NOTICE: Infinity N5.2 and FAQ 5.0.0

The wiki currently uses the N5.1.1 rules. Until it has been updated, please download the N5.2 rules PDF and v5.0.0 FAQ from the Rules section of https://infinityuniverse.com/resources/infinity.

Difference between revisions of "Armor Piercing (AP) Ammunition"

From Infinity
Jump to: navigation, search
(PDF 2.1, removed old FAQ/errata)
(N5 first version.)
 
Line 1: Line 1:
{{section-ammo-and-weaponry}}
+
{{n5-section-ammo-and-weaponry}}
  
  
A type of ammunition designed to penetrate even the toughest armor plating.  
+
A type of ammunition designed to penetrate even the toughest armor plating.
  
{{skillbox |black| ARMOR PIERCING (AP) AMMUNITION | }}
+
{{css_skillbox |black| ARMOR-PIERCING (AP) AMMUNITION }}
{{Roll}}
+
{{roll}}
*After a successful attack using AP Ammunition, the target must make a [[Saving Roll]] per impact suffered, using half his [[ARM]] or [[BTS]] value ([[ARM]]/2 or [[BTS]]/2) as specified by the weapon being used.  
+
* After a successful attack using AP Ammunition, the target must make a [[Saving Roll]] per hit suffered, using half his [[ARM]] or [[BTS]] value (ARM/2 or BTS/2) as specified by the weapon being used.
 
{{effects}}
 
{{effects}}
*AP Ammunition reduces the [[ARM]] or [[BTS]] value of its target to half of its original value, rounding up. Consequently, any [[ARM]] or [[BTS]] above 0 cannot be reduced below 1.  
+
* AP Ammunition reduces the ARM or BTS value of its target to half of its original value, rounding up. Consequently, any ARM or BTS above 0 cannot be reduced below 1.
*Each [[Saving Roll]] failed against AP Ammunition causes the target to lose one point from his [[Wounds]]/[[STR]] Attribute.
+
* Each [[Saving Roll]] failed against AP Ammunition inflicts 1 [[Wound]] on the target.
*[[Critical]] hits with AP Ammunition cause the targets to make an additional [[Saving Roll]], applying their halved [[ARM]] or [[BTS]] value.
+
* [[Critical]] hits with AP Ammunition cause the targets to make an additional Saving Roll, applying their halved ARM or BTS value.
 +
{{css_skillbox-end}}
 +
 
 +
 
 +
 
  
  
 
[[Category: Ammunition and Weaponry]]
 
[[Category: Ammunition and Weaponry]]

Latest revision as of 11:31, 28 March 2025


A type of ammunition designed to penetrate even the toughest armor plating.

ARMOR-PIERCING (AP) AMMUNITION
ROLL
  • After a successful attack using AP Ammunition, the target must make a Saving Roll per hit suffered, using half his ARM or BTS value (ARM/2 or BTS/2) as specified by the weapon being used.
EFFECTS
  • AP Ammunition reduces the ARM or BTS value of its target to half of its original value, rounding up. Consequently, any ARM or BTS above 0 cannot be reduced below 1.
  • Each Saving Roll failed against AP Ammunition inflicts 1 Wound on the target.
  • Critical hits with AP Ammunition cause the targets to make an additional Saving Roll, applying their halved ARM or BTS value.