Fireteams in the Active Turn

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During the Active Turn, Fireteams behave differently from other Infinity Troopers, as explained below:

FIRETEAM ORDER
ATTACK / MOVEMENT
REQUIREMENTS
  • During the Orders Phase of the Active Turn, the Fireteam Order requires spending 1 Regular Order from the Order Pool of the Fireteam members' Combat Group.
  • The player must nominate one member of the Fireteam as the Fireteam Leader, placing a Fireteam Leader Token (FIRETEAM LEADER) beside them.

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EFFECTS
  • All Fireteam members are activated with the Fireteam Order.
  • If the Fireteam declares Reset or any Skill with the Movement Label, both the Fireteam Leader and the other Fireteam members declare and perform that Skill. If a different Skill is chosen, only the Fireteam Leader declares and performs it, while the rest of the members of the Fireteam declare and perform an Idle, while granting the Fireteam Leader a set of Bonuses determined by the Fireteam Level.
  • If any of the Fireteam members does not meet the Requirements of a Skill declared during the Order or does not have the Skill, then they perform an Idle instead of that Skill, while the others may act normally.
  • Each Reactive Trooper can choose only one of the Troopers (whether the Fireteam Leader or one of the other Fireteam members) as their target, but they are not obliged to choose the same target.


Fireteams, NCO and Tactical Sense

If a Fireteam member has the NCO or Tactical Awareness Special Skill and spends a Tactical Order, they are automatically designated as the new Fireteam Leader, and the Fireteam is activated as if a Regular Order had been spent.


REMEMBER

Any member that breaks Coherency is no longer part of the Fireteam (see Fireteam Integrity).


REMEMBER

During a Fireteam Order, the Skills that are performed by both the Fireteam Leader and the rest of the members are:


Fireteams and Berserk

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Sibylla's Advice

If the Fireteam Leader declares the Berserk Skill, only the Fireteam members who have that Skill will be able to declare and perform it, the rest of the Troopers will declare and perform an Idle.


SEE ALSO

Super-Jump

Super-Jump and Multiple Troopers Example

In the Active Turn, several Troopers have been activated with the same Order ( Fireteams, Peripherals, Coordinated Orders) and need to clear an obstacle. They declare Jump as the first Skill of the Order. Any of the Troopers who have the Super-Jump Special Skill can declare Jump as a Basic Short Skill, while the other Troopers each have a choice of declaring Jump as a Long Skill, or declaring an Idle.

For the second Skill of the Order, any of the Troopers who declared an Idle, or Jump as a Basic Short Skill, can declare a second Basic Short Skill or Short Skill as normal. While the Troopers who declared Jump as a Long Skill have already declared their entire Order and cannot declare a second Skill.