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Difference between revisions of "Explosive (EXP) Ammunition"

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{{skillbox |black| EXPLOSIVE (EXP) AMMUNITION | }}
 
{{skillbox |black| EXPLOSIVE (EXP) AMMUNITION | }}
 
{{Roll}}
 
{{Roll}}
*After a successful attack using Explosive (EXP) Ammunition, the target must make '''three''' ''[[Saving Rolls]]'' per impact suffered.
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*After a successful attack using Explosive (EXP) Ammunition, the target must make '''three''' [[Saving Rolls]] per impact suffered.
 
{{effects}}
 
{{effects}}
*Each ''[[Saving Roll]]'' failed against EXP Ammunition causes the target to lose one point from his ''[[Wounds]]/[[STR]]'' Attribute.
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*Each [[Saving Roll]] failed against EXP Ammunition causes the target to lose one point from his [[Wounds]]/[[STR]] Attribute.
*The three ''[[Saving Rolls]]'' are mandatory, even if the target fails one of them or falls ''[[Unconscious]]''.  
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*The three [[Saving Rolls]] are mandatory, even if the target fails one of them or falls [[Unconscious]].  
*''[[Critical]]'' hits with Explosive Ammunition cause the target to make an additional ''[[Saving Roll]]''.
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*[[Critical]] hits with Explosive Ammunition cause the target to make an additional [[Saving Roll]].
  
  

Revision as of 19:27, 17 September 2020


A type of ordnance designed to cause massive damage to the target by detonating on impact.

EXPLOSIVE (EXP) AMMUNITION
ROLL
  • After a successful attack using Explosive (EXP) Ammunition, the target must make three Saving Rolls per impact suffered.
EFFECTS


sibylla-head.jpg
Sibylla Explains:

For each Critical hit with EXP Ammunition, the target must make 4 Saving Rolls: 3 due to the impact with EXP Ammunition and 1 more due to the additional Saving Roll.