Difference between revisions of "Explosive (EXP) Ammunition"
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{{skillbox |black| EXPLOSIVE (EXP) AMMUNITION | }} | {{skillbox |black| EXPLOSIVE (EXP) AMMUNITION | }} | ||
{{Roll}} | {{Roll}} | ||
− | *After a successful attack using Explosive (EXP) Ammunition, the target must make '''three | + | *After a successful attack using Explosive (EXP) Ammunition, the target must make '''three''' [[Saving Rolls]] per impact suffered. |
{{effects}} | {{effects}} | ||
− | *Each | + | *Each [[Saving Roll]] failed against EXP Ammunition causes the target to lose one point from his [[Wounds]]/[[STR]] Attribute. |
− | *The three | + | *The three [[Saving Rolls]] are mandatory, even if the target fails one of them or falls [[Unconscious]]. |
− | * | + | *[[Critical]] hits with Explosive Ammunition cause the target to make an additional [[Saving Roll]]. |
Latest revision as of 19:27, 17 September 2020
Ammunition | Normal (N) Ammunition | Armor Piercing (AP) Ammunition | Double Action (DA) Ammunition | Eclipse Ammunition | Electromagnetic (E/M) Ammunition & Isolated State | Explosive (EXP) Ammunition | Paralysis (PARA) Ammunition & Immobilized-A State | Shock Ammunition | Smoke Ammunition | Stun Ammunition & Stunned State | T2 Ammunition || Combined Ammunition | Combined Saving Roll | Ammunition Summary Chart || Weaponry | Mixed Weapons | D-Charges| Mines | Perimeter Weapons| Pistols | Pitcher | Sepsitor & Sepsitorized State | SymbioBomb
A type of ordnance designed to cause massive damage to the target by detonating on impact.
EXPLOSIVE (EXP) AMMUNITION |
Roll
- After a successful attack using Explosive (EXP) Ammunition, the target must make three Saving Rolls per impact suffered.
Effects
- Each Saving Roll failed against EXP Ammunition causes the target to lose one point from his Wounds/STR Attribute.
- The three Saving Rolls are mandatory, even if the target fails one of them or falls Unconscious.
- Critical hits with Explosive Ammunition cause the target to make an additional Saving Roll.

Sibylla Explains:
For each Critical hit with EXP Ammunition, the target must make 4 Saving Rolls: 3 due to the impact with EXP Ammunition and 1 more due to the additional Saving Roll.