NOTICE: Infinity N5.2 and FAQ 5.0.0

The wiki currently uses the N5.1.1 rules. Until it has been updated, please download the N5.2 rules PDF and v5.0.0 FAQ from the Rules section of https://infinityuniverse.com/resources/infinity.

Difference between revisions of "Stun Ammunition"

From Infinity
Jump to: navigation, search
(Created page with "{{section-ammo-and-weaponry}} {{n4only}} {{n4list}} A type of ammunition devised to incapacitate its target without killing it. {{skillbox |black| STUN AMMUNITION | }} {{sk...")
 
(N5 first version.)
Line 1: Line 1:
{{section-ammo-and-weaponry}}
+
{{n5-section-ammo-and-weaponry}}
  
  
{{n4only}}
 
{{n4list}}
 
 
A type of ammunition devised to incapacitate its target without killing it.
 
A type of ammunition devised to incapacitate its target without killing it.
  
{{skillbox |black| STUN AMMUNITION | }}
+
{{css_skillbox |black| STUN AMMUNITION }}
{{skill-label | Non-Lethal }}
+
{{roll}}
{{Roll}}
+
* After a successful attack with Stun Ammunition, the target must make one [[Saving Roll]] per hit suffered.
* After a successful attack with Stun Ammunition, the target must make '''two''' [[Saving Rolls]] per impact suffered.
 
 
{{effects}}
 
{{effects}}
* A failed [[Saving Roll]] against Stun Ammunition causes the target to enter [[Stunned State]]. Place a Stunned State Token (STUNNED) next to it.
+
* A failed Saving Roll against Stun Ammunition causes the target to enter [[Stunned State]]. Place a Stunned State Token (STUNNED) next to it.
* Additionally, failing the [[Saving Roll]] causes the target to automatically fail the subsequent [[Guts Roll]] for having survived an Attack, unless he has the [[Courage]] Special Skill or an equivalent.
+
* Additionally, failing the Saving Roll causes the target to automatically fail the subsequent [[Guts Roll]] for having survived an Attack, unless he has the [[Courage]] Special Skill or an equivalent.
* [[Critical]] hits with Stun Ammunition cause the target to make an additional [[Saving Roll]].
+
* [[Critical]] hits with Stun Ammunition cause the target to make an additional Saving Roll.
 +
{{css_skillbox-end}}
 +
 
  
  
{{n4end}}
 
  
  
  
 
[[Category: Ammunition and Weaponry]]
 
[[Category: Ammunition and Weaponry]]

Revision as of 15:03, 28 March 2025


A type of ammunition devised to incapacitate its target without killing it.

STUN AMMUNITION
ROLL
  • After a successful attack with Stun Ammunition, the target must make one Saving Roll per hit suffered.
EFFECTS
  • A failed Saving Roll against Stun Ammunition causes the target to enter Stunned State. Place a Stunned State Token (STUNNED) next to it.
  • Additionally, failing the Saving Roll causes the target to automatically fail the subsequent Guts Roll for having survived an Attack, unless he has the Courage Special Skill or an equivalent.
  • Critical hits with Stun Ammunition cause the target to make an additional Saving Roll.