Difference between revisions of "Fireteams: Basic Rules"

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(Copied across the Important Box for Troopers who can't be part of a Fireteam.)
 
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{{n4annex}}
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== Fireteam Creation ==
{{n4list}}
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Each Army has a Fireteams Chart that indicates the quantity and type of Fireteams that the player may create during the game.
== Common Requirements ==
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* '''During the [[Deployment Phase]]''', place a Fireteam Leader Token (FIRETEAM LEADER), or equivalent, beside one of the Troopers that meet the Requirements of this rule. In that moment, the player must make a [[Coherency]] Check relative to the chosen Fireteam Leader.
* To use this rule, a player must field a '''[[Sectorial Army List]]''', an [[Army List]] that specifies that Fireteams are available, or have a Special Skill, piece of Equipment or Hacking Program that allows its use.  
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* '''During the game''', spend a [[Command Token]] and place a Fireteam Leader Token (FIRETEAM LEADER) beside one of the Troopers that meet the instructions of the [[Fireteams Chart]] of their Army.
* A Fireteam can only be composed of those Troopers listed as being able to compose Fireteams.
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* A Fireteam must be composed of Troopers belonging to the same Unit, or of those that the '''Sectorial Army List''' specifies are able to do so. Some special Fireteams can ignore this Requirement, as specified in their description or in the Sectorial Army List.
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* The members of a Fireteam '''must observe the [[Coherency]]''' rule in regards to the '''Team Leader'''.
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{{see-also}}
* A Trooper '''cannot''' simultaneously be part of more than one Fireteam.
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Creating a Fireteam during the game requires the '''[[Command_Tokens#Command_Tokens:_Operational_Use | Operational Use of a Command Token]]'''.
* All members of a Fireteam must belong to the same [[Combat Group]].  
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{{see-also-end}}
* The player must nominate one of the Fireteam members as the Team Leader, placing a Team Leader Token. (F: TEAM LEADER) beside them.
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{{important}}
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When a Fireteam is created, the player must declare which Troopers are part of it, and must follow all the rules and instructions in the [[Fireteams Chart]].
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{{important-end}}
  
  
== Team Leader ==
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{{important-start}}
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The following Troopers cannot be part of a Fireteam:
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* [[Peripheral]]s and their Controllers.
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* Troopers in [[Marker]] form.
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* Troopers with the [[Infiltration]] Special Skill.
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* Troopers possessing Skills with the [[Airborne Deployment]] Label.
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* Troopers that activate or are in the [[Suppressive Fire State]].
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* Troopers who deploy in [[Decoy State]].
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* Troopers in [[Isolated State]] or any [[Null]] State.
  
{{image | name=fireteam0.jpg | style=128 }}
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Additionally, members of a Fireteam cannot be part of a [[Coordinated Order]].
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{{important-end}}
  
The Team Leader is the acting Trooper of a Fireteam with access to certain added bonuses. As we will see later on, the Team Leader determines the Order that all Fireteam members will declare, is the Reference Trooper for the [[Coherency]] rule the rest of the Fireteam members must observe, and is the Trooper whose elimination causes the [[Fireteam Cancellation|cancellation of the Fireteam]], etc.
 
  
The Team Leader is not a fixed model, but can change from Order to Order as the player desires.
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== Rejoining the Fireteam in the States Phase ==
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At the end of the next [[States Phase]], any Troopers who left a Fireteam may automatically rejoin it if they are in [[Coherency]] with the Fireteam Leader.  
  
The Team Leader is identified by a Team Leader Token (F: TEAM LEADER) or equivalent, depending on the type of Fireteam.
 
  
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== Fireteam Types ==
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The types of Fireteams that the player may use during a match are:
  
== Creation of a Fireteam ==
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===Fireteam Duo===
* During the [[Deployment Phase]], placing a Team Leader Token (F: TEAM LEADER), or equivalent, beside one of the Troopers that meet the Requirements of this rule.
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{{image | name=n4-fireteam-type-duo-450.png | style=128 }}
: In that moment, the player can make a [[Coherency Check]] relative to the chosen Team Leader.
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When created, a Fireteam Duo '''must''' contain two Troopers.
* During the game, spending a Command Token and placing a Team Leader Token (F: TEAM LEADER) beside one of the Troopers that meet the Requirements of this rule.
 
* When a Fireteam is created, the player must declare which Troopers are members of it.
 
  
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===Fireteam Haris===
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{{image | name=n4-fireteam-type-haris-450.png | style=128 }}
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When created, a Fireteam Haris '''must''' contain three Troopers.
  
{{important-start}}
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===Fireteam Core===
When creating a Fireteam that includes Wildcard Troopers, the player must include at least one Trooper from the Units listed for that Fireteam in the Sectorial chart, or a Trooper that counts as a member of one of those Units.  
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{{image | name=n4-fireteam-type-core-450.png | style=128 }}
{{important-end}}
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When created, a Fireteam Core '''must''' contain a minimum of three and a maximum of five Troopers.
  
  
== Changing the Team Leader  ==
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{{important}}
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Some [[Army_List#Sectorial_Army_Lists | Sectorials]] can modify the conditions for creating a Fireteam, which will be listed in the Sectorial’s [[Fireteams Chart]].
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{{important-end}}
  
Players nominate the Team Leader during the [[Deployment Phase]], when the Fireteam is created. However, players can change the Team Leader during the game.
 
  
Changing the Team Leader allows any Fireteam member to take over when their Special Skills, weaponry, or Equipment are most required.
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==General Rules for Fireteams==
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* The members of a Fireteam must observe the '''[[Coherency]]''' rule in regard to the '''Fireteam Leader'''.
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* A Trooper '''cannot''' simultaneously be part of more than one Fireteam.
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* All members of a Fireteam must belong to the same [[Combat Group]].
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* When a [[Regular Order]] is spent on a member of a Fireteam, they automatically become the Fireteam Leader. Additionally, they activate the other members of the Fireteam (see [[Fireteam Order]]).
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* Fireteams must contain a minimum of two Troopers and a maximum of five Troopers (always observing the Army's [[Fireteams Chart]]).
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* Fireteams allow the use of the '''[[Fireteam Bonuses]]''' for two, three, four, or five members, depending on the [[Fireteam_Bonuses#Fireteam_Level_Chart | Fireteam Level]].
  
In the Active Turn, a player can change the Team Leader by placing the Team Leader Token beside the Fireteam member he wishes to take over as Team Leader, when declaring the first Skill of an Order.
 
  
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== Fireteams and CC Combat ==
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* In [[Close Combat]], whether in the Active or Reactive Turn, when several members are engaged in the same CC, '''only''' the Fireteam Leader can be chosen to perform the [[CC Attack | CC Roll]], applying the [[Close Combat with Multiple Troopers]] rule.
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* In the Reactive Turn, if the Fireteam Leader is not engaged in that CC, the player must choose one of the Fireteam members who are engaged in that CC to perform the CC Roll, applying the Close Combat with Multiple Troopers rule.
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* In [[ARO]], the enemy will be able to target any Fireteam member engaged in the CC, but only one of them.
  
== Fireteams and CC ==
 
* In [[Close Combat]], whether in the Active or Reactive Turn, when several members are engaged in the same CC, '''only''' the Team Leader Trooper can be chosen to perform the CC Roll, applying the [[Close Combat with Multiple Troopers]] rule.
 
* In the Reactive Turn, if the Team Leader is not engaged in that CC, the player must choose '''one''' of the Fireteam members who are engaged in that CC to perform the CC Roll, applying the Close Combat with Multiple Troopers rule.
 
* In ARO, the enemy will be able to target any Fireteam member engaged in the CC, but only one of them.
 
  
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== Fireteams and Suppressive Fire ==
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* A Trooper stops being part of a Fireteam if he declares the [[Suppressive Fire]] Common Skill. In addition, a Trooper’s [[Suppressive Fire State]] is automatically cancelled if they join a Fireteam.
  
== Fireteams, Frenzy and Impetuous ==
 
* While in a Fireteam, the [[Frenzy]] and [[Impetuous]] Special Skills of a Trooper are '''not''' applied.
 
* If the Trooper leaves the Fireteam, any Frenzy and Impetuous Special Skills will apply again, in whatever state they were in when the Trooper joined the Fireteam.
 
* Any Fireteam that is an exception to this rule will specify this in its description.
 
  
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==Fireteams and Comms Attack==
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* In the [[Reactive Turn]], if the Fireteam has more than one [[Hacker]] and the player declares a Hacking [[ARO]], every reactive Hacker may use a different [[Hacking Program]].
  
== Fireteam and Suppressive Fire State ==
 
* A Trooper stops being part of a Fireteam if they enter [[Suppressive Fire State]].
 
* In addition, a Trooper's Suppressive Fire State is cancelled when joining a Fireteam.
 
  
  
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{{n4end}}
 
  
  
  
 
[[Category:Fireteams]]
 
[[Category:Fireteams]]
[[Category: N4 Annex]]
 

Latest revision as of 10:00, 12 May 2025


Fireteam Creation

Each Army has a Fireteams Chart that indicates the quantity and type of Fireteams that the player may create during the game.

  • During the Deployment Phase, place a Fireteam Leader Token (FIRETEAM LEADER), or equivalent, beside one of the Troopers that meet the Requirements of this rule. In that moment, the player must make a Coherency Check relative to the chosen Fireteam Leader.
  • During the game, spend a Command Token and place a Fireteam Leader Token (FIRETEAM LEADER) beside one of the Troopers that meet the instructions of the Fireteams Chart of their Army.


SEE ALSO

Creating a Fireteam during the game requires the Operational Use of a Command Token.


IMPORTANT

When a Fireteam is created, the player must declare which Troopers are part of it, and must follow all the rules and instructions in the Fireteams Chart.


IMPORTANT

The following Troopers cannot be part of a Fireteam:

Additionally, members of a Fireteam cannot be part of a Coordinated Order.


Rejoining the Fireteam in the States Phase

At the end of the next States Phase, any Troopers who left a Fireteam may automatically rejoin it if they are in Coherency with the Fireteam Leader.


Fireteam Types

The types of Fireteams that the player may use during a match are:

Fireteam Duo

n4-fireteam-type-duo-450.png When created, a Fireteam Duo must contain two Troopers.

Fireteam Haris

n4-fireteam-type-haris-450.png When created, a Fireteam Haris must contain three Troopers.

Fireteam Core

n4-fireteam-type-core-450.png When created, a Fireteam Core must contain a minimum of three and a maximum of five Troopers.


IMPORTANT

Some Sectorials can modify the conditions for creating a Fireteam, which will be listed in the Sectorial’s Fireteams Chart.


General Rules for Fireteams

  • The members of a Fireteam must observe the Coherency rule in regard to the Fireteam Leader.
  • A Trooper cannot simultaneously be part of more than one Fireteam.
  • All members of a Fireteam must belong to the same Combat Group.
  • When a Regular Order is spent on a member of a Fireteam, they automatically become the Fireteam Leader. Additionally, they activate the other members of the Fireteam (see Fireteam Order).
  • Fireteams must contain a minimum of two Troopers and a maximum of five Troopers (always observing the Army's Fireteams Chart).
  • Fireteams allow the use of the Fireteam Bonuses for two, three, four, or five members, depending on the Fireteam Level.


Fireteams and CC Combat

  • In Close Combat, whether in the Active or Reactive Turn, when several members are engaged in the same CC, only the Fireteam Leader can be chosen to perform the CC Roll, applying the Close Combat with Multiple Troopers rule.
  • In the Reactive Turn, if the Fireteam Leader is not engaged in that CC, the player must choose one of the Fireteam members who are engaged in that CC to perform the CC Roll, applying the Close Combat with Multiple Troopers rule.
  • In ARO, the enemy will be able to target any Fireteam member engaged in the CC, but only one of them.


Fireteams and Suppressive Fire

  • A Trooper stops being part of a Fireteam if he declares the Suppressive Fire Common Skill. In addition, a Trooper’s Suppressive Fire State is automatically cancelled if they join a Fireteam.


Fireteams and Comms Attack