Difference between revisions of "Weapon Chart"

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{{weaponrow|Shock Marksman Rifle|-3|+3|+3|-3|-3|-6|--|13|3|SHOCK|ARM|[[Suppressive Fire]]}}
 
{{weaponrow|Shock Marksman Rifle|-3|+3|+3|-3|-3|-6|--|13|3|SHOCK|ARM|[[Suppressive Fire]]}}
 
{{weaponrow|T2 Marksman Rifle|-3|+3|+3|-3|-3|-6|--|13|3|T2|ARM|[[Anti-materiel]], [[Suppressive Fire]]}}
 
{{weaponrow|T2 Marksman Rifle|-3|+3|+3|-3|-3|-6|--|13|3|T2|ARM|[[Anti-materiel]], [[Suppressive Fire]]}}
 +
{{weaponrow|Viral Marksman Rifle|-3|+3|+3|-3|-3|-6|--|13|3|DA + Shock|BTS|[[Suppressive Fire]]}}
 
|}
 
|}
 
{{n4end}}
 
{{n4end}}
 
  
 
==MINES==
 
==MINES==
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{{weaponrow|AP [[Mines]]| | | | | | | |13|1|AP|ARM|[[Traits#Intuitive_Attack | Intuitive Attack]], [[Concealed]], [[Disposable (3)]], [[Direct Template (Small Teardrop)]], [[Deployable]], [*]}}
 
{{weaponrow|AP [[Mines]]| | | | | | | |13|1|AP|ARM|[[Traits#Intuitive_Attack | Intuitive Attack]], [[Concealed]], [[Disposable (3)]], [[Direct Template (Small Teardrop)]], [[Deployable]], [*]}}
 
{{weaponrow|[[Chest Mines]] (CC Mode)| | | | | | | |13|1|SHOCK|ARM|[[CC Attack (+3)]], [[Disposable (2)]]}}
 
{{weaponrow|[[Chest Mines]] (CC Mode)| | | | | | | |13|1|SHOCK|ARM|[[CC Attack (+3)]], [[Disposable (2)]]}}
{{weaponrow|[[Chest Mines]] (BS Mode)| | | | | | | |13|1|SHOCK|ARM|[[Traits#Intuitive_Attack | Intuitive Attack]], [[Disposable (2)]], [[Direct Template (Small Teardrop)]]}}
+
{{weaponrow|[[Chest Mines]] (BS Mode)| | | | | | | |13|1|SHOCK|ARM|[[Traits#Intuitive_Attack | Intuitive Attack]], [[Disposable (2)]], [[Direct Template (Small Teardrop)]], [[Double Shot]]}}
{{weaponrow|[[Cybermines]]| | | | | | | |15|1|--|BTS|[[Comms Attack]], [[Traits#Intuitive_Attack | Intuitive Attack]], [[Concealed]], [[Disposable (3)]], [[Non-Lethal]], [[Direct Template (Small Teardrop)]], [[Deployable]], [*]}}
+
{{weaponrow|[[Cybermines]]| | | | | | | |15|1|--|BTS|[[Comms Attack]], [[Traits#Intuitive_Attack | Intuitive Attack]], [[Concealed]], [[Disposable (3)]], [[Non-Lethal]], [[Direct Template (Small Teardrop)]], [[Deployable]], {{erratahighlight}}[[State | State: Immobilized-B]], {{erratahighlight-end}}[*]}}
 
{{weaponrow|[[Drop Bears]] (Throwing Weapon)|+3|-3|--|--|--|--|--|--|1|--|--|[[Throwing Weapon]], [[Traits#Speculative_Attack | Speculative Attack]], [[Disposable (3)]], [[Targetless]], [*]}}
 
{{weaponrow|[[Drop Bears]] (Throwing Weapon)|+3|-3|--|--|--|--|--|--|1|--|--|[[Throwing Weapon]], [[Traits#Speculative_Attack | Speculative Attack]], [[Disposable (3)]], [[Targetless]], [*]}}
 
{{weaponrow|[[Drop Bears]] (Deployable Weapon)| | | | | | | |13|1|SHOCK|ARM|[[Traits#Intuitive_Attack | Intuitive Attack]], [[Disposable (3)]], [[Direct Template (Small Teardrop)]], [[Deployable]], [*]}}
 
{{weaponrow|[[Drop Bears]] (Deployable Weapon)| | | | | | | |13|1|SHOCK|ARM|[[Traits#Intuitive_Attack | Intuitive Attack]], [[Disposable (3)]], [[Direct Template (Small Teardrop)]], [[Deployable]], [*]}}
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{{weaponrow|Shock [[Mines]]| | | | | | | |13|1|SHOCK|ARM|[[Traits#Intuitive_Attack | Intuitive Attack]], [[Concealed]], [[Disposable (3)]], [[Direct Template (Small Teardrop)]], [[Deployable]], [*]}}
 
{{weaponrow|Shock [[Mines]]| | | | | | | |13|1|SHOCK|ARM|[[Traits#Intuitive_Attack | Intuitive Attack]], [[Concealed]], [[Disposable (3)]], [[Direct Template (Small Teardrop)]], [[Deployable]], [*]}}
 
{{weaponrow|Viral [[Mines]]| | | | | | | |13|1|DA + SHOCK|BTS|[[Traits#Intuitive_Attack | Intuitive Attack]], [[Concealed]], [[Disposable (3)]], [[Direct Template (Small Teardrop)]], [[Deployable]], [*]}}
 
{{weaponrow|Viral [[Mines]]| | | | | | | |13|1|DA + SHOCK|BTS|[[Traits#Intuitive_Attack | Intuitive Attack]], [[Concealed]], [[Disposable (3)]], [[Direct Template (Small Teardrop)]], [[Deployable]], [*]}}
{{weaponrow|WildParrot| | | | | | | |13|1|E/M|BTS|[[Traits#Intuitive_Attack | Intuitive Attack]], [[Disposable (1)]], [[Direct Template (Small Teardrop)]], [[Deployable]], [[Perimeter]]. [*]}}
+
{{weaponrow|[[WildParrot]]| | | | | | | |13|1|E/M|BTS|[[Traits#Intuitive_Attack | Intuitive Attack]], [[Disposable (1)]], [[Direct Template (Small Teardrop)]], [[Deployable]], [[Perimeter]]. [*]}}
 
|}
 
|}
 
{{n4end}}
 
{{n4end}}
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{{weaponrow|MULTI [[Pistol]] (Burst Mode)|+3|0|-6|--|--|--|--|13|2|AP / SHOCK|ARM|[*]}}
 
{{weaponrow|MULTI [[Pistol]] (Burst Mode)|+3|0|-6|--|--|--|--|13|2|AP / SHOCK|ARM|[*]}}
 
{{weaponrow|MULTI [[Pistol]] (Anti-materiel Mode)|+3|0|-6|--|--|--|--|13|1|DA|ARM|[[Anti-materiel]], [*]}}
 
{{weaponrow|MULTI [[Pistol]] (Anti-materiel Mode)|+3|0|-6|--|--|--|--|13|1|DA|ARM|[[Anti-materiel]], [*]}}
{{weaponrow|MULTI [[Pistol]] (CC Mode)| | | | | | | |13|1|AP / SHOCK|ARM|[[CC]], [*]}}
+
{{weaponrow|MULTI [[Pistol]] (CC Mode)| | | | | | | |13|1|AP / SHOCK / DA|ARM|[[Anti-Materiel]] (DA), [[CC]], [*]}}
 
{{weaponrow|[[Pistol]] (Burst Mode)|+3|0|-6|--|--|--|--|11|2|N|ARM|[*]}}
 
{{weaponrow|[[Pistol]] (Burst Mode)|+3|0|-6|--|--|--|--|11|2|N|ARM|[*]}}
 
{{weaponrow|[[Pistol]] (CC Mode)| | | | | | | |11|1|N|ARM|[[CC]], [*]}}
 
{{weaponrow|[[Pistol]] (CC Mode)| | | | | | | |11|1|N|ARM|[[CC]], [*]}}
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{{weaponrow|MULTI Rifle (Burst Mode)|+3|+3|-3|-3|-6|-6|--|13|3|AP / SHOCK|ARM|[[Suppressive Fire]]}}
 
{{weaponrow|MULTI Rifle (Burst Mode)|+3|+3|-3|-3|-6|-6|--|13|3|AP / SHOCK|ARM|[[Suppressive Fire]]}}
 
{{weaponrow|MULTI Rifle (Anti-materiel Mode)|+3|+3|-3|-3|-6|-6|--|13|1|DA|ARM|[[Anti-materiel]]}}
 
{{weaponrow|MULTI Rifle (Anti-materiel Mode)|+3|+3|-3|-3|-6|-6|--|13|1|DA|ARM|[[Anti-materiel]]}}
{{weaponrow|Plasma Rifle (Blast Mode)|+3|+3|-3|-3|-6|-6|--|13|3|N|ARM+BTS|[[Suppressive Fire]], [[Impact Template (Circular)]]}}
+
{{weaponrow|Plasma Rifle (Blast Mode)|+3|+3|-3|-3|-6|-6|--|13|3|N|[[Combined Saving Roll | ARM+BTS]]|[[Suppressive Fire]], [[Impact Template (Circular)]]}}
{{weaponrow|Plasma Rifle (Hit Mode)|+3|+3|-3|-3|-6|-6|--|14|3|N|ARM+BTS|[[Suppressive Fire]]}}
+
{{weaponrow|Plasma Rifle (Hit Mode)|+3|+3|-3|-3|-6|-6|--|14|3|N|[[Combined Saving Roll | ARM+BTS]]|[[Suppressive Fire]]}}
 
{{weaponrow|Rifle|0|+3|-3|-3|-6|-6|--|13|3|N|ARM|[[Suppressive Fire]]}}
 
{{weaponrow|Rifle|0|+3|-3|-3|-6|-6|--|13|3|N|ARM|[[Suppressive Fire]]}}
 
{{weaponrow|T2 Rifle|0|+3|-3|-3|-6|-6|--|13|3|T2|ARM|[[Anti-materiel]], [[Suppressive Fire]]}}
 
{{weaponrow|T2 Rifle|0|+3|-3|-3|-6|-6|--|13|3|T2|ARM|[[Anti-materiel]], [[Suppressive Fire]]}}
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|}
 
|}
 
{{n4end}}
 
{{n4end}}
 +
  
 
==RIOTSTOPPERS==
 
==RIOTSTOPPERS==
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==ROCKET LAUNCHERS==
 
==ROCKET LAUNCHERS==
{{n4onlyitem}}
+
{{c1}}
{{n4}}
+
{{weapon}}
 +
{{weaponrow|Heavy Rocket Launcher (Hit Mode)|-3|0|+3|+3|-3|-3|--|15|2|N|ARM|[[Continuous Damage]]}}
 +
|}
 +
{{c1end}}{{n4}}
 
{{weapon}}
 
{{weapon}}
 
{{weaponrow|Heavy Rocket Launcher (Blast Mode)|-3|0|+3|+3|-3|-3|--|14|2|N|ARM|[[Continuous Damage]], [[Impact Template (Circular)]]}}
 
{{weaponrow|Heavy Rocket Launcher (Blast Mode)|-3|0|+3|+3|-3|-3|--|14|2|N|ARM|[[Continuous Damage]], [[Impact Template (Circular)]]}}
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|}
 
|}
 
{{n4end}}
 
{{n4end}}
 
  
 
==SHOTGUNS==
 
==SHOTGUNS==
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{{weaponrow|MULTI Sniper Rifle (Burst Mode)|-3|0|+3|+3|+3|+3|-3|15|2|AP / SHOCK|ARM|}}
 
{{weaponrow|MULTI Sniper Rifle (Burst Mode)|-3|0|+3|+3|+3|+3|-3|15|2|AP / SHOCK|ARM|}}
 
{{weaponrow|MULTI Sniper Rifle (Anti-materiel Mode)|-3|0|+3|+3|+3|+3|-3|15|2|DA|ARM|[[Anti-materiel]]}}
 
{{weaponrow|MULTI Sniper Rifle (Anti-materiel Mode)|-3|0|+3|+3|+3|+3|-3|15|2|DA|ARM|[[Anti-materiel]]}}
{{weaponrow|Plasma Sniper Rifle (Blast Mode)|-3|0|+3|+3|+3|+3|-3|14|2|N|ARM+BTS|[[Impact Template (Circular)]]}}
+
{{weaponrow|Plasma Sniper Rifle (Blast Mode)|-3|0|+3|+3|+3|+3|-3|14|2|N|[[Combined Saving Roll | ARM+BTS]]|[[Impact Template (Circular)]]}}
{{weaponrow|Plasma Sniper Rifle (Hit Mode)|-3|0|+3|+3|+3|+3|-3|15|2|N|ARM+BTS|}}
+
{{weaponrow|Plasma Sniper Rifle (Hit Mode)|-3|0|+3|+3|+3|+3|-3|15|2|N|[[Combined Saving Roll | ARM+BTS]]|}}
 
{{weaponrow|Sniper Rifle|-3|0|+3|+3|+3|+3|-3|15|2|SHOCK|ARM|}}
 
{{weaponrow|Sniper Rifle|-3|0|+3|+3|+3|+3|-3|15|2|SHOCK|ARM|}}
 
{{weaponrow|T2 Sniper Rifle|-3|0|+3|+3|+3|+3|-3|15|2|T2|ARM|[[Anti-materiel]]}}
 
{{weaponrow|T2 Sniper Rifle|-3|0|+3|+3|+3|+3|-3|15|2|T2|ARM|[[Anti-materiel]]}}
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{{c1end}}{{n4}}
 
{{c1end}}{{n4}}
 
{{weapon}}
 
{{weapon}}
{{weaponrow|Adhesive Launcher|0|+3|-3|-3|-6|-6|--|--|1|PARA|PH-6|[[Non-Lethal]]}}
+
{{weaponrow|Adhesive Launcher|0|+3|-3|-3|-6|-6|--|--|1|PARA|PH-6|[[Non-Lethal]]{{erratahighlight}}, [[State | State: Immobilized-A]]{{erratahighlight-end}}}}
 
{{weaponrow|Akrylat-kanone|-3|0|+3|+3|-3|-3|--|--|1|PARA|PH-6|[[Disposable (2)]], [[State Trait | State:]] [[IMM-A]], [[Non-Lethal]]}}
 
{{weaponrow|Akrylat-kanone|-3|0|+3|+3|-3|-3|--|--|1|PARA|PH-6|[[Disposable (2)]], [[State Trait | State:]] [[IMM-A]], [[Non-Lethal]]}}
 
{{weaponrow|Blitzen|-3|0|+3|+3|-3|-3|--|14|1|E/M|BTS|[[Disposable (2)]], [[Non-Lethal]], [**]}}
 
{{weaponrow|Blitzen|-3|0|+3|+3|-3|-3|--|14|1|E/M|BTS|[[Disposable (2)]], [[Non-Lethal]], [**]}}
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{{weaponrow|Panzerfaust|-3|0|+3|+3|-3|-3|--|14|1|AP + EXP|ARM|[[Anti-materiel]], [[Disposable (2)]]}}
 
{{weaponrow|Panzerfaust|-3|0|+3|+3|-3|-3|--|14|1|AP + EXP|ARM|[[Anti-materiel]], [[Disposable (2)]]}}
 
{{weaponrow|Pitcher|0|+3|-3|-6|-6|--|--|--|1|--|--|[[Traits#Speculative_Attack | Speculative Attack]], [[Disposable (2)]], [[Indiscriminate]], [[Non-Lethal]], [[Targetless]]}}
 
{{weaponrow|Pitcher|0|+3|-3|-6|-6|--|--|--|1|--|--|[[Traits#Speculative_Attack | Speculative Attack]], [[Disposable (2)]], [[Indiscriminate]], [[Non-Lethal]], [[Targetless]]}}
{{weaponrow|Plasma Carbine (Blast Mode)|+3|+3|-3|-3|-6|--|--|13|2|N|ARM+BTS|[[Impact Template (Circular)]]}}
+
{{weaponrow|Plasma Carbine (Blast Mode)|+3|+3|-3|-3|-6|--|--|13|2|N|[[Combined Saving Roll | ARM+BTS]]|[[Impact Template (Circular)]]}}
{{weaponrow|Plasma Carbine (Hit Mode)|+3|+3|-3|-3|-6|--|--|14|2|N|ARM+BTS|}}
+
{{weaponrow|Plasma Carbine (Hit Mode)|+3|+3|-3|-3|-6|--|--|14|2|N|[[Combined Saving Roll | ARM+BTS]]|}}
 
{{weaponrow|Portable Autocannon|-3|0|+3|+3|-3|-3|--|15|2|AP + EXP|ARM|[[Anti-materiel]]}}
 
{{weaponrow|Portable Autocannon|-3|0|+3|+3|-3|-3|--|15|2|AP + EXP|ARM|[[Anti-materiel]]}}
 
{{weaponrow|Pulzar| | | | | | | |13|1|N|BTS|[[Traits#Intuitive_Attack | Intuitive Attack]], [[Direct Template (Large Teardrop)]]}}
 
{{weaponrow|Pulzar| | | | | | | |13|1|N|BTS|[[Traits#Intuitive_Attack | Intuitive Attack]], [[Direct Template (Large Teardrop)]]}}
 
{{weaponrow|Red Fury|0|+3|+3|-3|-3|-6|--|13|4|SHOCK|ARM|[[Suppressive Fire]]}}
 
{{weaponrow|Red Fury|0|+3|+3|-3|-3|-6|--|13|4|SHOCK|ARM|[[Suppressive Fire]]}}
{{weaponrow|[[Sepsitor]]| | | | | | | |WIP|1|--|BTS|[[Traits#Intuitive_Attack | Intuitive Attack]], [[Disposable (2)]], [[Direct Template (Large Teardrop)]], [*]}}
+
{{weaponrow|[[Sepsitor]]| | | | | | | |WIP|1|--|BTS|[[Traits#Intuitive_Attack | Intuitive Attack]], [[Disposable (2)]], [[Direct Template (Large Teardrop)]], [[State Trait | State:]] [[Sepsitorized]], [*] {{seefaq}} }}
{{weaponrow|[[Sepsitor]] Plus| | | | | | | |WIP|1|--|BTS|[[Traits#Intuitive_Attack | Intuitive Attack]], [[Direct Template (Large Teardrop)]], [*]}}
+
{{weaponrow|[[Sepsitor]] Plus| | | | | | | |WIP|1|--|BTS|[[Traits#Intuitive_Attack | Intuitive Attack]], [[Direct Template (Large Teardrop)]], [[State Trait | State:]] [[Sepsitorized]], [*] {{seefaq}} }}
 
{{weaponrow|Submachine Gun|+3|0|-3|-6|--|--|--|13|3|AP / SHOCK|ARM|[[Suppressive Fire]]}}
 
{{weaponrow|Submachine Gun|+3|0|-3|-6|--|--|--|13|3|AP / SHOCK|ARM|[[Suppressive Fire]]}}
 
{{weaponrow|Suppressive Fire Mode|0|0|-3|--|--|--|--|*|3|*|*|[***]}}
 
{{weaponrow|Suppressive Fire Mode|0|0|-3|--|--|--|--|*|3|*|*|[***]}}
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 +
== Notes ==
 
* '''NOTE: [*]''' Additional explanation in the [[Weaponry]] section, click the item name for more information.
 
* '''NOTE: [*]''' Additional explanation in the [[Weaponry]] section, click the item name for more information.
 
* '''NOTE: [**]''' Additional explanation in the [[Ammunition]] section, click the item name for more information.
 
* '''NOTE: [**]''' Additional explanation in the [[Ammunition]] section, click the item name for more information.
 
* '''NOTE: [***]''' Additional explanation in the [[Skills and Equipment]] section, click the item name for more information.
 
* '''NOTE: [***]''' Additional explanation in the [[Skills and Equipment]] section, click the item name for more information.
 +
 +
 +
== FAQs & Errata ==
 +
 +
{{faqbox |
 +
type = faq |
 +
title = N4 FAQ |
 +
version = 1.0, Jan 2021 |
 +
q = Q: How does Immunity (Total) interact with Plasma Weapons, and with Sepsitor? |
 +
a = A: Immunity (Total) cancels the special effects of any ammunition, considering them Normal Ammunition. Plasma weapons use Normal Ammunition, but their Saving Roll is ARM+BTS, so one ARM and one BTS Saving Roll will be made. Sepsitor should have the State: Sepsitorized Trait, and therefore does not work against targets with Immunity (Total). |
 +
related = [[Combined Saving Roll]], [[Immunity]], [[Sepsitor]], [[Weapon Chart]] }}
  
  

Latest revision as of 14:05, 20 September 2023


BOWS

This N4 item is not available in CodeOne.

Name Range (inches) DAM B Ammo Save Att. Traits
8" 16" 24" 32" 40" 48" 96"
Tactical Bow +3 0 -6 -- -- -- -- PH 1 DA ARM Anti-materiel, Silent
Viral Tactical Bow +3 0 -6 -- -- -- -- PH 1 DA + SHOCK BTS Silent


CC WEAPONS

Name Range (inches) DAM B Ammo Save Att. Traits
8" 16" 24" 32" 40" 48" 96"
AP CC Weapon PH 1 AP ARM CC
CC Weapon PH 1 N ARM CC
DA CC Weapon PH 1 DA ARM CC
Monofilament CC Weapon 12 1 N ARM ARM=0, CC, State: Dead
PARA CC Weapon -- 1 PARA PH-6 CC, Non-Lethal, State: Immobilized-A
Name Range (inches) DAM B Ammo Save Att. Traits
8" 16" 24" 32" 40" 48" 96"
AP CC Weapon PH 1 AP ARM CC
AP + DA CC Weapon PH 1 AP + DA ARM Anti-materiel, CC
AP + Shock CC Weapon PH 1 AP + SHOCK ARM CC
CC Weapon PH 1 N ARM CC
DA CC Weapon PH 1 DA ARM Anti-materiel, CC
E/M CC Weapon PH 1 N+E/M BTS CC, [**]
EXP CC Weapon PH 1 EXP ARM Anti-materiel, CC
Monofilament CC Weapon 12 1 N ARM ARM=0, CC, State: Dead
PARA CC Weapon -- 1 PARA PH-6 CC, State: IMM-A, Non-Lethal
Shock CC Weapon PH 1 SHOCK ARM CC
T2 CC Weapon PH 1 T2 ARM Anti-materiel, CC
Trench-Hammer (Thrown Mode) 0 -- -- -- -- -- -- 13 1 DA ARM Anti-materiel, Throwing Weapon, Disposable (3), [*]
Trench-Hammer (CC Mode) PH 1 DA ARM Anti-materiel, CC, Disposable (3), [*]
Viral CC Weapon PH 1 DA + SHOCK BTS CC
Vorpal CC Weapon (Thrown Mode) +3 -- -- -- -- -- -- 12 1 N ARM Throwing Weapon, ARM=0, State: Dead, [*]
Vorpal CC Weapon (CC Mode) 12 1 N ARM ARM=0, CC, State: Dead, [*]


FLAMETHROWERS

Name Range (inches) DAM B Ammo Save Att. Traits
8" 16" 24" 32" 40" 48" 96"
Heavy Flamethrower 14 1 N ARM Continuous Damage, Direct Template (Large Teardrop)
Light Flamethrower 13 1 N ARM Continuous Damage, Direct Template (Small Teardrop)
Name Range (inches) DAM B Ammo Save Att. Traits
8" 16" 24" 32" 40" 48" 96"
Heavy Flamethrower 14 1 N ARM Intuitive Attack, Continuous Damage, Direct Template (Large Teardrop)
Light Flamethrower 13 1 N ARM Intuitive Attack, Continuous Damage, Direct Template (Small Teardrop)


GRENADES

This N4 item is not available in CodeOne.

Name Range (inches) DAM B Ammo Save Att. Traits
8" 16" 24" 32" 40" 48" 96"
Eclipse Grenades +3 -3 -- -- -- -- -- -- 1 ECLIPSE -- Speculative Attack, Throwing Weapon, Impact Template (Circular), Non-Lethal, Reflective, Targetless, [**]
E/M Grenades +3 -3 -- -- -- -- -- 13 1 E/M BTS Speculative Attack, Throwing Weapon, Impact Template (Circular), Non-Lethal, [**]
Grenades +3 -3 -- -- -- -- -- 13 1 N ARM Speculative Attack, Throwing Weapon, Impact Template (Circular)
Smoke Grenades +3 -3 -- -- -- -- -- -- 1 Smoke -- Speculative Attack, Throwing Weapon, Impact Template (Circular), Non-Lethal, Targetless, [**]


GRENADE LAUNCHERS

This N4 item is not available in CodeOne.

Name Range (inches) DAM B Ammo Save Att. Traits
8" 16" 24" 32" 40" 48" 96"
Eclipse Grenade Launcher 0 0 0 -3 -6 -6 -- - 1 ECLIPSE -- Speculative Attack, Non-Lethal, Impact Template (Circular), Reflective, Targetless, [**]
E/M Grenade Launcher 0 0 0 -3 -6 -6 -- 13 1 E/M BTS Speculative Attack, Non-Lethal, Impact Template (Circular), [**]
Grenade Launcher 0 0 0 -3 -6 -6 -- 13 1 N ARM Speculative Attack, Impact Template (Circular)
Smoke Grenade Launcher 0 0 0 -3 -6 -6 -- -- 1 Smoke -- Speculative Attack, Non-Lethal, Impact Template (Circular), Targetless, [**]


HEAVY MACHINE GUNS

Name Range (inches) DAM B Ammo Save Att. Traits
8" 16" 24" 32" 40" 48" 96"
AP Heavy Machine Gun -3 0 +3 +3 -3 -3 -- 15 4 AP ARM
Heavy Machine Gun -3 0 +3 +3 -3 -3 -- 15 4 N ARM
MULTI Heavy Machine Gun (Burst Mode) -3 0 +3 +3 -3 -3 -- 15 4 AP ARM
MULTI Heavy Machine Gun (Anti-materiel Mode) -3 0 +3 +3 -3 -3 -- 15 1 EXP ARM
Name Range (inches) DAM B Ammo Save Att. Traits
8" 16" 24" 32" 40" 48" 96"
AP Heavy Machine Gun -3 0 +3 +3 -3 -3 -- 15 4 AP ARM Suppressive Fire
Heavy Machine Gun -3 0 +3 +3 -3 -3 -- 15 4 N ARM Suppressive Fire
MULTI Heavy Machine Gun (Burst Mode) -3 0 +3 +3 -3 -3 -- 15 4 AP / SHOCK ARM Suppressive Fire
MULTI Heavy Machine Gun (Anti-materiel Mode) -3 0 +3 +3 -3 -3 -- 15 1 EXP ARM Anti-materiel


MARKSMAN RIFLES

Name Range (inches) DAM B Ammo Save Att. Traits
8" 16" 24" 32" 40" 48" 96"
AP Marksman Rifle -3 +3 +3 -3 -3 -6 -- 13 3 AP ARM
Marksman Rifle -3 +3 +3 -3 -3 -6 -- 13 3 N ARM
Name Range (inches) DAM B Ammo Save Att. Traits
8" 16" 24" 32" 40" 48" 96"
AP Marksman Rifle -3 +3 +3 -3 -3 -6 -- 13 3 AP ARM Suppressive Fire
K1 Marksman Rifle -3 +3 +3 -3 -3 -6 -- 13 3 N ARM Anti-materiel, ARM=0, Suppressive Fire
Marksman Rifle -3 +3 +3 -3 -3 -6 -- 13 3 N ARM Suppressive Fire
MULTI Marksman Rifle (Burst Mode) -3 +3 +3 -3 -3 -6 -- 13 3 AP / SHOCK ARM Suppressive Fire
MULTI Marksman Rifle (Anti-materiel Mode) -3 +3 +3 -3 -3 -6 -- 13 1 DA ARM Anti-materiel
Shock Marksman Rifle -3 +3 +3 -3 -3 -6 -- 13 3 SHOCK ARM Suppressive Fire
T2 Marksman Rifle -3 +3 +3 -3 -3 -6 -- 13 3 T2 ARM Anti-materiel, Suppressive Fire
Viral Marksman Rifle -3 +3 +3 -3 -3 -6 -- 13 3 DA + Shock BTS Suppressive Fire

MINES

Name Range (inches) DAM B Ammo Save Att. Traits
8" 16" 24" 32" 40" 48" 96"
Anti-personnel Mine 13 1 N ARM Concealed, Deployable, Direct Template (Small Teardrop), Disposable (3), [*]
Name Range (inches) DAM B Ammo Save Att. Traits
8" 16" 24" 32" 40" 48" 96"
AP Mines 13 1 AP ARM Intuitive Attack, Concealed, Disposable (3), Direct Template (Small Teardrop), Deployable, [*]
Chest Mines (CC Mode) 13 1 SHOCK ARM CC Attack (+3), Disposable (2)
Chest Mines (BS Mode) 13 1 SHOCK ARM Intuitive Attack, Disposable (2), Direct Template (Small Teardrop), Double Shot
Cybermines 15 1 -- BTS Comms Attack, Intuitive Attack, Concealed, Disposable (3), Non-Lethal, Direct Template (Small Teardrop), Deployable, State: Immobilized-B, [*]
Drop Bears (Throwing Weapon) +3 -3 -- -- -- -- -- -- 1 -- -- Throwing Weapon, Speculative Attack, Disposable (3), Targetless, [*]
Drop Bears (Deployable Weapon) 13 1 SHOCK ARM Intuitive Attack, Disposable (3), Direct Template (Small Teardrop), Deployable, [*]
E/M Mines 13 1 E/M BTS Intuitive Attack, Concealed, Disposable (3), Direct Template (Small Teardrop), Non-Lethal, Deployable, [**]
Mine Dispenser 0 +3 -3 -6 -6 -6 -- -- 1 -- -- Speculative Attack, Disposable (2), Double Shot, Targetless, [*]
Monofilament Mines 12 1 N ARM Intuitive Attack, Concealed, Disposable (3), Direct Template (Small Teardrop), Deployable, ARM=0, State: Dead. [*]
Shock Mines 13 1 SHOCK ARM Intuitive Attack, Concealed, Disposable (3), Direct Template (Small Teardrop), Deployable, [*]
Viral Mines 13 1 DA + SHOCK BTS Intuitive Attack, Concealed, Disposable (3), Direct Template (Small Teardrop), Deployable, [*]
WildParrot 13 1 E/M BTS Intuitive Attack, Disposable (1), Direct Template (Small Teardrop), Deployable, Perimeter. [*]

PHEROWARE TACTICS (PT)

This N4 rule is not used in CodeOne.

Annex Rule

This rule is from the annex to the Infinity N4 ruleset, containing a series of rules, special skills, weapons and pieces of equipment which have been adapted to the N4 system, but with a provisional nature. Rules included here are completely official, however they may be modified in further expansions of the N4 ruleset.


PISTOLS

Name Range (inches) DAM B Ammo Save Att. Traits
8" 16" 24" 32" 40" 48" 96"
Heavy Pistol (Burst Mode) +3 0 -6 -- -- -- -- 14 2 N ARM [*]
Heavy Pistol (CC Mode) 14 1 N ARM CC, [*]
Pistol (Burst Mode) +3 0 -6 -- -- -- -- 11 2 N ARM [*]
Pistol (CC Mode) 11 1 N ARM CC, [*]
Name Range (inches) DAM B Ammo Save Att. Traits
8" 16" 24" 32" 40" 48" 96"
AP Heavy Pistol (Burst Mode) +3 0 -6 -- -- -- -- 14 2 AP ARM [*]
AP Heavy Pistol (CC Mode) 14 1 AP ARM CC, [*]
Assault Pistol (Burst Mode) +3 0 -6 -- -- -- -- 13 4 N ARM [*]
Assault Pistol (CC Mode) 13 1 N ARM CC, [*]
Breaker Pistol (Burst Mode) +3 0 -6 -- -- -- -- 12 2 AP BTS [*]
Breaker Pistol (CC Mode) 12 1 AP BTS CC, [*]
Heavy Pistol (Burst Mode) +3 0 -6 -- -- -- -- 14 2 SHOCK ARM [*]
Heavy Pistol (CC Mode) 14 1 SHOCK ARM CC, [*]
MULTI Pistol (Burst Mode) +3 0 -6 -- -- -- -- 13 2 AP / SHOCK ARM [*]
MULTI Pistol (Anti-materiel Mode) +3 0 -6 -- -- -- -- 13 1 DA ARM Anti-materiel, [*]
MULTI Pistol (CC Mode) 13 1 AP / SHOCK / DA ARM Anti-Materiel (DA), CC, [*]
Pistol (Burst Mode) +3 0 -6 -- -- -- -- 11 2 N ARM [*]
Pistol (CC Mode) 11 1 N ARM CC, [*]
Stun Pistol (Burst Mode) +3 0 -6 -- -- -- -- 11 2 Stun BTS Non-Lethal, [*]
Stun Pistol (CC Mode) 11 1 Stun BTS CC, Non-Lethal, [*]
Viral Pistol (Burst Mode) +3 0 -6 -- -- -- -- 12 2 DA + SHOCK BTS [*]
Viral Pistol (CC Mode) 12 1 DA + SHOCK BTS CC, [*]


RIFLES

Name Range (inches) DAM B Ammo Save Att. Traits
8" 16" 24" 32" 40" 48" 96"
AP Rifle 0 +3 -3 -3 -6 -6 -- 13 3 AP ARM
Breaker Combi Rifle +3 +3 -3 -3 -6 -6 -- 13 3 AP BTS
Combi Rifle +3 +3 -3 -3 -6 -6 -- 13 3 N ARM
MULTI Rifle (Burst Mode) +3 +3 -3 -3 -6 -6 -- 13 3 AP ARM
MULTI Rifle (Anti-materiel Mode) +3 +3 -3 -3 -6 -6 -- 13 1 DA ARM
Rifle 0 +3 -3 -3 -6 -6 -- 13 3 N ARM
Name Range (inches) DAM B Ammo Save Att. Traits
8" 16" 24" 32" 40" 48" 96"
AP Rifle 0 +3 -3 -3 -6 -6 -- 13 3 AP ARM Suppressive Fire
Breaker Rifle 0 +3 -3 -3 -6 -6 -- 13 3 AP BTS Suppressive Fire
Breaker Combi Rifle +3 +3 -3 -3 -6 -6 -- 13 3 AP BTS Suppressive Fire
Combi Rifle +3 +3 -3 -3 -6 -6 -- 13 3 N ARM Suppressive Fire
K1 Combi Rifle +3 +3 -3 -3 -6 -6 -- 13 3 N ARM Anti-materiel, ARM=0, Suppressive Fire
MULTI Rifle (Burst Mode) +3 +3 -3 -3 -6 -6 -- 13 3 AP / SHOCK ARM Suppressive Fire
MULTI Rifle (Anti-materiel Mode) +3 +3 -3 -3 -6 -6 -- 13 1 DA ARM Anti-materiel
Plasma Rifle (Blast Mode) +3 +3 -3 -3 -6 -6 -- 13 3 N ARM+BTS Suppressive Fire, Impact Template (Circular)
Plasma Rifle (Hit Mode) +3 +3 -3 -3 -6 -6 -- 14 3 N ARM+BTS Suppressive Fire
Rifle 0 +3 -3 -3 -6 -6 -- 13 3 N ARM Suppressive Fire
T2 Rifle 0 +3 -3 -3 -6 -6 -- 13 3 T2 ARM Anti-materiel, Suppressive Fire
Viral Combi Rifle +3 +3 -3 -3 -6 -6 -- 13 3 DA + SHOCK BTS Suppressive Fire
Viral Rifle 0 +3 -3 -3 -6 -6 -- 13 3 DA + SHOCK BTS Suppressive Fire


RIOTSTOPPERS

Name Range (inches) DAM B Ammo Save Att. Traits
8" 16" 24" 32" 40" 48" 96"
Heavy Riotstopper -- 1 PARA PH-6 Direct Template (Large Teardrop), Non-Lethal, State: Immobilized-A
Light Riotstopper -- 1 PARA PH-6 Direct Template (Small Teardrop), Non-Lethal, State: Immobilized-A
Name Range (inches) DAM B Ammo Save Att. Traits
8" 16" 24" 32" 40" 48" 96"
Heavy Riotstopper -- 1 PARA PH-6 State: IMM-A, Non-Lethal, Direct Template (Large Teardrop)
Light Riotstopper -- 1 PARA PH-6 State: IMM-A, Non-Lethal, Direct Template (Small Teardrop)


ROCKET LAUNCHERS

Name Range (inches) DAM B Ammo Save Att. Traits
8" 16" 24" 32" 40" 48" 96"
Heavy Rocket Launcher (Hit Mode) -3 0 +3 +3 -3 -3 -- 15 2 N ARM Continuous Damage
Name Range (inches) DAM B Ammo Save Att. Traits
8" 16" 24" 32" 40" 48" 96"
Heavy Rocket Launcher (Blast Mode) -3 0 +3 +3 -3 -3 -- 14 2 N ARM Continuous Damage, Impact Template (Circular)
Heavy Rocket Launcher (Hit Mode) -3 0 +3 +3 -3 -3 -- 15 2 N ARM Continuous Damage
Light Rocket Launcher (Blast Mode) 0 +3 +3 -3 -6 -6 -- 13 2 N ARM Continuous Damage, Impact Template (Circular)
Light Rocket Launcher (Hit Mode) 0 +3 +3 -3 -6 -6 -- 14 2 N ARM Continuous Damage

SHOTGUNS

Name Range (inches) DAM B Ammo Save Att. Traits
8" 16" 24" 32" 40" 48" 96"
Boarding Shotgun (Hit Mode) +6 0 -3 -- -- -- -- 14 2 AP ARM
Boarding Shotgun (Blast Mode) 14 2 N ARM Direct Template (Small Teardrop)
Light Shotgun (Hit Mode) +6 0 -3 -- -- -- -- 13 2 N ARM
Light Shotgun (Blast Mode) 13 2 N ARM Direct Template (Small Teardrop)
Name Range (inches) DAM B Ammo Save Att. Traits
8" 16" 24" 32" 40" 48" 96"
Boarding Shotgun (Hit Mode) +6 0 -3 -- -- -- -- 14 2 AP ARM
Boarding Shotgun (Blast Mode) 14 2 N ARM Direct Template (Small Teardrop)
T2 Boarding Shotgun (Hit Mode) +6 0 -3 -- -- -- -- 14 2 T2 ARM Anti-materiel
T2 Boarding Shotgun (Blast Mode) 14 2 N ARM Direct Template (Small Teardrop)
Heavy Shotgun (Hit Mode) +6 0 -3 -- -- -- -- 15 2 AP ARM
Heavy Shotgun (Blast Mode) 15 2 N ARM Direct Template (Small Teardrop)
Light Shotgun (Hit Mode) +6 0 -3 -- -- -- -- 13 2 N ARM
Light Shotgun (Blast Mode) 13 2 N ARM Direct Template (Small Teardrop)
Vulkan Shotgun (Hit Mode) +6 0 -3 -- -- -- -- 14 2 AP ARM
Vulkan Shotgun (Blast Mode) 14 2 N ARM Continuous Damage, Direct Template (Small Teardrop)


SNIPER RIFLES

Name Range (inches) DAM B Ammo Save Att. Traits
8" 16" 24" 32" 40" 48" 96"
AP Sniper Rifle -3 0 +3 +3 +3 +3 -3 15 2 AP ARM
MULTI Sniper Rifle (Burst Mode) -3 0 +3 +3 +3 +3 -3 15 2 AP ARM
MULTI Sniper Rifle (Anti-materiel Mode) -3 0 +3 +3 +3 +3 -3 15 1 DA ARM
Sniper Rifle -3 0 +3 +3 +3 +3 -3 15 2 N ARM
Name Range (inches) DAM B Ammo Save Att. Traits
8" 16" 24" 32" 40" 48" 96"
AP Sniper Rifle -3 0 +3 +3 +3 +3 -3 15 2 AP ARM
K1 Sniper Rifle -3 0 +3 +3 +3 +3 -3 13 2 N ARM Anti-materiel, ARM=0
MULTI Sniper Rifle (Burst Mode) -3 0 +3 +3 +3 +3 -3 15 2 AP / SHOCK ARM
MULTI Sniper Rifle (Anti-materiel Mode) -3 0 +3 +3 +3 +3 -3 15 2 DA ARM Anti-materiel
Plasma Sniper Rifle (Blast Mode) -3 0 +3 +3 +3 +3 -3 14 2 N ARM+BTS Impact Template (Circular)
Plasma Sniper Rifle (Hit Mode) -3 0 +3 +3 +3 +3 -3 15 2 N ARM+BTS
Sniper Rifle -3 0 +3 +3 +3 +3 -3 15 2 SHOCK ARM
T2 Sniper Rifle -3 0 +3 +3 +3 +3 -3 15 2 T2 ARM Anti-materiel
Viral Sniper Rifle -3 0 +3 +3 +3 +3 -3 15 2 DA + SHOCK BTS


SPITFIRES

Name Range (inches) DAM B Ammo Save Att. Traits
8" 16" 24" 32" 40" 48" 96"
AP Spitfire 0 +3 +3 -3 -6 -6 -- 14 4 AP ARM
Spitfire 0 +3 +3 -3 -6 -6 -- 14 4 N ARM
Name Range (inches) DAM B Ammo Save Att. Traits
8" 16" 24" 32" 40" 48" 96"
AP Spitfire 0 +3 +3 -3 -6 -6 -- 14 4 AP ARM Suppressive Fire
Spitfire 0 +3 +3 -3 -6 -6 -- 14 4 N ARM Suppressive Fire


UNCATEGORIZED

Name Range (inches) DAM B Ammo Save Att. Traits
8" 16" 24" 32" 40" 48" 96"
Chain Colt 13 1 N ARM Direct Template (Small Teardrop)
Chain Rifle 13 1 N ARM Direct Template (Large Teardrop)
Discover +3 0 0 0 -3 -3 -6 [*]
Feuerbach -3 0 +3 +3 0 0 -- 14 2 AP + DA ARM
Hyper Rapid Magnetic Cannon -3 0 +3 +3 0 0 -- 15 5 AP ARM
MediKit +3 0 -6 -- -- -- -- -- 1 -- -- Non-Lethal, [*]
Missile Launcher -3 0 0 +3 +3 -3 -3 14 1 AP + EXP ARM
Mk12 0 +3 +3 -3 -6 -6 -- 15 3 N ARM
Nanopulser 13 1 N BTS Direct Template (Small Teardrop)
Red Fury 0 +3 +3 -3 -3 -6 -- 13 4 N ARM
Submachine Gun +3 0 -3 -6 -- -- -- 13 3 AP ARM
Name Range (inches) DAM B Ammo Save Att. Traits
8" 16" 24" 32" 40" 48" 96"
Adhesive Launcher 0 +3 -3 -3 -6 -6 -- -- 1 PARA PH-6 Non-Lethal, State: Immobilized-A
Akrylat-kanone -3 0 +3 +3 -3 -3 -- -- 1 PARA PH-6 Disposable (2), State: IMM-A, Non-Lethal
Blitzen -3 0 +3 +3 -3 -3 -- 14 1 E/M BTS Disposable (2), Non-Lethal, [**]
Chain-colt 13 1 N ARM Intuitive Attack, Direct Template (Small Teardrop)
Chain Rifle 13 1 N ARM Intuitive Attack, Direct Template (Large Teardrop)
Contender 0 +3 -3 -3 -6 -6 -- 13 1 DA ARM Anti-materiel
CrazyKoala 15 1 SHOCK ARM Disposable (2), Boost, Perimeter, Deployable, [*]
Deactivator +6 +3 -6 -- -- -- -- -- 1 -- -- Technical Weapon, BS Attack, [***]
Discover +3 0 0 0 -3 -3 -6 -- -- -- -- [***]
D-Charges (Deployable Mode) 14 1 AP + EXP ARM Anti-materiel, Disposable (3), Deployable, [*]
D-Charges (CC Mode) 14 1 AP + EXP ARM Anti-materiel, CC, Disposable (3), [*]
E/Marat 13 1 E/M BTS Intuitive Attack, Non-Lethal, Direct Template (Large Teardrop), [**]
E/Mitter 0 +3 -3 -3 -6 -6 -- 13 1 E/M BTS Non-Lethal, [**]
FastPanda -- 1 -- -- Disposable (1), Indiscriminate, Perimeter, Deployable, Zone of Control, [***]
Feuerbach (Blast Mode) -3 0 +3 +3 0 0 -- 14 1 EXP ARM Anti-materiel
Feuerbach (Burst Mode) -3 0 +3 +3 0 0 -- 14 2 AP + DA ARM Anti-materiel
Flammenspeer (Blast Mode) -3 0 +3 +3 -3 -3 -- 14 1 N ARM Continuous Damage, Disposable (2), Impact Template (Circular)
Flammenspeer (Hit Mode) -3 0 +3 +3 -3 -3 -- 15 1 N ARM Continuous Damage, Disposable (2)
Flash Pulse 0 +3 +3 -3 -3 -3 -6 13 1 Stun BTS Technical Weapon, Non-Lethal
Forward Observer 0 0 0 -3 -3 -3 -6 -- 2 -- -- Technical Weapon, State: Targeted, Non-Lethal, [***]
Gizmokit +3 0 -6 -- -- -- -- -- 1 -- -- Non-Lethal, [***]
Hyper-rapid Magnetic Cannon (Burst Mode) -3 0 +3 +3 0 0 -- 15 5 AP / SHOCK ARM Suppressive Fire
Hyper-rapid Magnetic Cannon (Anti-materiel Mode) -3 0 +3 +3 0 0 -- 15 1 DA ARM Anti-materiel
Jammer 13 1 N BTS Technical Weapon, Comms Attack, Intuitive Attack, Disposable (2), State: Isolated, Non-Lethal, No LoF, Zone of Control
Katyusha MRL 0 +3 -3 -3 -3 -6 -- 14 1 DA ARM Anti-materiel, Speculative Attack, Impact Template (Circular)
MadTraps -- 1 PARA PH-6 Disposable (2), Boost, Non-Lethal, Perimeter, Deployable, [*]
Medikit +3 0 -6 -- -- -- -- -- 1 -- -- Non-Lethal, [***]
Missile Launcher (Hit Mode) -3 0 0 +3 +3 -3 -3 14 1 AP + EXP ARM Anti-materiel
Missile Launcher (Blast Mode) -3 0 0 +3 +3 -3 -3 14 1 EXP ARM Anti-materiel, Impact Template (Circular)
Mk12 0 +3 +3 -3 -6 -6 -- 15 3 N ARM Suppressive Fire
Nanopulser 13 1 N BTS Direct Template (Small Teardrop)
Ohotnik -3 +3 +3 +3 0 -6 -6 14 2 AP ARM
Panzerfaust -3 0 +3 +3 -3 -3 -- 14 1 AP + EXP ARM Anti-materiel, Disposable (2)
Pitcher 0 +3 -3 -6 -6 -- -- -- 1 -- -- Speculative Attack, Disposable (2), Indiscriminate, Non-Lethal, Targetless
Plasma Carbine (Blast Mode) +3 +3 -3 -3 -6 -- -- 13 2 N ARM+BTS Impact Template (Circular)
Plasma Carbine (Hit Mode) +3 +3 -3 -3 -6 -- -- 14 2 N ARM+BTS
Portable Autocannon -3 0 +3 +3 -3 -3 -- 15 2 AP + EXP ARM Anti-materiel
Pulzar 13 1 N BTS Intuitive Attack, Direct Template (Large Teardrop)
Red Fury 0 +3 +3 -3 -3 -6 -- 13 4 SHOCK ARM Suppressive Fire
Sepsitor WIP 1 -- BTS Intuitive Attack, Disposable (2), Direct Template (Large Teardrop), State: Sepsitorized, [*] (See FAQs & Errata.)
Sepsitor Plus WIP 1 -- BTS Intuitive Attack, Direct Template (Large Teardrop), State: Sepsitorized, [*] (See FAQs & Errata.)
Submachine Gun +3 0 -3 -6 -- -- -- 13 3 AP / SHOCK ARM Suppressive Fire
Suppressive Fire Mode 0 0 -3 -- -- -- -- * 3 * * [***]
SymbioBug 13 1 N BTS Disposable (2), State: Targeted, Boost, Perimeter, Deployable, [*]
Uragan MRL (Blast Mode) 0 +3 -3 -3 -3 -6 -- 14 3 AP + SHOCK ARM Speculative Attack, Impact Template (Circular), Burst: Single Target
Uragan MRL (Hit Mode) 0 +3 -3 -3 -3 -6 -- 15 3 AP + SHOCK ARM Burst: Single Target
Zapper 13 1 E/M BTS Intuitive Attack, Non-Lethal, Direct Template (Small Teardrop), [**]

UNCATEGORIZED (ANNEX)

This N4 rule is not used in CodeOne.

Annex Rule

This rule is from the annex to the Infinity N4 ruleset, containing a series of rules, special skills, weapons and pieces of equipment which have been adapted to the N4 system, but with a provisional nature. Rules included here are completely official, however they may be modified in further expansions of the N4 ruleset.


Name Range (inches) DAM B Ammo Save Att. Traits
8" 16" 24" 32" 40" 48" 96"
Phero-Booster (Burst Mode) 0 +3 +3 -3 -3 -6 -- 14 2 N BTS BioWeapon, Comms Attack, State: Targeted, Technical Weapon
Phero-Booster (Hit Mode) 0 +3 +3 -3 -3 -6 -- 16 1 N BTS BioWeapon, Comms Attack, State: Targeted, Technical Weapon


Notes

  • NOTE: [*] Additional explanation in the Weaponry section, click the item name for more information.
  • NOTE: [**] Additional explanation in the Ammunition section, click the item name for more information.
  • NOTE: [***] Additional explanation in the Skills and Equipment section, click the item name for more information.


FAQs & Errata

N4 FAQ
Version: 1.0, Jan 2021

Q: How does Immunity (Total) interact with Plasma Weapons, and with Sepsitor?

A: Immunity (Total) cancels the special effects of any ammunition, considering them Normal Ammunition. Plasma weapons use Normal Ammunition, but their Saving Roll is ARM+BTS, so one ARM and one BTS Saving Roll will be made. Sepsitor should have the State: Sepsitorized Trait, and therefore does not work against targets with Immunity (Total).

Related Pages: Combined Saving Roll, Immunity, Sepsitor, Weapon Chart