NOTICE: Infinity N5.2 and FAQ 5.0.0
The wiki currently uses the N5.1.1 rules. Until it has been updated, please download the N5.2 rules PDF and v5.0.0 FAQ from the Rules section of https://infinityuniverse.com/resources/infinity.
Difference between revisions of "SymbioBomb"
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| The SymbioBomb is a single use piece of equipment that allows its owner, in whose Trooper Profile the SymbioBomb is listed, to assign it to a Trooper in the same Army List, called the user, in order to provide additional attack and support advantages | The SymbioBomb is a single use piece of equipment that allows its owner, in whose Trooper Profile the SymbioBomb is listed, to assign it to a Trooper in the same Army List, called the user, in order to provide additional attack and support advantages | ||
| − | {{skillbox | | + | {{skillbox |black| SYMBIOBOMB  | }} | 
| {{skill-label | Assignable (W), Comms Attack, Optional. }} | {{skill-label | Assignable (W), Comms Attack, Optional. }} | ||
| {{effects}} | {{effects}} | ||
Revision as of 10:08, 30 August 2022
Ammunition | Normal (N) Ammunition | Armor Piercing (AP) Ammunition | Double Action (DA) Ammunition | Eclipse Ammunition | Electromagnetic (E/M) Ammunition & Isolated State | Explosive (EXP) Ammunition | Paralysis (PARA) Ammunition & Immobilized-A State | Shock Ammunition | Smoke Ammunition | Stun Ammunition & Stunned State | T2 Ammunition || Combined Ammunition | Combined Saving Roll | Ammunition Summary Chart || Weaponry | Mixed Weapons | D-Charges| Mines | Perimeter Weapons| Pistols | Pitcher | Sepsitor & Sepsitorized State | SymbioBomb
This N4 rule is not used in CodeOne.
This rule is from the annex to the Infinity N4 ruleset, containing a series of rules, special skills, weapons and pieces of equipment which have been adapted to the N4 system, but with a provisional nature. Rules included here are completely official, however they may be modified in further expansions of the N4 ruleset.
The SymbioBomb is a single use piece of equipment that allows its owner, in whose Trooper Profile the SymbioBomb is listed, to assign it to a Trooper in the same Army List, called the user, in order to provide additional attack and support advantages
| SYMBIOBOMB | 
- By expending one Short Skill /ARO, the user can use one Pheroware Tactic: Endgame, Eraser or Mirrorball (see Weapon Chart).
- When using the Endgame or Eraser Pheroware Tactics with a SymbioBomb, a -3 MOD is applied to the targets in any Face to Face Rolls.
- The SymbioBomb will be removed from the game table at the end of the Order in which it was used.
SymbioBomb Game Example:
During the Deployment Phase, the Tohaa Player assigns its Kaeltar Specialist's SymbioBombs to a Sakiel, and to a Gorgos, which already has a SymbioMate.