Difference between revisions of "Paralysis (PARA) Ammunition"

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==Example==
'''Example:'''
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In the case of the Heavy Riotstopper, a Direct Template weapon that uses PARA ammunition, if it hits a target with a PH Attribute of 12, this Trooper will have to make a PH-6 Roll (12 – 6 = 6). Therefore, any result equal to or lower than 6 will mean that the target avoids entering Immobilized-A state. Otherwise, an Immobilized-A state Token will have to be placed in contact with the target’s base.
 
In the case of the Heavy Riotstopper, a Direct Template weapon that uses PARA ammunition, if it hits a target with a PH Attribute of 12, this Trooper will have to make a PH-6 Roll (12 – 6 = 6). Therefore, any result equal to or lower than 6 will mean that the target avoids entering Immobilized-A state. Otherwise, an Immobilized-A state Token will have to be placed in contact with the target’s base.
 
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Revision as of 15:11, 30 April 2020


This ammunition has been specially designed not to cause any real harm, but it is powerful enough to immobilize any adversary.

PARALYSIS (PARA) AMMUNITION
Roll
  • After a successful attack using Paralysis (PARA) Ammunition, the target must make a PH-6 Roll per impact suffered.
Effects
  • If the target fails the PH-6 Roll, it enters the Immobilized-A state. Place an Immobilized-A Marker (IMM A) next to it.
  • Critical hits with Paralysis (PARA) Ammunition cause the target to make an additional PH-6 Roll.
  • This Ammunition has no effect on targets that have no PH Attribute. In that a case the target will not roll and will ignore the effects of this Ammunition.


Example

PARA Ammunition

In the case of the Heavy Riotstopper, a Direct Template weapon that uses PARA ammunition, if it hits a target with a PH Attribute of 12, this Trooper will have to make a PH-6 Roll (12 – 6 = 6). Therefore, any result equal to or lower than 6 will mean that the target avoids entering Immobilized-A state. Otherwise, an Immobilized-A state Token will have to be placed in contact with the target’s base.