Difference between revisions of "Sepsitorized State"

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{{image | name=sepsitorized0.jpg | style=128 }}
 
{{image | name=sepsitorized0.jpg | style=128 }}
  
{{skillbox |red| SEPSITORIZED | NULL}}
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{{css_skillbox |red| SEPSITORIZED STATE }}
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{{skill-label | Null }}
 
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* A [[Cube]]-wearing Trooper failed a [[Saving Roll]] against a [[Sepsitor]] Attack.
 
* A [[Cube]]-wearing Trooper failed a [[Saving Roll]] against a [[Sepsitor]] Attack.
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{{effects}}
 
{{effects}}
* Troopers in this state '''cannot be activated or receive [[Orders]] from their player's [[Order Pool]]'''. While they are Sepsitorized, Troopers are considered to be '''enemies''' by the rest of their owner's Troopers and are considered to be '''allies''' by the Troopers of the player that caused this game state.
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* '''Restriction:''' Troopers in this state '''cannot be activated or receive [[Orders]] from their player's [[Order Pool]]'''. While they are Sepsitorized, Troopers are considered to be [[enemy | enemies]] by the rest of their owner's Troopers and are considered to be [[allied | allie]]s by the Troopers of the player that caused this game state.
* Troopers in this state do '''not''' contribute Orders during the [[Tactical Phase]]s of either player.
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* '''Restriction:''' Troopers in this state do not contribute [[Orders]] during the [[Tactical Phase]]s of either player.
* Troopers in this state '''may be activated and receive Orders from the Order Pool of the [[Combat Group]] of the Trooper who caused them to enter Sepsitorized state'''. A Sepsitorized Trooper does not count towards the maximum number of members the Combat Group may contain.
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* Troopers in this state may be '''activated and receive [[Orders]] from the [[Order Pool]] of the [[Combat Group]] of the Trooper who caused them to enter the Sepsitorized state'''. A Sepsitorized Trooper does not count towards the maximum number of members the Combat Group may contain.
* This State does not interfere with Automatic Special Skills or Automatic Equipment, which will remain functioning normally.
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* This state does not interfere with Automatic Special Skills or Automatic Equipment, which will remain functioning normally.
* A Sepsitorized Trooper does '''not''' count towards either Players' [[Victory Points]].
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* '''Restriction:''' A Sepsitorized Trooper does not count towards either Players' [[Victory Points]].
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* '''Restriction:''' A Trooper in Sepsitorized State cannot be part of a [[Fireteam]]. If a member of a Fireteam enters Sepsitorized State, they automatically stop being part of the Fireteam.
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[[Category: Game States ]]
  
[[Category: Ammunition and Weaponry]]
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[[Category: Null ]]

Latest revision as of 15:19, 16 April 2025


sepsitorized0.jpg

SEPSITORIZED STATE
ACTIVATION
EFFECTS
  • Restriction: Troopers in this state cannot be activated or receive Orders from their player's Order Pool. While they are Sepsitorized, Troopers are considered to be enemies by the rest of their owner's Troopers and are considered to be allies by the Troopers of the player that caused this game state.
  • Restriction: Troopers in this state do not contribute Orders during the Tactical Phases of either player.
  • Troopers in this state may be activated and receive Orders from the Order Pool of the Combat Group of the Trooper who caused them to enter the Sepsitorized state. A Sepsitorized Trooper does not count towards the maximum number of members the Combat Group may contain.
  • This state does not interfere with Automatic Special Skills or Automatic Equipment, which will remain functioning normally.
  • Restriction: A Sepsitorized Trooper does not count towards either Players' Victory Points.
  • Restriction: A Trooper in Sepsitorized State cannot be part of a Fireteam. If a member of a Fireteam enters Sepsitorized State, they automatically stop being part of the Fireteam.