Difference between revisions of "T2 Ammunition"
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− | {{section-ammo-and-weaponry}} | + | {{n5-section-ammo-and-weaponry}} |
− | + | A high-value ammunition that causes severe damage to the target. | |
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− | A high value ammunition that causes severe damage to the target. | ||
− | {{ | + | {{css_skillbox |black| T2 AMMUNITION }} |
− | {{ | + | {{roll}} |
− | * After a successful attack using T2 Ammunition, the target must make a [[Saving Roll]] per | + | * After a successful attack using T2 Ammunition, the target must make a [[Saving Roll]] per hit suffered. |
{{effects}} | {{effects}} | ||
− | * Each failed | + | * Each failed Saving Roll against T2 Ammunition inflicts 2 [[Wound]]s on the target. |
− | * [[Critical]] hits with T2 Ammunition cause the target to make an additional | + | * [[Critical]] hits with T2 Ammunition cause the target to make an additional Saving Roll. Failing this additional Saving Roll inflicts '''only 1''' additional Wound on the target. It is important to indicate, before performing the Saving Rolls, which die corresponds to the Saving Roll from the hit and which die to the additional Saving Roll from the Critical effect. |
+ | {{css_skillbox-end}} | ||
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[[Category: Ammunition and Weaponry]] | [[Category: Ammunition and Weaponry]] |
Latest revision as of 15:06, 28 March 2025
Ammunition || Normal (N) Ammunition | Armor Piercing (AP) Ammunition | Double Action (DA) Ammunition | Eclipse Ammunition | Electromagnetic (E/M) Ammunition | Explosive (EXP) Ammunition | Paralysis (PARA) Ammunition | Shock Ammunition | Smoke Ammunition | Stun Ammunition | T2 Ammunition || Combined Ammunition | Combined Saving Roll || Ammunition Summary Chart
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A high-value ammunition that causes severe damage to the target.
T2 AMMUNITION
ROLL
- After a successful attack using T2 Ammunition, the target must make a Saving Roll per hit suffered.
EFFECTS
- Each failed Saving Roll against T2 Ammunition inflicts 2 Wounds on the target.
- Critical hits with T2 Ammunition cause the target to make an additional Saving Roll. Failing this additional Saving Roll inflicts only 1 additional Wound on the target. It is important to indicate, before performing the Saving Rolls, which die corresponds to the Saving Roll from the hit and which die to the additional Saving Roll from the Critical effect.