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Difference between revisions of "Stun Ammunition"
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A type of ammunition devised to incapacitate its target without killing it. | A type of ammunition devised to incapacitate its target without killing it. | ||
| − | {{ | + | {{css_skillbox |black| STUN AMMUNITION }} |
| − | {{ | + | {{roll}} |
| − | + | * After a successful attack with Stun Ammunition, the target must make one [[Saving Roll]] per hit suffered. | |
| − | * After a successful attack with Stun Ammunition, the target must make | ||
{{effects}} | {{effects}} | ||
| − | * A failed | + | * A failed Saving Roll against Stun Ammunition causes the target to enter [[Stunned State]]. Place a Stunned State Token (STUNNED) next to it. |
| − | * Additionally, failing the | + | * Additionally, failing the Saving Roll causes the target to automatically fail the subsequent [[Guts Roll]] for having survived an Attack, unless he has the [[Courage]] Special Skill or an equivalent. |
| − | * [[Critical]] hits with Stun Ammunition cause the target to make an additional | + | * [[Critical]] hits with Stun Ammunition cause the target to make an additional Saving Roll. |
| + | {{css_skillbox-end}} | ||
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[[Category: Ammunition and Weaponry]] | [[Category: Ammunition and Weaponry]] | ||
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| + | <!-- Manually added categories. --> | ||
| + | [[Category:State]] | ||
Latest revision as of 13:23, 18 April 2025
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A type of ammunition devised to incapacitate its target without killing it.
STUN AMMUNITION
ROLL
- After a successful attack with Stun Ammunition, the target must make one Saving Roll per hit suffered.
EFFECTS
- A failed Saving Roll against Stun Ammunition causes the target to enter Stunned State. Place a Stunned State Token (STUNNED) next to it.
- Additionally, failing the Saving Roll causes the target to automatically fail the subsequent Guts Roll for having survived an Attack, unless he has the Courage Special Skill or an equivalent.
- Critical hits with Stun Ammunition cause the target to make an additional Saving Roll.