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List of wiki pages updated in N5.2.
Difference between revisions of "Total Control"
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Revision as of 19:18, 15 September 2020
Hacker | Firewall | Hacking Area | Repeater | Deployable Repeater | Hacking Programs Chart | Hacking Device
Programs and StatesAssisted Fire | Carbonite & Immobilized-B State | Controlled Jump | Cybermask & Impersonation State | Enhanced Reaction | Fairy Dust | Oblivion & Isolated State | Spotlight & Targeted State | Total Control & Possessed State | Trinity | White Noise | Zero Pain
This N4 rule is not used in CodeOne.
| TOTAL CONTROL | SHORT SKILL / ARO |
REQUIREMENTS
- The target must be an enemy TAG or a TAG in Possessed State.
- The Pilot must be inside the TAG.
EFFECTS
- In the Active or Reactive Turn, this Program has a Burst of 1, allowing the user to perform one WIP Roll against the target.
- Each successful Roll, due to DA Ammunition, forces the target to make two Saving Rolls against BTS, with Damage 16.
- Any failed Saving Roll will cause the target to enter Possessed State, placing a Possessed State Token (POS) by them.
If the target is already in Possessed State, any failed Saving Roll will cancel the target's Possessed State, causing them to enter Normal State. - A Critical with Total Control forces its target to perform an additional Saving Roll.
- The range of this Program is the Hacker's Hacking Area.
| Name | Attack MOD | Opp. MOD | DAM | B | Target | Skill Type | Special |
|---|---|---|---|---|---|---|---|
| Total Control | 0 | 0 | 16 | 1 | TAG | Short Skill/ARO | DA Ammo, State: POS/Normal. |