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Difference between revisions of "Normal (N) Ammunition"

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{{skillbox |black| NORMAL (N) AMMUNITION | }}
 
{{skillbox |black| NORMAL (N) AMMUNITION | }}
 
{{Roll}}
 
{{Roll}}
*Normal (N) Ammunition forces its target to make one ''[[Saving Roll]]'' per impact suffered.
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*Normal (N) Ammunition forces its target to make one [[Saving Roll]] per impact suffered.
 
{{effects}}
 
{{effects}}
*Each ''[[Saving Roll]]'' failed against Normal (N) Ammunition causes the target to lose one point from his ''[[Wounds]]/[[STR]]'' Attribute.
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*Each [[Saving Roll]] failed against Normal (N) Ammunition causes the target to lose one point from his [[Wounds]]/[[STR]] Attribute.
*''[[Critical]]'' hits with Normal (N) Ammunition cause the target to make an additional ''[[Saving Roll]]''.
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*[[Critical]] hits with Normal (N) Ammunition cause the target to make an additional [[Saving Roll]].
  
  

Revision as of 11:02, 17 September 2020


Normal Ammunition is the conventional form of ammunition and has no special effects.

NORMAL (N) AMMUNITION
ROLL
  • Normal (N) Ammunition forces its target to make one Saving Roll per impact suffered.
EFFECTS
  • Each Saving Roll failed against Normal (N) Ammunition causes the target to lose one point from his Wounds/STR Attribute.
  • Critical hits with Normal (N) Ammunition cause the target to make an additional Saving Roll.