Difference between revisions of "Armor Piercing (AP) Ammunition"

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A type of ammunition designed to penetrate even the toughest armor plating.  
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A type of ammunition designed to penetrate even the toughest armor plating.
  
{{skillbox |black| ARMOR PIERCING (AP) AMMUNITION | }}
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{{css_skillbox |black| ARMOR-PIERCING (AP) AMMUNITION }}
{{Roll}}
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{{roll}}
*After a successful attack using AP Ammunition, the target must make a [[Saving Roll]] per impact suffered, using half his [[ARM]] or [[BTS]] value ([[ARM]]/2 or [[BTS]]/2) as specified by the weapon being used.  
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* After a successful attack using AP Ammunition, the target must make a [[Saving Roll]] per hit suffered, using half his [[ARM]] or [[BTS]] value (ARM/2 or BTS/2) as specified by the weapon being used.
 
{{effects}}
 
{{effects}}
*AP Ammunition reduces the [[ARM]] or [[BTS]] value of its target to half of its original value, rounding up. Consequently, any [[ARM]] or [[BTS]] above 0 cannot be reduced below 1.  
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* AP Ammunition reduces the ARM or BTS value of its target to half of its original value, rounding up. Consequently, any ARM or BTS above 0 cannot be reduced below 1.
*Each [[Saving Roll]] failed against AP Ammunition causes the target to lose one point from his [[Wounds]]/[[STR]] Attribute.
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* Each [[Saving Roll]] failed against AP Ammunition inflicts 1 [[Wound]] on the target.
*[[Critical]] hits with AP Ammunition cause the targets to make an additional [[Saving Roll]], applying their halved [[ARM]] or [[BTS]] value.
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* [[Critical]] hits with AP Ammunition cause the targets to make an additional Saving Roll, applying their halved ARM or BTS value.
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== FAQs & Errata ==
 
  
{{faqbox |
 
type = faq |
 
title = N4 FAQ |
 
version = 1.0, Jan 2021 |
 
q = Q: How does Bioimmunity interact with Ammunition and Traits that reduce the Saving Roll Attribute, for example AP or E/M Ammunition, or ARM=0? |
 
a = A: AP Ammunition is tied to the Saving Roll Attribute listed in a weapon’s profile. If Bioimmunity is used to make the Saving Roll against a different Attribute, that Attribute will not be halved.
 
In the same way, if Bioimmunity is used against a hit by E/M Ammunition to make the Saving Rolls against ARM, the ARM value will not be halved.
 
The ARM=0 Trait only applies if the Saving Roll is made against the ARM Attribute, and vice-versa for the BTS=0 Trait. |
 
related = [[Armor Piercing (AP) Ammunition]], [[Bioimmunity]], [[Electromagnetic (E/M) Ammunition]], [[Traits]] }}
 
  
 
[[Category: Ammunition and Weaponry]]
 
[[Category: Ammunition and Weaponry]]

Latest revision as of 11:31, 28 March 2025


A type of ammunition designed to penetrate even the toughest armor plating.

ARMOR-PIERCING (AP) AMMUNITION
ROLL
  • After a successful attack using AP Ammunition, the target must make a Saving Roll per hit suffered, using half his ARM or BTS value (ARM/2 or BTS/2) as specified by the weapon being used.
EFFECTS
  • AP Ammunition reduces the ARM or BTS value of its target to half of its original value, rounding up. Consequently, any ARM or BTS above 0 cannot be reduced below 1.
  • Each Saving Roll failed against AP Ammunition inflicts 1 Wound on the target.
  • Critical hits with AP Ammunition cause the targets to make an additional Saving Roll, applying their halved ARM or BTS value.