Difference between revisions of "Stun Ammunition"

From Infinity
Jump to: navigation, search
(Created page with "{{section-ammo-and-weaponry}} {{n4only}} {{n4list}} A type of ammunition devised to incapacitate its target without killing it. {{skillbox |black| STUN AMMUNITION | }} {{sk...")
 
(N5 first version.)
Line 1: Line 1:
{{section-ammo-and-weaponry}}
+
{{n5-section-ammo-and-weaponry}}
  
  
{{n4only}}
 
{{n4list}}
 
 
A type of ammunition devised to incapacitate its target without killing it.
 
A type of ammunition devised to incapacitate its target without killing it.
  
{{skillbox |black| STUN AMMUNITION | }}
+
{{css_skillbox |black| STUN AMMUNITION }}
{{skill-label | Non-Lethal }}
+
{{roll}}
{{Roll}}
+
* After a successful attack with Stun Ammunition, the target must make one [[Saving Roll]] per hit suffered.
* After a successful attack with Stun Ammunition, the target must make '''two''' [[Saving Rolls]] per impact suffered.
 
 
{{effects}}
 
{{effects}}
* A failed [[Saving Roll]] against Stun Ammunition causes the target to enter [[Stunned State]]. Place a Stunned State Token (STUNNED) next to it.
+
* A failed Saving Roll against Stun Ammunition causes the target to enter [[Stunned State]]. Place a Stunned State Token (STUNNED) next to it.
* Additionally, failing the [[Saving Roll]] causes the target to automatically fail the subsequent [[Guts Roll]] for having survived an Attack, unless he has the [[Courage]] Special Skill or an equivalent.
+
* Additionally, failing the Saving Roll causes the target to automatically fail the subsequent [[Guts Roll]] for having survived an Attack, unless he has the [[Courage]] Special Skill or an equivalent.
* [[Critical]] hits with Stun Ammunition cause the target to make an additional [[Saving Roll]].
+
* [[Critical]] hits with Stun Ammunition cause the target to make an additional Saving Roll.
 +
{{css_skillbox-end}}
 +
 
  
  
{{n4end}}
 
  
  
  
 
[[Category: Ammunition and Weaponry]]
 
[[Category: Ammunition and Weaponry]]

Revision as of 15:03, 28 March 2025


A type of ammunition devised to incapacitate its target without killing it.

STUN AMMUNITION
ROLL
  • After a successful attack with Stun Ammunition, the target must make one Saving Roll per hit suffered.
EFFECTS
  • A failed Saving Roll against Stun Ammunition causes the target to enter Stunned State. Place a Stunned State Token (STUNNED) next to it.
  • Additionally, failing the Saving Roll causes the target to automatically fail the subsequent Guts Roll for having survived an Attack, unless he has the Courage Special Skill or an equivalent.
  • Critical hits with Stun Ammunition cause the target to make an additional Saving Roll.