Difference between revisions of "Double Action (DA) Ammunition"
From Infinity
m |
|||
Line 6: | Line 6: | ||
{{skillbox |black| DOUBLE ACTION (DA) AMMUNITION | }} | {{skillbox |black| DOUBLE ACTION (DA) AMMUNITION | }} | ||
{{Roll}} | {{Roll}} | ||
− | *After a successful attack using DA Ammunition, the target must make '''two | + | *After a successful attack using DA Ammunition, the target must make '''two''' [[Saving Rolls]] per impact suffered. |
{{effects}} | {{effects}} | ||
− | *Each | + | *Each [[Saving Roll]] failed against DA Ammunition causes the target to lose one point from his [[Wounds]]/[[STR]] Attribute. |
− | *The second | + | *The second [[Saving Roll]] is mandatory, even if the target fails the first one or falls [[Unconscious]]. |
− | * | + | *[[Critical]] hits with Double Action (DA) Ammunition cause the target to make an additional [[Saving Roll]]. |
Latest revision as of 19:17, 17 September 2020
Ammunition | Normal (N) Ammunition | Armor Piercing (AP) Ammunition | Double Action (DA) Ammunition | Eclipse Ammunition | Electromagnetic (E/M) Ammunition & Isolated State | Explosive (EXP) Ammunition | Paralysis (PARA) Ammunition & Immobilized-A State | Shock Ammunition | Smoke Ammunition | Stun Ammunition & Stunned State | T2 Ammunition || Combined Ammunition | Combined Saving Roll | Ammunition Summary Chart || Weaponry | Mixed Weapons | D-Charges| Mines | Perimeter Weapons| Pistols | Pitcher | Sepsitor & Sepsitorized State | SymbioBomb
This Ammunition uses high-impact light caliber projectiles.
DOUBLE ACTION (DA) AMMUNITION |
Roll
- After a successful attack using DA Ammunition, the target must make two Saving Rolls per impact suffered.
Effects
- Each Saving Roll failed against DA Ammunition causes the target to lose one point from his Wounds/STR Attribute.
- The second Saving Roll is mandatory, even if the target fails the first one or falls Unconscious.
- Critical hits with Double Action (DA) Ammunition cause the target to make an additional Saving Roll.

Sibylla Explains:
For each Critical hit with DA Ammunition, the target must make 3 Saving Rolls: 2 due to the impact with DA Ammunition and 1 more due to the additional Saving Roll.