Difference between revisions of "Foxhole State"
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{{image | name=fox_hole0.jpg | style=128 }} | {{image | name=fox_hole0.jpg | style=128 }} | ||
− | {{ | + | {{css_skillbox |black| FOXHOLE STATE }} |
{{activation}} | {{activation}} | ||
* Automatic during the [[Deployment Phase]]. | * Automatic during the [[Deployment Phase]]. | ||
− | * During the Active Turn, Troopers may only | + | * During the Active Turn, Troopers may only return to this state by spending a [[Long Skill]]. |
{{effects}} | {{effects}} | ||
− | * The Trooper has a [[Silhouette]] Attribute value of 3 (S3). | + | * The Trooper has a [[Silhouette]] Attribute value of 3 (S3). If the Trooper's [[Unit Profile]] has a higher Silhouette Attribute value, they use that value while in this state. |
* The Trooper has [[Partial Cover]] in a 360˚ arc, from all directions and angles. | * The Trooper has [[Partial Cover]] in a 360˚ arc, from all directions and angles. | ||
* The Trooper has the [[Mimetism]] (-3) and [[Courage]] Special Skills. | * The Trooper has the [[Mimetism]] (-3) and [[Courage]] Special Skills. | ||
* Foxhole State is a fixed position which doesn't allow its user to perform any type of movement, including movement granted by a successful [[Dodge]] Roll. | * Foxhole State is a fixed position which doesn't allow its user to perform any type of movement, including movement granted by a successful [[Dodge]] Roll. | ||
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{{cancellation}} | {{cancellation}} | ||
* The Trooper enters [[Prone State]]. | * The Trooper enters [[Prone State]]. | ||
− | * | + | * A Trooper in Foxhole State in the [[Active Turn]] may automatically cancel this state at the beginning of their movement by declaring a Skill with the [[Movement Label]]. The player must announce he is Canceling Foxhole State when declaring the Skill. By doing so, the state is canceled at no cost and the Trooper can carry out its Movement using its regular [[MOV]] and [[S]] values. In the same way, in the Active Turn, the Trooper may automatically cancel this state at the beginning of a [[Dodge]] move. |
− | * When | + | * When Canceling Foxhole State, the Trooper loses all the advantages provided by it, the Foxhole State Token is removed from the game table and the Trooper recovers his MOV and Silhouette values. |
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− | {{ | + | |
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− | {{ | + | '''[[Sapper]]''' |
+ | * In the [[Deployment Phase]], the user may deploy in Foxhole State, placing a Foxhole Token beside them. | ||
+ | * In the [[Active Turn]], a Trooper can use this [[Long Skill]] to enter Foxhole State and place a Foxhole Token beside them. | ||
+ | {{see-also-end}} | ||
− | + | {{remember}} | |
− | + | The space in which the user of this Special Skill activates Foxhole State must have a height and width equal or greater than the [[Silhouette Template]] of this state. | |
+ | {{remember-end}} | ||
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+ | {{n5-section-game-states}} | ||
− | [[Category: | + | [[Category: Game States]] |
Latest revision as of 15:06, 15 April 2025
States | Terminology | Alignment | Labels | Traits
Camouflaged State | Dead State | Decoy State | Disconnected State | Engaged State | Foxhole State | Hidden Deployment State | Holoecho State | HoloMask State | Immobilized-A State | Immobilized-B State | Impersonation State | Isolated State | Normal State | Prone State | Possessed State | Retreat! State | Sepsitorized State | Stunned State | Suppressive Fire State | Targeted State | Unconscious State | Unloaded State
FOXHOLE STATE
ACTIVATION
- Automatic during the Deployment Phase.
- During the Active Turn, Troopers may only return to this state by spending a Long Skill.
EFFECTS
- The Trooper has a Silhouette Attribute value of 3 (S3). If the Trooper's Unit Profile has a higher Silhouette Attribute value, they use that value while in this state.
- The Trooper has Partial Cover in a 360˚ arc, from all directions and angles.
- The Trooper has the Mimetism (-3) and Courage Special Skills.
- Foxhole State is a fixed position which doesn't allow its user to perform any type of movement, including movement granted by a successful Dodge Roll.
CANCELLATION
- The Trooper enters Prone State.
- A Trooper in Foxhole State in the Active Turn may automatically cancel this state at the beginning of their movement by declaring a Skill with the Movement Label. The player must announce he is Canceling Foxhole State when declaring the Skill. By doing so, the state is canceled at no cost and the Trooper can carry out its Movement using its regular MOV and S values. In the same way, in the Active Turn, the Trooper may automatically cancel this state at the beginning of a Dodge move.
- When Canceling Foxhole State, the Trooper loses all the advantages provided by it, the Foxhole State Token is removed from the game table and the Trooper recovers his MOV and Silhouette values.
SEE ALSO
- In the Deployment Phase, the user may deploy in Foxhole State, placing a Foxhole Token beside them.
- In the Active Turn, a Trooper can use this Long Skill to enter Foxhole State and place a Foxhole Token beside them.
REMEMBER
The space in which the user of this Special Skill activates Foxhole State must have a height and width equal or greater than the Silhouette Template of this state.
States | Terminology | Alignment | Labels | Traits
Camouflaged State | Dead State | Decoy State | Disconnected State | Engaged State | Foxhole State | Hidden Deployment State | Holoecho State | HoloMask State | Immobilized-A State | Immobilized-B State | Impersonation State | Isolated State | Normal State | Prone State | Possessed State | Retreat! State | Sepsitorized State | Stunned State | Suppressive Fire State | Targeted State | Unconscious State | Unloaded State