 1 | PARA | PH-6 | Non-Lethal |
Akrylat-kanone | -3 | 0 | +3 | +3 | -3 | -3 | -- | -- | 1 | PARA | PH-6 | Disposable (2), State: IMM-A, Non-Lethal |
Blitzen | -3 | 0 | +3 | +3 | -3 | -3 | -- | 14 | 1 | E/M | BTS | Disposable (2), Non-Lethal, [**] |
Chain-colt | 13 | 1 | N | ARM | Intuitive Attack, Direct Template (Small Teardrop) | |||||||
Chain Rifle | 13 | 1 | N | ARM | Intuitive Attack, Direct Template (Large Teardrop) | |||||||
Contender | 0 | +3 | -3 | -3 | -6 | -6 | -- | 13 | 1 | DA | ARM | Anti-materiel |
CrazyKoala | 15 | 1 | SHOCK | ARM | Disposable (2), Boost, Perimeter, Deployable, [*] | |||||||
Deactivator | +6 | +3 | -6 | -- | -- | -- | -- | -- | 1 | -- | -- | Technical Weapon, BS Attack, [***] |
Discover | +3 | 0 | 0 | 0 | -3 | -3 | -6 | -- | -- | -- | -- | [***] |
D-Charges (Deployable Mode) | 14 | 1 | AP + EXP | ARM | Anti-materiel, Disposable (3), Deployable, [*] | |||||||
D-Charges (CC Mode) | 14 | 1 | AP + EXP | ARM | Anti-materiel, CC, Disposable (3), [*] | |||||||
E/Marat | 13 | 1 | E/M | BTS | Intuitive Attack, Non-Lethal, Direct Template (Large Teardrop), [**] | |||||||
E/Mitter | 0 | +3 | -3 | -3 | -6 | -6 | -- | 13 | 1 | E/M | BTS | Non-Lethal, [**] |
FastPanda | -- | 1 | -- | -- | Disposable (1), Indiscriminate, Perimeter, Deployable, Zone Of Control, [***] | |||||||
Feuerbach (Blast Mode) | -3 | 0 | +3 | +3 | 0 | 0 | -- | 14 | 1 | EXP | ARM | Anti-materiel |
Feuerbach (Burst Mode) | -3 | 0 | +3 | +3 | 0 | 0 | -- | 14 | 2 | AP + DA | ARM | Anti-materiel |
Flammenspeer (Blast Mode) | -3 | 0 | +3 | +3 | -3 | -3 | -- | 14 | 1 | N | ARM | Continuous Damage, Disposable (2), Impact Template (Circular) |
Flammenspeer (Hit Mode) | -3 | 0 | +3 | +3 | -3 | -3 | -- | 15 | 1 | N | ARM | Continuous Damage, Disposable (2) |
Flash Pulse | 0 | +3 | +3 | -3 | -3 | -3 | -6 | 13 | 1 | Stun | BTS | Technical Weapon, Non-Lethal |
Forward Observer | 0 | 0 | 0 | -3 | -3 | -3 | -6 | -- | 2 | -- | -- | Technical Weapon, State: Targeted, Non-Lethal, [***] |
Gizmokit | +3 | 0 | -6 | -- | -- | -- | -- | -- | 1 | -- | -- | Non-Lethal, [***] |
Hyper-rapid Magnetic Cannon (Burst Mode) | -3 | 0 | +3 | +3 | 0 | 0 | -- | 15 | 5 | AP / SHOCK | ARM | Suppressive Fire |
Hyper-rapid Magnetic Cannon (Anti-materiel Mode) | -3 | 0 | +3 | +3 | 0 | 0 | -- | 15 | 1 | DA | ARM | Anti-materiel |
Jammer | 13 | 1 | N | BTS | Technical Weapon, Comms Attack, Intuitive Attack, Disposable (2), State: Isolated, Non-Lethal, No Lof, Zone Of Control | |||||||
Katyusha MRL | 0 | +3 | -3 | -3 | -3 | -6 | -- | 14 | 1 | DA | ARM | Anti-materiel, Speculative Attack, Impact Template (Circular) |
MadTraps | -- | 1 | PARA | PH-6 | Disposable (2), Boost, Non-Lethal, Perimeter, Deployable, [*] | |||||||
Medikit | +3 | 0 | -6 | -- | -- | -- | -- | -- | 1 | -- | -- | Non-Lethal, [***] |
Missile Launcher (Hit Mode) | -3 | 0 | 0 | +3 | +3 | -3 | -3 | 14 | 1 | AP + EXP | ARM | Anti-materiel |
Missile Launcher (Blast Mode) | -3 | 0 | 0 | +3 | +3 | -3 | -3 | 14 | 1 | EXP | ARM | Anti-materiel, Impact Template (Circular) |
Mk12 | 0 | +3 | +3 | -3 | -6 | -6 | -- | 15 | 3 | N | ARM | Suppressive Fire |
Nanopulser | 13 | 1 | N | BTS | Direct Template (Small Teardrop) | |||||||
Ohotnik | -3 | +3 | +3 | +3 | 0 | -6 | -6 | 14 | 2 | AP | ARM | |
Panzerfaust | -3 | 0 | +3 | +3 | -3 | -3 | -- | 14 | 1 | AP + EXP | ARM | Anti-materiel, Disposable (2) |
Pitcher | 0 | +3 | -3 | -6 | -6 | -- | -- | -- | 1 | -- | -- | Speculative Attack, Disposable (2), Indiscriminate, Non-Lethal, Targetless |
Plasma Carbine (Blast Mode) | +3 | +3 | -3 | -3 | -6 | -- | -- | 13 | 2 | N | ARM+BTS | Impact Template (Circular) |
Plasma Carbine (Hit Mode) | +3 | +3 | -3 | -3 | -6 | -- | -- | 14 | 2 | N | ARM+BTS | |
Portable Autocannon | -3 | 0 | +3 | +3 | -3 | -3 | -- | 15 | 2 | AP + EXP | ARM | Anti-materiel |
Pulzar | 13 | 1 | N | BTS | Intuitive Attack, Direct Template (Large Teardrop) | |||||||
Red Fury | 0 | +3 | +3 | -3 | -3 | -6 | -- | 13 | 4 | SHOCK | ARM | Suppressive Fire |
Sepsitor | WIP | 1 | -- | BTS | Intuitive Attack, Disposable (2), Direct Template (Large Teardrop), [*] | |||||||
Sepsitor Plus | WIP | 1 | -- | BTS | Intuitive Attack, Direct Template (Large Teardrop), [*] | |||||||
Submachine Gun | +3 | 0 | -3 | -6 | -- | -- | -- | 13 | 3 | AP / SHOCK | ARM | Suppressive Fire |
Suppressive Fire Mode | 0 | 0 | -3 | -- | -- | -- | -- | * | 3 | * | * | [***] |
SymbioBug | 13 | 1 | N | BTS | Disposable (2), State: Targeted, Boost, Perimeter, Deployable, [*] | |||||||
Uragan MRL (Blast Mode) | 0 | +3 | -3 | -3 | -3 | -6 | -- | 14 | 3 | AP + SHOCK | ARM | Speculative Attack, Impact Template (Circular), Burst: Single Target |
Uragan MRL (Hit Mode) | 0 | +3 | -3 | -3 | -3 | -6 | -- | 15 | 3 | AP + SHOCK | ARM | Burst: Single Target |
Zapper | 13 | 1 | E/M | BTS | Intuitive Attack, Non-Lethal, Direct Template (Small Teardrop), [**] |
- NOTE: [*] Additional explanation in the Weaponry section, click the item name for more information.
- NOTE: [**] Additional explanation in the Ammunition section, click the item name for more information.
- NOTE: [***] Additional explanation in the Skills and Equipment section, click the item name for more information.